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All posts by unowen

Poster

Advanced | 3h 14m | 1.20 GB | Project Files 67 MB | Required Software: 3ds Max 2012, V-Ray 2.20.02, Adobe Photoshop CS5

In this tutorial we will learn about creating interior visualizations from start to finish. Through these lessons we will learn the whole process of making interior visualizations. We will start by modeling the walls before modeling the floor with Floor Generator, a free plugin. We’ll then model the rest of the furniture. After modeling we are going to create lighting in our scene for the final render. We’ll finish our project by looking at how to make small adjustments in Photoshop to make our colors look better.

Home:
http://www.digitaltutors.com/11/training.php?pid=639

Download:
http://bytesbox.com/!/65BQGFPfoisqyP4/
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PosterDigital-Tutors – UV Mapping Workflows in 3ds Max 2012

Intermediate | 4h 45m | 1.99 GB | Project Files 10 MB | Required Software: 3ds Max 2012

In this 3ds Max tutorial, we will discuss the improved workflows and tools that 3ds Max has to offer in the UV Editor. Then we’ll discuss the different projection map types and some possible situations of when to use the correct map type. We’ll learn how to use the powerful UV mapping tools like Stitch, Relax, Flatten Mapping, Target Welding, and Break. UV mapping is going to be essential for anyone who loves 3d modeling because it’s going to allow us to create our very own custom textures to apply to our 3d models.

Home:
http://www.digitaltutors.com/11/training.php?pid=635

Download:
http://bytesbox.com/!/7PO2msYHmPhJA1f/
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Poster
video2brain – Ateliers pratiques avec 3ds Max 2012

French | Advanced | 7h 11m | 2.48 GB | Project Files are not included | Required Software: 3ds Max 2012

3D at your fingertips
Practice, practice and practice again! There is nothing like learning to handle software with confidence and efficiency. You will learn what’s new in version 2012 and will have the opportunity to apply the tips and methods your trainer at the various workshops offered in this training.

Home:
http://www.video2brain.com/fr/products-387.htm

Download:
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http://ul.to/mgrtf1zp/v2bApa3dsM2012.part1.rar
http://ul.to/d6vmyxr7/v2bApa3dsM2012.part2.rar
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PosterDigital-Tutors – Using Texture to Enhance Digital Paintings in Photoshop CS5

Intermediate | 1h 33m | 737 MB | Project Files 281 MB | Required Software: Photoshop CS5

In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop. Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we?ll get started by diving into Photoshop?s brushes. We?ll learn how we can create and configure our own custom brushes to paint texture. From here we?ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we?ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we?ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you?ll be well equipped to begin experimenting with texture in your own digital paintings.

Home:
http://www.digitaltutors.com/11/training.php?pid=620

Download:
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PosterDigital-Tutors – Creating Stylized Female Character Concepts in Photoshop CS5

Intermediate | 3h 42m | 983 MB | Project Files 107 MB | Required Software: Photoshop CS5

In this tutorial we will learn about a workflow that can be used to design stylized female characters with Photoshop CS5. We?ll get started by learning about a few things that should be considered for every character we design. Here we will discuss the importance of things like character intent, character back story as well as references. Once our direction has been established, we?ll jump in and spend some time doing concept sketches. After our initial character design has been settled upon, we will move on and begin exploring our character by rendering them in different poses. To wrap the tutorial up, we?ll learn about techniques that can be used to create inked line-work as well as cell shaded color for our character. After completing this tutorial, you?ll be familiar with a workflow that can be used to develop stylized characters in Photoshop.

Home:
http://www.digitaltutors.com/11/training.php?pid=610

Download:
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PosterDigital-Tutors – Modeling a Character for Rigging and Animation in Softimage

Intermediate | 3h 09m | 1.08 GB | Project Files 3 MB | Required Software: Softimage 2010

In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating, it’s always nice to have an appealing character to work with. In these lessons, we’ll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process.

Home:
http://www.digitaltutors.com/11/training.php?pid=322

Download:
http://bytesbox.com/!/XEtsDG6it5OhsyZ/
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PosterDigital-Tutors – Reusing Control Rigs in Maya

Intermediate | 3h 40m | 1.76 GB | Project Files 49 MB | Required Software: Autodesk Maya 2012

In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently. Throughout the tutorial you will learn techniques for re-purposing rigs to save time in your character setup pipeline. We’ll start by merging a completed rig into our character’s scene. At that point, we will start modifying the rig to match the proportions of our character. Moving on from there, we will then add controls that are necessary to accommodate any new accessories that require controls. We’ll also learn techniques for rigging hair and belts, and use Mel scripts, to help us to cut time on repetitive tasks. By the end of this tutorial, you’ll learn how to reuse your own rigged assets, to, in the end, be more productive to your team.

Home:
http://www.digitaltutors.com/11/training.php?pid=597

Download:
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