Textures


High Dynamic Range Images – or HDRI for short are the lighting technology for truly realistic 3D-Design.

The extra illumination info of a scene which is wrapped into the HDRI-surround image gives your radiosity-scenes a new degree of realism.

The product line Dosch HDRI offers the user a high-quality and comprehensive library of HDRI effects for the direct use in high-end 3D-Design and animation applications.

This technology saves the 3D-designer from elaborate manual definition of multiple light-sources and also from lengthy experimenting with color choice and light-volume. The HDRIs also contain the information whether there is a direct light-source (e.g. sun, spot light) with defined shadows – or a cloudy sky/neon lights with diffuse light and “soft” shadows.

But also the color spectrum of the real scene (environment) has great effect on the virtual, rendered object or scene. The color of things (e.g. trees, gras, forest ground) in the surroundings for instance will impact the appearance of the rendered 3D-model … likewise will the fiery red-tone of a sunset cloud create a realistic mood of such an event in reality.

52 HDR-Images of various sky-moods are provided in the most widely used formats:

Light-Probe (Angular Map)
Spherical Map (Latitude-Longitude)
Vertical-Cross
Horizontal-Cross

All HDRIs are license-free and can therefore be used without any additional cost in all* commercial productions.
(* view License Agreement)

Radiosity – and therefore the use of HDRIs is directly supported in many 3D-applications like 3dsmax 6, VizRender 2005, Viz 2005, Lightwave (version 6.0 and higher), Softimage|XSI, Bryce 6, Maya & Mentalray, Pixar RenderMan, Autodesk VIZ4, messiah:render (Arnold), InSight (Integra), 3ds-max & VRay, 3ds-max & Brazil r/s (Splutterfish), 3ds-max & finalRender (Cebas), Cinema4D Version 8.1, Vue5, Lightwork Render System and many more.

High-resolution HDRIs:
The HDRIs of this collection (V1 content) are provided in the following resolutions – and are therefore also perfectly suited for background use.
Light-Probe – 2048×2048 Pixel
Light-Probe Small – 512×512 Pixel
Spherical Map – 2048×1024 Pixel
Vertical Cross – 2048×1536 Pixel
Horizontal Cross – 1536×2048 Pixel
Format: .hdr (RADIANCE Image Format)

HDRI PREVIEW PDF (5.8 MB):

http://rapidshare.com/files/362557170/Dosch_HDRI_sample.rar

DOWNLOAD:

http://rapidshare.com/files/362333475/Dosch_HDRI_-_Skies.part01.rar
http://rapidshare.com/files/362361770/Dosch_HDRI_-_Skies.part02.rar
http://rapidshare.com/files/362392194/Dosch_HDRI_-_Skies.part03.rar
http://rapidshare.com/files/362422587/Dosch_HDRI_-_Skies.part04.rar
http://rapidshare.com/files/362453964/Dosch_HDRI_-_Skies.part05.rar
http://rapidshare.com/files/362486293/Dosch_HDRI_-_Skies.part06.rar
http://rapidshare.com/files/362514529/Dosch_HDRI_-_Skies.part07.rar

694MB Compressed, 1.24GB Un-rared.


In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they’ve learned using Maya in the CG trenches.
Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH.

Whether you’re new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including:
* Preparation techniques for modeling and animation
* Improving motion capture and lip synching
* Creating crowd scenes from a small number of base models
* Controlling dynamics in plot-driven sequences
* Developing massively complex particle systems for film effects, such as those in The Perfect Storm
* Modeling subdivision surfaces
* Creating a GUI animation set-up for animators
* Using effective natural lighting
* Writing software for a multi-platform renderfarm

DOWNLOAD:

http://rapidshare.com/files/362552194/Sybex__Maya_Secrets_of_the_Pros_by_John_Kundert-Gibbs.rar

42MB Compressed, PDF Format.


Different tutorials to the Second Edition. Tutorials below:

“Deconstructing the Elements” allows artists to recreate natural effects
using Autodesk 3ds Max.

Part I: Fire-
– Ball of Fire
– Sun Surface- Extreme UV solar imagery
– Angle Grinder
– Afterburner

Part II: Water-
– Ice Aggregation
– Icicles
– Condensation
– Soap Bubbles

Part III: Earth-
– Mountain Weathering
– Atoll
– Snow Drifts
– Mars

Part IV: Air-
– Bubble Stream
– Large Bubbles
– Galaxy
– Ray of Dusty light
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth’s elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.
This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.

DOWNLOAD:

http://rapidshare.com/files/364010851/GFX-Deconstructing.the.Elements.with.3ds.Max.3rd.Edition.rar


Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create:
Believable facial animations.
Learn visimes and lip sync techniques
Construct a mouth and mouth keys
Explore the process of facial landmarking
Master the cartoon techniques of squash and stretch
Harness the latest advanced blend extraction tools
Create interfaces for your faces
Understand skeletal setup, weighting, and rigging
Control faces with the book’s powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

DOWNLOAD:

http://rapidshare.com/files/362540561/Sybex.Stop.Staring.Facial.Modeling.and.Animation.Done.Right.2nd.Edition.May.2007.rar


Issue 30

Techniques
The latest and greatest techniques;
– Applying Lighting renders
– Integrate Poser renders
– Professional retouching masterclass

Creative Tutorials
Challenging and inspiring Masterclasses including;
– Create a photomontage
– Design a lowlight landscape

Also featured;
– 2007 Graduate Showcase
– Photoshop CS3 and CS3 Extended update
– Win one of three work placements with McFaul

DOWNLOAD:

http://rapidshare.com/files/362325412/Advanced_Photoshop_Magazine_Issue30.rar


Nuke 6.0
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke?s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
As an additional benefit, The Foundry?s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.
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Create natural fire, earth, air and water without plug-ins by Pete Draper (Author) Publisher: Focal Press; 2 edition (April 18, 2006) | ISBN-10: 024052019X | PDF | 96 Mb | 877 pages (With examples)
Size : 116 Mb Un-rared

Get the most realistic effects from 3ds Max without having to spend more on plug-ins!

Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth’s atmosphere, glaciers, lava eruptions and a Badlands landscape.

DOWNLOAD:

http://rapidshare.com/files/362298948/Deconstructing_The_Elements_with_3ds_Max_-_Second_Edition.part1.rar
http://rapidshare.com/files/362313140/Deconstructing_The_Elements_with_3ds_Max_-_Second_Edition.part2.rar

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
Type: Training-Tutorials | Language: English |Quick Time (.mov) | Duration: 203 minutes | 1.75 GB | RS & HF Link

In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton\’s fast and efficient methods for creating a final color rendering using ZBrush? and Photoshop?. Patton shows how he squeezes the most from ZBrush?s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.
Chapter:
1. Getting Started
2. Basic ZBrush Painting
3. Photoshop Render Comp
4. Adding Texture
5. Shadows
6. Background
7. Finalizing the Wide Shot
8. The Close-up Shot
9. Eyes and Hair
10. Enhancing the Scars and Textures
11. Finishing Touches
12. Finalizing the Close-up

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
http://rapidshare.com/files/329510700/3DCDV2.part01.rar
http://rapidshare.com/files/329510667/3DCDV2.part02.rar
http://rapidshare.com/files/329510763/3DCDV2.part03.rar
http://rapidshare.com/files/329510686/3DCDV2.part04.rar
http://rapidshare.com/files/329511729/3DCDV2.part05.rar
http://rapidshare.com/files/329511715/3DCDV2.part06.rar
http://rapidshare.com/files/329511834/3DCDV2.part07.rar
http://rapidshare.com/files/329511781/3DCDV2.part08.rar
http://rapidshare.com/files/329513389/3DCDV2.part09.rar
http://rapidshare.com/files/329513348/3DCDV2.part10.rar
http://rapidshare.com/files/329513340/3DCDV2.part11.rar
http://rapidshare.com/files/329513267/3DCDV2.part12.rar

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
http://hotfile.com/dl/22760993/46be253/3DCDV2.part01.rar.html
http://hotfile.com/dl/22760966/cc28fbc/3DCDV2.part02.rar.html
http://hotfile.com/dl/22760968/e36ccac/3DCDV2.part03.rar.html
http://hotfile.com/dl/22760969/f2ce366/3DCDV2.part04.rar.html
http://hotfile.com/dl/22761038/f797ccc/3DCDV2.part05.rar.html
http://hotfile.com/dl/22761018/63094ba/3DCDV2.part06.rar.html
http://hotfile.com/dl/22761013/9ae3fe2/3DCDV2.part07.rar.html
http://hotfile.com/dl/22761062/ed8d0fb/3DCDV2.part08.rar.html
http://hotfile.com/dl/22761077/1174bc6/3DCDV2.part09.rar.html
http://hotfile.com/dl/22761069/faa828a/3DCDV2.part10.rar.html
http://hotfile.com/dl/22761061/5bb00cd/3DCDV2.part11.rar.html
http://hotfile.com/dl/22761081/7b4589d/3DCDV2.part12.rar.html

if u have any good animation Tutorials plzzzzzzzzzzzz post is onley the good one plz

This is a Focused “making of” during which James Busby attempts to explain a lot of the working practices and techniques used to create the photorealistic “Patient” character, illustrated with Videos and images. Also included at the bottom of the article is a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution. Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.

Click here to view the tutorial

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