Textures

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
Type: Training-Tutorials | Language: English |Quick Time (.mov) | Duration: 203 minutes | 1.75 GB | RS & HF Link

In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton\’s fast and efficient methods for creating a final color rendering using ZBrush? and Photoshop?. Patton shows how he squeezes the most from ZBrush?s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.
Chapter:
1. Getting Started
2. Basic ZBrush Painting
3. Photoshop Render Comp
4. Adding Texture
5. Shadows
6. Background
7. Finalizing the Wide Shot
8. The Close-up Shot
9. Eyes and Hair
10. Enhancing the Scars and Textures
11. Finishing Touches
12. Finalizing the Close-up

Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
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Gnomon Training – 3D Character Design Volume 2: From Concept Model to Presentation Art
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if u have any good animation Tutorials plzzzzzzzzzzzz post is onley the good one plz

This is a Focused “making of” during which James Busby attempts to explain a lot of the working practices and techniques used to create the photorealistic “Patient” character, illustrated with Videos and images. Also included at the bottom of the article is a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution. Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.

Click here to view the tutorial

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Super High-Rez Hemispherical Domes plus 360, 240 & 180 Degree Panoramic Skies.
Make your 3D scenes complete with 180 / 240 / 360-degree and Hemispherical Panoramas! This is a MUST HAVE for every graphics artist’s toobox. Extra large textures (9,0000 pixle range) plus bonuses!

PRODUCT SPECS
The Numbers
– Textures range in size up to 10,000 x 2,000, and are easily reduced
– 20 full hemispherical textures
– 42 sky panoramas in 180 / 240 -degree formats
– 24 sky panoramas in 360 -degree formats
– 30 land backgrounds
– 4 3D objects that fit the textures, in 3DS, LWO and OBJ formats
– 6 Time- Lapse Cloud Animations (Quick Time Movies)

Features
– All textures created using Noblex Panorama Camera
– Panoramic textures in high-quality compressed TIFF format
– Thumbnail browser makes it easy finding panoramic textures
– Tutorials make it easy to use the panoramas with radiosity
– All textures tested for functionality in graphics programs
– Textures may be used royalty free in other graphics images

Applications
– General-purpose 2D and 3D computer art and animation
– 2D and 3D computer games
– Web content development
– Architectural renderings
– Visualizations
– Film industry CGI
– 2D Print Media Applications
– Video/TV Productions
– Engineering/product design and visualizations
– Legal animations and renderings

System Requirements
– Any PC supporting computer graphics
– CD Player
– PC-Windows/Mac/Amiga/DEC/Unix platforms



http://rapidshare.com/files/321156586/marlin_studios_-_panoramica_-_land___sky.part01.rar.html

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11 3D Cars and 112 HQ Angles for Every Car
Download Links:
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http://rapidshare.com/files/300690142/TenkeiKobo_CS17_Cars_2_HT.part2.rar
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3D Collection Of Textures Wallpaper Factory Wallquest | 437 MB
2500 textures sufficient for solving
Hotfile
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Wood & Paper is a collection of 40 high resolution wood and paper images in RGB TIFF format. Includes: Exotic veneers, cork, bark, Japanese papers, bark papers, Egyptian papyrus and much more at 300 dpi resolution for 8.5?x11? (approx 21. 5×28 cm) with a full bleed (2610×3360 pixels). Also includes multimedia resolutions, seamless tiles for 3D, and many tools and templates for working with the files. Scanning Method: Drum Scan of 4?x5? Transparencies.
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