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Electric Rain Swift 3DsMAX v4.0.144 32Bit & 64Bit

Swift 3D MAX V4 plug-in enables Autdesk 3ds Max users the ability to render 3D scenes as high-quality, low-bandwidth vector or raster Adobe Flash animations. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D MAX offers superior integration with Flash and unrivaled vector, raster, video, and real-time Flash 3D output. From cartoon to full gradient shading, Swift 3D Max plug-in is certain to produce the style you need for your next Flash or print project. Additional export formats include the NEW Adobe CS5 native Flash FLA & XFL formats, Illustrator AI, EPS, SVG, video formats such as AVI, MOV, FLV, Microsoft XAML (3D WPF and Silverlight), and to pre-packaged Papervision 3D v2.0 and Collada DAE.

Extends Autdesk 3ds Max 2008-2010
We make Papervision 3D 2.0 easy, our prepackaged projects require no ActionScript. Just export and compile and Flash and its web ready.
Unrivaled vector rendering quality and output styles
Superior integration with Flash through the Swift 3D File Importer and native Flash CS 5 .FLA and .XFL formats
SmartLayer Technology reduces file size and expands design possibilities
Simple to use – accessed through 3ds max render dialogue
Autocropped and transparent raster Flash renderings for smaller file sizes and seamless Flash integration.
Fastest vector rendering engine available with the broadest capabilities

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Electric Rain Swift 3DsMAX v4.0.144 32Bit & 64Bit

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Ticket01 CoNtoURBS For Maya 2010, 2011 32Bit & 64Bit


When it comes to creating high-quality wireframe renderings of your objects there?s the contour rendering option in mental ray. Unfortunately this feature will only render polygonal geometry. What if you need a high-quality wireframe rendering of your NURBS geometry?
This is where CoNtoURBS comes into play. It combines a Maya plug-in with a custom mental ray shader. Its setup cannot be easier than: select your NURBS object, create the complete setup via the plug-in, render! The images show the difference between the Maya viewport preview and the CoNtoURBS shader.

The shader also supports trimmed surfaces and you can even override the span count in U and V direction without changing the object itself! CoNtoURBS allows for simple contour shading as well as using it in conjunction with every other more complex contour shader, e.g. contour_shader_depthfade, mental ray offers.

CoNtoURBS for mental ray for Maya works within Maya and in batch rendering.

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Ticket01 CoNtoURBS For Maya 2010, 2011 32Bit & 64Bit

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Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

What is the Konstrukt plug-in?

When it comes to the search for new shapes that no one ever before has encountered – Konstrukt will support and help you with that. Its Geometry Deformer works like an object magnet that can attach and project all kinds of geometry onto a NURBS surface. The projected geometry will stay modifiable. While being attached and floating across the base, the objects can easily be transformed like any other object. The common manipulators are provided to do so and ensure an interactive feedback.

Konstrukt creates random Voronoi diagrams on-the-fly. A 20.000 cell entity is usually done in under a second. A built in option can also transform these diagrams into Centroidal Voronoi Diagrams. How fast this transformation goes is entirely up to you. It?s all in the sliders. Voronoi diagrams* can be used to create a variety of shapes, e.g. cell-like structures, cracked and shattered objects, stained glass or other interesting objects that would be tedious to nearly impossible when tried to be modeled manually.

The Honeycomb module will do exactly what it says, it creates hexagonal structures. These are also highly configurable and very versatile.
The Extended LiveWire is a consistent further development of the LiveWire feature found in the MultiTool. It enhancements are texture-driven variable insets that can be applied per-face or per-vertex.

Generize. Using a NURBS surface as base object and any kind of geometry (curves, surfaces, meshes) as template allows the artist for creating complex pattern-based objects that deform with their base shape. The image to the right was created using a simple sphere as base and only one template. The repetition along U and V across the base surface can be changed interactively in the scene. Generize offers a lot more, like texture-map driven scaling and distribution, Genotype::Phenotype support for blending between up to 4 different shapes, attractor support to create unique objects and much more.

object* replication within NURBS parametric space

deformation follows NURBS object

unique 2D texture map driven scaling

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Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

More Features

In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

User Interface
New, bezier-style connectors in the network editors
New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
Enhancements to bundles to strengthen light-linking workflow
Z-up support

Vertex Normals
Support for vertex normals in OpenGL

Network Rendering
Network-distributed IPR
HQueue for Windows and Mac
Gold release of Houdini Cloud rendering tools

Volumes
Support for multi-resolution volumes with merging, feathering and surfacing tools
VEX Volume Procedural
Volume Quality setting in viewport
Camera frustum volumes with tapering values.
Higher quality viewport visualization of volumes

Texturing
Support for Disney?s ?ptex? format

Point clouds
New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)
New point cloud functions

Fluids
New Fluid Shelf tools ? target smoke, source from surface, resize voxel grid
SPH particle fluid solver up to twice as fast
Ability to rotate voxel grid to create non axis-aligned fluid container

Fur
More shelf tools for hair grooming
Control over guide hair distribution for faster interactivity while grooming
Combing direction can now be controlled by skin shaders
No need for rest attribute
Distributed wire solver output node

Cloth
Support for cloth pinching and layering
Direct support for non-stretchy cloth (stretch/shear/bend constraints)
Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces ? this provides as unified cloth solver for particles, wires and cloth surfaces.
Distributed cloth solver output node

Crowd Control
New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) ? for crowds and more
New python module that lets developers easily embed C++ code into python code

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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

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fStretch For Maya 2011, 2010, 2009 x32Bit & x64Bit

fStretch is a new deformer that let one create astonishing stretch and squash setups very easily. All the resulted deformations are then sculptable and fast. The plugin can also be used for creating believable wrinkles. The algorithm is fast and can be used on heavy meshes without major slowdown. The plug-in will run real time on a reasonable mesh. With fStretch, you can now setup awesome facials rigs easier than never before! A setup that can take you days to make will now be created much faster and have better deformations. Try and see !

Features:

Real-time deformations.
Simple and easy to use.
Per-vertex tension calculation.
Sculptable contraction / extension deformations.
Paintable smooth attribute.
Three different types of setups: select the one that best fits your needs.
Copy history tool to speed up the setup process.
Bake color per vertex tool to create texture maps of the tension that can be used to drive displacement maps in order to get very detailed and realistic deformations.
Keyable contraction and extension multipliers to easily adjust deformations.
Etc.
Compatibility:
Autodesk Maya?
2009 / 2010 / 2011 /Windows32bit / 64bit

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fStretch For Maya 2011, 2010, 2009 x32Bit & x64Bit

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Toon Boom Animate Pro Ver 7.7

High-Performance Professional Animation Software

Toon Boom Animate Pro is the most complete professional animation software for cutting-edge animators. It offers award-winning state-of-the-art content creation, animation and compositing toolset for any style of animation, all within a single desktop application.

All-in-one

Toon Boom Animate Pro is our most versatile and powerful animation software for independent professional animators. It can be used to create all styles of animation, traditional, Flash-style, cut-out or paperless. From start to finish, Animate Pro enables you to draw digitally, scan paper drawings, colour, animate, synchronize sound; perform advanced compositing using 3D camera and node-based effects; and render your projects in the leading output formats.

From content creation TIME-SAVER
Superior drawing tools with multiple brush options
Comfortable drawing position with the rotary light table, rotating canvas and onion skin
Convenient text capability
Added TWAIN support for scanning
Excellent import capabilities

To animation TIME-SAVER
Advanced animation tools with tweening, forward kinematics, cell swapping and transform tool
Live sync of Xsheet and Timeline
Smart combination of pegs and symbols

Effects TIME-SAVER
Effects everywhere
Easy access to the top 15 FX
Richer looking FX with blending modes
Full-fledged SWF Export with new vector effects

Publication TIME-SAVER
Flexible export options as image sequence, Flash (SWF), Flash Video (FLV) and movie (QuickTime)

Colour Tune TIME-SAVER
Fast colouring using palettes
Fine-tune colour ambiance using cloning
Well-established paint tools
Smart colour effects with invisible lines
Advanced textures and gradients paintings

Artist Inside TIME-SAVER
Advanced vector drawing tools
Authentic organic lines using pixmap texture and gradient
Unlimited style creation combining vectors and pixmap
Impressive effect blending to create watercolour and chalk

True space TIME-SAVER
Integrated real-time camera
Impressive depth movement on Z-axis
Powerful motion path settings
Efficient ease and velocity settings

Smart Puppet TIME-SAVER
Smooth character motion using forward
and inverse kinematics
Sophisticated morphing
Flexible rigging and hierarchy options
Reusable library structure
Automated lip-sync

True Vision TIME-SAVER
Full object position on 3 axes
Automated perspective creation
Unique camera rotation and tilting on 3 axes
Great creative freedom

Immediate FX TIME-SAVER
Richer looking ambiance effects with blending modes
Powerful nodal compositing tree
Effects everywhere
Quick preview for validation
Full-fledged SWF Export with new vector effects


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Toon Boom Animate Pro Ver7.7

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