MultiScatter 1.1.05 For 3Ds MAX 2011,2010,2009 32Bit/64Bit
MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
Features
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
Differences from VRayScatter:
Mental Ray support (geometry and Mental Proxy)
Not only VrayProxy but any kind of geometry supported
Many objects in one Scatter
Probability texture for objects “clustering”
Multithreading support in all operations including viewports
Picking objects directly from a scene
Materials, property and animation interactively depended to scene objects.
“Help pictures” for new users (possible to switch off).
Revolutionary viewport preview mode – points.
Diffuse colour or wirecolor preview in viewport.
Collision preview in viewport.
Converting MultiScatter object to single mesh or instant copied objects.
MultiScatter utility.
thanks to? Hxnn
Downloads
http://hotfile.com/dl/87495351/e2820ac/MultiScatter_1.1.05.rar.html
thanks!
Thanks Play DVD BOY’s.
SUPER!!!
thank !!
3D Modeling in Silo: The Official Guide upload…
Thank you, PDB!
Merci beaucoup.
Thank you very much!
Have a great day man.
thanx :)
new paint to surface feature is great. is there any way to upload bones pro 4?
I just will not say thanks no more before testing the stuff…
and in this case, ok! Thanks!
fileserve / keepfile or uploadbox link pls ?
to help noobs like me…
http://mentalscatter.com/docs/MultiScatter-docs-En-V1-5.pdf
CHECK THIS OUT !
“MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering
systems. It is possible to create complicated scenes with a huge amount of objects easy and
quickly with the aid of this plug-in.
Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on
HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created
to solve these problems. The scene containing 500 000 identical objects created with 3ds max
2008 occupies 1400?b of HDD space. Now, if it is created with MultiScatter and still containing
the same 500 000 objects the scene can take just 250Kb.
The most exciting feature of MultiScatter is a quick generation of an array of objects right before
rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another
outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if
needed (as and when necessary). This allows the application of polygon models without missing
productivity and capacity of RAM.”
Multipainter crashes max when I want to paint mrProxy…every time I choose mrProxy as object I want to paint it crashes max (3DS Max Design 2010 x64 and 3DS Max Design 2011 x64). Multiscatter with above mrProxy works great.
Thanx bro
Thanks man
Holy shit… this works so well… :o
When I get the money to, I will SO be buying this. :D The author of the plugin deserves it!
me too
Hello, i have a problen with this plugin:
When i hit render, it doesn?t start and vray has an error:
“UNHANDLED EXCEPTION: Preparing instances Last marker is at .\src\vrayrenderer.cpp, line 2287: Preparing camera sampler”
Any solution?
Thank you
sorry, I work in 3dmax 2010 64 bit
Problem solved:
Removed an archive unistall left, and reinstall.
Thanks!
can you explain , what archive need to be removed ? thanks
Hi,
i was able to reproduce this issue: for me the UNHANDLED EXCEPTION appears when i’m using Multsicatter with “multi objects”: For example a tree taken from Evermotion collection. As you know, most objects are made of some layers i.e. foliage, fruits, branches, trunk, etc. I did the following tests using a tree as Xref Object in my scene:
group objects –>KO
put all objects in unique layer –> KO
putting al polys as one unique poly –> KO
at the moment no solution
I need help i have an object a bullet that is in two pieces. multiscatter seems to only take a part of the object, and not the whole things, it only makes more objects from one piece and not both.
http://www.bonespro.com/