As a follow up to the Topiary Exercise from last week this is a short course explaining my process for creating a detailed rhinoceros topiary like the one below.
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In this series of tutorials we will learn how to get started rotoscoping in After Effects. We start out by learning how to draw and edit masks followed by how you can use these masks to create rotoscopes for more complex shapes.
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Eat3D – ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya
Working with Substance Designer in Unity Part 1
In this two part video tutorial we will take a look at using Allegorithmic Substance Designer 3.1 to create modular texture for a game prop.
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OCULA is a unique collection of plug-in tools for NUKE that solve common problems with stereoscopic imagery boost productivity in post production and ultimately help deliver a more rewarding stereoscopic viewing experience.
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Get tried and true techniques for creating styling animating and rendering hair with nHair in Autodesk Maya.
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Learn how to use Beast Lightmapping in Unity
Lightmapping is a common technique used to augment real-time rendering to improve the visual appearance of a scene.
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Tears of Steel (Project Mango) is Blender Foundations 4th Open Movie again produced and realized in the studio of the Blender Institute in Amsterdam the Netherlands.
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The Topaz Plug-in Bundle helps amateur and professional photographers accomplish the most common creative and corrective post processing tasks. With 10 powerful and easy-to-use programs users can quickly enhance their digital images with flexible adjustments that are easy to apply and customize – and often in just 1-click!
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