Softwares

Maya
V-ray 2.00.04 for MAYA
2011 x32/x64 | 53.33 MB/59.45 MB, 2012 x32/x64 | 49.94 MB/54.88 MB

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.

V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

Fur NOT Fixed
V-Ray 2.0 for Maya Key Features
General Overview
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.

SHADING
Support for efficient material layering ? quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader ? V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRayCarPaintMtl ? create stunning car paint shaders complete with base, flake and coat layers.
Support for the Substance textures in Maya 2011.5 and Maya 2012 ? use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects
VRayToon shader ? add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl ? this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures ? V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object.
Support for rendering of Maya fluids ? the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume.
Ptex textures ? with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.

LIGHTS
Physically accurate lights ? create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments ? create accurate IBL solutions with sharp shadows at a fraction of the usual render time

CAMERA
Lens distortion through Nuke displacement maps ? the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera
Support for the Maya stereo camera in batch render mode ? render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur ? V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
Shutter efficiency for motion blur ? render more realistic motion blur with manual control over the camera shutter efficiency

RENDER OUTPUT
Support for additional render elements ? have full control in compositing by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window ? removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications.
VRayLightSelect Render Element ? extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering ? the new VRayDRBucket render element enables you to identify which render slave rendered each bucket.

EFFECTS
Depth of field with bokeh effects ? create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur ? efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera.

SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray scene before rendering ? this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.
Support for .vrscene output for rendering with V-Ray Standalone

OPTIMIZATIONS
Dynamic loading of tiled OpenEXR ? load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk ? use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
Displacement mapping ? precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes.
Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) ? new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, VRayFur and Maya hair ? the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster.

TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files ? with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
Extended irradiance map viewer tool ? allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files.

Read more:
Download:
http://www.url-dead/file/1403991181/CGP_V-ray_2_For_MAYA_2012_x86.rar

http://www.url-dead/file/1403978441/CGP_V-ray_2_For_MAYA_2012_x64.rar

http://www.url-dead/file/1403967341/CGP_V-ray_2_For_MAYA_2011_x86.rar

http://www.url-dead/file/1403957871/CGP_V-ray_2_For_MAYA_2011_x64.rar

—mirror—


http://www.fileserve.com/file/fJuthDf/CGP_V-ray_2_For_MAYA_2011_x64.rar

http://www.fileserve.com/file/mearaU9/CGP_V-ray_2_For_MAYA_2011_x86.rar

http://www.fileserve.com/file/ycWBahn/CGP_V-ray_2_For_MAYA_2012_x64.rar

http://www.fileserve.com/file/6BkvtvA/CGP_V-ray_2_For_MAYA_2012_x86.rar

—mirror—


http://www.wupload.com/file/48919300/CGP_V-ray_2_For_MAYA_2012_x86.rar

http://www.wupload.com/file/48917593/CGP_V-ray_2_For_MAYA_2012_x64.rar

http://www.wupload.com/file/48916643/CGP_V-ray_2_For_MAYA_2011_x86.rar

http://www.wupload.com/file/48915588/CGP_V-ray_2_For_MAYA_2011_x64.rar

Update:

Oblique Fixed – Proper Crack

http://cgpersia.com/2011/07/vray-for-maya-2-00-04-fully-cracked-and-working-17467.html

Poser Pro 2010 SR1 | 4.1 GB

Integrate animated 3D characters and gigabytes of Poser content with the tools in your production pipeline. Poser Pro 2010 saves time and resources for professional artists and production teams with ready-to-go, pre-rigged characters and a content library full of ssets Working inside Poser Pro generates dynamic images and video with its advanced lighting and powerful rendering technology.

Key Features:
————-
– Content Management: Find what you need in Poser’s content library with keyword search, online search and metadata. Display previews, browse categories and drag and drop to scenes.

– Professional Animation: Combine multiple layers of action into one fluid lifelike animation. Animate by keyframing pose to pose or import motion capture data. Automate walk and run cycles with natural gait and style with the WalkDesigner.

– Realistic 3D detail: Create photo real images with full ranges of intensity and color with High Dynamic Range Image (HDRI) support. Add high resolution 3D detail to any mesh through the use of normal mapping.

– Hosting with PoserFusion: Use Poser Pro’s pre-rigged characters inside applications such as Autodesk’s 3ds Max and Maya, Maxon’s CINEMA 4D and NewTek?s LightWave with the included plug-ins. Import and export with COLLADA data exchange.

– Improved Rendering: Leverage your network to render massive scenes and animation sequences using the network render queue and background rendering, built on a 64-bit render engine for incredible speed and quality!

– Easy Saving & Sharing: Preview recent renders directly from your palette for quick image comparison or uploading to a Facebook gallery or StuffIt Connect cloud storage service.

? Requirements ?

-Microsoft Windows XP, Vista or 7
– 1.3 GHz Pentium 4 or newer
– 1 GB RAM
– 2 GB free hard disk space

? Install-Notes ?

– Unrar the files
– Burn or mount the Image with your favorite Tool
– Start Setup and install
– Follow instructions from \CYGiSO\readme.txt
– Done

Download

http://www.url-dead/file/1404402651/PoserPro2010SR1.part01.rar
http://www.url-dead/file/1404458514/PoserPro2010SR1.part02.rar
http://www.url-dead/file/1404455044/PoserPro2010SR1.part03.rar
http://www.url-dead/file/1404464464/PoserPro2010SR1.part04.rar
http://www.url-dead/file/1404474101/PoserPro2010SR1.part05.rar
http://www.url-dead/file/1404474111/PoserPro2010SR1.part06.rar
http://www.url-dead/file/1404474091/PoserPro2010SR1.part07.rar
http://www.url-dead/file/1404492251/PoserPro2010SR1.part09.rar
http://www.url-dead/file/1404488941/PoserPro2010SR1.part10.rar

—–Or—-

http://www.wupload.com/file/48970395/PoserPro2010SR1.part01.rar
http://www.wupload.com/file/48973090/PoserPro2010SR1.part02.rar
http://www.wupload.com/file/48974446/PoserPro2010SR1.part03.rar
http://www.wupload.com/file/48976243/PoserPro2010SR1.part04.rar
http://www.wupload.com/file/48974444/PoserPro2010SR1.part05.rar
http://www.wupload.com/file/48976255/PoserPro2010SR1.part06.rar
http://www.wupload.com/file/48976083/PoserPro2010SR1.part07.rar
http://www.wupload.com/file/48976082/PoserPro2010SR1.part08.rar
http://www.wupload.com/file/48975813/PoserPro2010SR1.part09.rar
http://www.wupload.com/file/48974879/PoserPro2010SR1.part10.rar

Cebas Thinking Particles R4.0 SP3 For 3SsMAX 2012 WIN32/WIN64 – XFORCE

thinkingParticles? 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.

What’s New in thinkingParticles R4
With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.

iNFO :– http://www.cebas.com/

THANKS TO XFORCE

Download Links:-

http://www.url-dead/file/1386873634/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2010_WIN32_WIN64.rar
http://www.url-dead/file/1386875774/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2011_WIN32_WIN64.rar
http://www.url-dead/file/1386873494/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2012_WIN32_WIN64.rar

——————–Or———————-

http://www.wupload.com/file/46021609/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2010_WIN32_WIN64.rar
http://www.wupload.com/file/46016959/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2011_WIN32_WIN64.rar
http://www.wupload.com/file/46021578/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2012_WIN32_WIN64.rar

Cebas finalFlares v1.5 For 3DsMAX 2012 WIN32/WIN64 – XFORCE

finalFlares 1.5, the successor of RealLensFlare II, is now available as a stand alone option for 3ds Max and 3ds Max Design. Finally, one of the best and most powerful F/X packages for 3ds Max is available to every 3D Artist at an affordable price.

Supported Platforms

3ds Max Design 2010-2012
3ds Max 2010-2012
32 and 64-bit

Studios around the globe are using RealLensFlare and are upgrading to finalFlares 1.5 already! The finalFlares effects engine has been used in many major movie and game titles of today. Movies like Star Trek Nemesis, Lethal Weapon, Lost in Space, Schuh des Manitu or such million seller game titles as Command and Conquer, Star Craft and Diablo have all utilized finalFlares F/X technology for their special effects.

finalFlares 1.5 covers the following optical effects:
Photo real Lensflare Effects Render Effect
Photo real Glow Effects
Ultra Fast Multithreaded Camera Lens Effects
Unique Atmospheric Lensflare Effect
Edges Glow used to enhance object outlines
Full HDRI support for Glows and Highlights
Photo real camera blooming

THANKS TO XFORCE

Download Links:-

http://www.url-dead/file/1386873614/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar

——————–Or———————-

http://www.wupload.com/file/46021341/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar


This pack contains

emflock 2.00 – Win/linux 32/64

emFluid 4.03 – Win/linux 32/64

emPolygonizer 3.01 – Win/linux 32/64

emRPC 4.00 – Win/linux 32/64

For Softimage 2011 SP1 – 2012

http://www.mootzoid.com/wb/


http://www.url-dead/file/1357774584/Complete_Mootzoid_Plugins_win&linux_MnT.rar


http://www.fileserve.com/file/Zmhb4Zg/Complete_Mootzoid_Plugins_win&linux_MnT.rar


http://www.uploadstation.com/file/mSJMPFA/Complete_Mootzoid_Plugins_win&linux_MnT.rar



Thanks goes to MnT for cracking all these awesome plugins!




Ultimate Learning System Vol 2

Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality. Geometry, lights, deformers, bones and sound setup workflow’s are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.


Primitives and Splines

One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon

NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.

Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.

Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.

Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.

Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.

Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.

Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.


[CODE]http://anonym.to/?http://www.cmivfx.com/tutorials/view/93/Ultimate+Learning+System+Vol+2[/CODE]


http://www.url-dead/file/1350296394/Ultimate Learning System Vol. 2.part1.rar
http://www.url-dead/file/1350292704/Ultimate Learning System Vol. 2.part2.rar
http://www.fileserve.com/file/rrnHPGC/Ultimate Learning System Vol. 2.part1.rar
http://www.fileserve.com/file/pXEWSJK/Ultimate Learning System Vol. 2.part2.rar

http://www.uploadstation.com/file/gegxu4m/Ultimate_Learning_System_Vol._2.part1.rar
http://www.uploadstation.com/file/UeYhrfy/Ultimate_Learning_System_Vol._2.part2.rar


http://cgpeers.com/torrents.php?id=4012&torrentid=4009

This is old but Its the only volume that was never released so here it is just for legacy reasons, some may find it uselful

thanks to the supplier as always


Big thanks to Roocoon for cracking this another first for cgpersia yet again!

its precracked for X64 and also X32 which is untested.

there maybe a virus alert given off just ignore it as its a false positive.

 

some info and tests using Arnold render engine in the link below

http://www.cgauiwtalk.com/showthread.php?14797-Arnold-Render

 

 


http://www.url-dead/file/1349648494/Arnold 1.11.1 beta.rar

http://www.fileserve.com/file/w5k2WuY/Arnold 1.11.1 beta.rar

http://www.uploadstation.com/file/4yfyg7Q/Arnold_1.11.1_beta.rar

Xfrog 5 for Maya 2012 (Win/Linux/Mac)

Xfrog 5 adds many new Procedural Objects to Maya. By combining these with Maya components/objects you can create a wide variety of organic models and animations based on the building blocks of Nature.
These powerful Xfrog tools are added to your Maya modeling shelf :

Branch Object – Create multi-level branching structures with extremely realistic growth. Animate from seed to adult tree.

Phyllotaxis Object – Arrange components using the mathematical “golden section”. e.g. a sunflower’s petals and seed patterns.

Hydra Object – Arranges components in user defined specialized circular patterns. a wide variety of uses.

Curvature Object – Creates Splines which can be used as a basis for naturally curved leafs or twigs. A very powerful addition to Maya.

Variation Object – Combine different Objects with the Branch, Phyllotaxis and Hydra Objects, for example you can use different leaves scattered throughout a tree, or any sort of variations that you need for higher realism.

Tropism Object – Robust Photo and Gravitropism Simulator which pulls the entire hierarchy towards gravity and towards light, with infinite user controls over animation and strength.

 

Thanks to X-FORCE for the older keygen



http://www.url-dead/file/1341793634/Xfrog_5_170r_For_Maya_2012.rar

http://www.fileserve.com/file/2HCzyRm/Xfrog_5_170r_For_Maya_2012.rar

http://www.uploadstation.com/file/9TY8D7y/Xfrog_5_170r_For_Maya_2012.rar



Information:
 

This plugin allows to create chamfer (simple and advanced) selected edges and extrude

new polygons after chamfer.

Requirements:

3ds Max 2008 or higher

PLEASE READ THE INSTRUCTIONS CAREFULLY!!


Installation:

1: Copy the file “EdgeChEx.dlm” from the folder “32-bit” to the subfolder
“plugins” in the root folder of the 3ds Max 32-bit.

and/or

Copy the file “EdgeChEx.dlm” from the folder “64-bit”to the subfolder
“plugins” in the root folder of the 3ds Max 64-bit.

2: Start up 3ds Max (In Admin) and locate EdgechEx in the modifier stack.

3. Locate the? Authorization panel in edgechEx and copy the request code

4. Start up the keygen (in Amin) and paste the request code into the Id box and generate
a serial.

5. Copy the generated serial back into the serial box in EdgeChEx and click ok

6. Restart Max

7. Flux’d!



also note it will not actually say its registered succesfully it will just work without these limitations.

Limit for demo version:

  • Collapse modifier stack
  • Load and save parameters
  • Segment chamfering
 

 


http://www.url-dead/file/1335087884/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip[/CODE]

http://www.fileserve.com/file/cgXJ4sv/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip


hhttp://www.uploadstation.com/file/ydtjpJa/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip

http://www.wupload.com/file/38371169/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip
Thanks to Lephar for supplying the retail 

&

To the FLuX boys for updating the keygen