Softwares


Human characters in 3D scenes become ever more important in visualizations, animations and illustrations. Character animation is a specialized area of the animation process and because of its complexity, most of the animation work has catered to very advanced users and programmers, leaving virtually no access to all other users.

an(i)ma is the fastest stand-alone character animation application developed especially for architects and designers, ideal for quickly and easily creating stunning 3D animations in less time.Our motion-editing tools and content make 3D character animation easy and affordable, and enables creative and technical artists to take on demanding animation-intensive projects.


FEATURES HIGHLIGHTS

Ready-To-Run Agent Libraries
an(i)ma uses the award winning line of Metropoly 3D Humans. These digital Actors are controlled by real motion capture data and automatic procedural motions combined with
a motion blending system to achieve
super-realistic animations.

CrowdCloner
You can simulate the behavior of a large number of characters with some simple parameters.
WYSIWYG Interface
an(i)ma uses a simple and intuitive interface that allows for a fast and easy drag and drop editing. A short learning curve allows you to focus on design and visualization without being distracted by the software.

Collision Brain
an(i)ma combines a sophisticated AI brain engine to predict collisions between agents. The animated characters in the scene will behave realistically.


http://www.axyz-design.com/anima/

Contains an(i)ma 1.1.0 all the plugins and manual along with 8 actors
and of coarse the crack from Roocoon!


http://www.url-dead/file/1312610934/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar
http://www.url-dead/file/1312614834/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.fileserve.com/file/qde75sk/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar
http://www.fileserve.com/file/zNzFQDU/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://www.uploadstation.com/file/dkhuwfU/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.uploadstation.com/file/g8YC2WH/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://cgpeers.com/torrents.php?id=3902

If anyone has more actors or is interested in buying please pm me on the forum

Special Thanks:

To The PirateMaster who supplied the actors!
To Roocoon who cracked this baby for all of us!

Greatness is always achieved through teamwork.

Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.

ArchiCAD 15 – Broaden Your DESIGN Horizons

ArchiCAD 15 enriches architectural forms available for designers to unleash their creative minds, and it also expands the scope of the BIM workflow to include renovation & refurbishment projects.


Enriched architectural forms

The evolution of forms has always walked hand-in-hand with the evolution of structures. From the simplest barrel vaults to the most sophisticated rib vaults, the architect has always aspired to combine durability, utility and beauty (Vitruvius). These very principles can be seen in the finest examples of Modern architecture as well. ArchiCAD 15 expands the design capabilities of its BIM tools, including new Shell structures, to support the broadest spectrum of architectural shapes and forms found in both classical and modern architecture.

New definition of design space

The evolution of the design process has gone through at least as many revolutionary steps as the forms and structures themselves. During the course of the past few decades, architects have gradually left the “flat-lands” of 2D sketching for the exciting “high-lands” of designing in 3D virtual spaces. The increase in freedom brought about by the third dimension, however, adds a new degree of difficulty to orientation in space as well. ArchiCAD 15 introduces 3D guidelines and editing planes to revolutionize the 3D space definition, making the perspective view the natural, 3D environment for building design.

Renovation workflow support

The advent of modern technology has significantly increased the life-cycle of a building. As a result, renovation and refurbishment projects are nearly equal to the volume of new buildings in most of the developed areas of the world. ArchiCAD 15 expands the design scope to renovation and refurbishment projects with native BIM design and documentation workflow support all the way through.

Best-in-class BIM workflow

In addition to the impressive list of new and refined design tools and workflows, ArchiCAD 15 includes improvements to its IFC interface and OPEN collaboration workflow with engineers

 





http://www.url-dead/file/1308292934/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.url-dead/file/1308290374/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.url-dead/file/1308296504/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.url-dead/file/1308293534/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



http://www.fileserve.com/file/k2Qqjqd/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.fileserve.com/file/YNrnxkA/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.fileserve.com/file/66SRZP4/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.fileserve.com/file/CUWnfmz/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



http://www.uploadstation.com/file/JXqsjwP/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/egcDRTC/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.uploadstation.com/file/DtvHxjQ/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/nbe5GfX/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://cgpeers.com/torrents.php?id=3881


Thanks to ENGiNE For the Crack and The skyjacker for the original post.

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

Glu3D is a complete system that makes easy making liquids in Autodesk?s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

Its main features are:
Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)

HOME Page:–http://3daliens.com/

Download Links:-

http://www.url-dead/file/1301935484/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar

——————–Or———————-

http://www.wupload.com/folder/113564

——————–Or———————-

http://www.fileserve.com/file/CbrDkgH/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar



Completely redesigned from the ground up, Final Cut Pro adds extraordinary speed, quality, and flexibility to every part of the post-production workflow.

Revolutionary Video Editing
? Assemble clips in the Magnetic Timeline without clip collisions or sync problems.
? Use Clip Connections to attach B-roll, sound effects, and music to the timeline.
? Reduce clutter by grouping clips into a Compound Clip. Easily expand it back to single clips.
? Perfect your pacing right in the timeline with the Inline Precision Editor.
? Cycle through different shots, graphics, or effects at one place in the timeline with Auditions.

Powerful Media Organization
? Import a broad range of formats including native AVCHD, H.264 from DSLRs, and more.
? Content Auto-Analysis captures camera metadata and analyzes shots in the background.
? Choose analysis options for stabilization, rolling shutter correction, and audio enhancement.
? Create and apply custom keywords on the fly as you select ranges in clips.
? Smart Collections let you dynamically organize content and find any shot in a few clicks.

Incredible Performance
? New 64-bit architecture uses all the RAM in your system for larger projects and richer effects.
? The Cocoa foundation makes Final Cut Pro more responsive, interactive, and fun to use.
? Final Cut Pro taps the GPU on the graphics card and all the cores in your Mac for speed.
? Background processing lets you keep working without interruption.
? A ColorSync-managed color pipeline produces accurate, consistent color across applications.

Compelling, Customizable Effects
? Preview effects to see how they look with your footage before applying them.
? Change the look of titles, transitions, and effects using intuitive controls.
? Control effects with precision using a keyframe editor that appears directly in the timeline.
? Adjust the Ken Burns effect with simple onscreen arrows for start and end points.

Integrated Audio Editing
? Let Final Cut Pro repair significant audio problems such as hum, excessive noise, and more.
? Sync DSLR video with separate audio in a single step, with instant audio waveform matching.
? Enrich your soundtrack with a library of royalty-free sound effects and audio effect plug-ins.
? Create immersive audio experiences in 5.1 surround.

Intuitive Color Grading
? Improve the look of any clip with the single-click Balance Color feature.
? Apply the Match Color feature to match the looks of two clips shot under different conditions.
? Manipulate color, saturation, and exposure with the Color Board.
? Fine tune color for a specific color range or area of the screen using keying and masks.

One-Step, Optimized Output
? Export projects to Apple devices and websites such as Vimeo, YouTube, and Facebook.
? Add your content to a set of themed menus, then burn a DVD or Blu-ray disc.
? Output files for HTTP live streaming in a single step.

System Requirements: 2GB of RAM (4GB recommended), OpenCL-capable graphics card or Intel HD Graphics 3000 or later, 256MB of VRAM, display with 1280-by-768 resolution or higher, 2.4GB of disk space.



http://www.url-dead/file/1293193884/FinalCutProX_v10.0.zip.001
http://www.url-dead/file/1293194314/FinalCutProX_v10.0.zip.002
http://www.url-dead/file/1293203604/FinalCutProX_v10.0.zip.003
http://www.url-dead/file/1293193614/FinalCutProX_v10.0.zip.004


http://www.fileserve.com/file/v5TfkYM/FinalCutProX_v10.0.zip.001
http://www.fileserve.com/file/5wMBdqc/FinalCutProX_v10.0.zip.002
http://www.fileserve.com/file/tsfWz9a/FinalCutProX_v10.0.zip.003
http://www.fileserve.com/file/tJ73nQG/FinalCutProX_v10.0.zip.004


http://www.uploadstation.com/file/hYzvNmW/FinalCutProX_v10.0.zip.001
http://www.uploadstation.com/file/vq76Utc/FinalCutProX_v10.0.zip.002
http://www.uploadstation.com/file/6Uwtj4d/FinalCutProX_v10.0.zip.003
http://www.uploadstation.com/file/hPmdH3u/FinalCutProX_v10.0.zip.004



http://cgpeers.com/torrents.php?id=3810







Introduction

In this part of the video, you will be introduced to the 3 different projects that you?ll be producing and what assets were used within the training, particularly the car model and the HDRI + Backplates pack. There will be a brief description of how to install scripts, the Gamma 2.2 workflow and how to map useful commands to hot keys in order to speed up your work.

Mesh Considerations
Modo can import several file formats. Choosing the right one, considering the situation, is very important to get you the right results. The three file formats that will be discussed are OBJ, FBX and Collada. Each one operates differently depending on the situations and will be tested with our geometry. Sometimes, moving data through different packages might generate unclean geometry, requiring minor fixing would be necessary for getting good results. Since the imported model is very detailed, having some degree of complexity, proper organization is paramount for the rigging process. You?ll learn how to rig this model using the new Schematic View in order to better pose your model.

Studio 01 Setup, Clay Rendering
A studio environment is very fast to setup in Modo. You?ll learn how to achieve this quickly to correctly visualize your model with a simple light rig. you will also go through creating material presets for later reuse and how to render several types of clay shots to showcase the model geometry through the help of a simple composite in After Effects.

Studio 02 Setup, Photo-realistic Rendering

In this chapter, you?ll learn how to take advantage of the Render Tree to modify the previous environment, maintaining its essence and updating the light rig. You will go through creating new material presets for later reuse and to properly use reflectors to illuminate and enhance the look of your model. (Very similar to a live photography set) Many Render Outputs will be later compositing in After Effects.
Using HDRI and Back-plates?In this chapter you?ll learn how to integrate your model with a photo backplate, using an HDR image for lighting and nice reflections to help achieve this effect. You will need several Render Outputs to enhance in the final After Effects Compositing stage.


http://store.cmivfx.com/tutorials/view/296/Modo+Automotive+Visualization

http://www.url-dead/file/1284576054/Modo_Automotive_Visualization.part1.rar
http://www.url-dead/file/1284581804/Modo_Automotive_Visualization.part2.rar
http://www.url-dead/file/1284572264/Modo_Automotive_Visualization.part3.rar

http://www.fileserve.com/file/WRPWwvg/Modo_Automotive_Visualization.part1.rar
http://www.fileserve.com/file/jvZG8GZ/Modo_Automotive_Visualization.part2.rar
http://www.fileserve.com/file/cT9ugxp/Modo_Automotive_Visualization.part3.rar

http://www.uploadstation.com/file/FKeT8kA/Modo_Automotive_Visualization.part1.rar
http://www.uploadstation.com/file/xPHgg54/Modo_Automotive_Visualization.part2.rar
http://www.uploadstation.com/file/JCtYr4T/Modo_Automotive_Visualization.part3.rar


http://cgpeers.com/torrents.php?id=3788



Thanks to the Supplier

 


cmiVFX launches its next highly anticipated Softimage Training Video?. or should we say “More than just” Training Video.
This visual adventure goes way beyond button clicks and tool locations, by captivating the viewers creative side. This video creation was designed to showcase talent at work. Featuring Ubisoft’s very own 3D Modeler, Sebastien Giroux, the journey begins with a simple polygon, and turns into a complex mechanical warrior right before your eyes. Edited for time, so that your not waiting around for answers to your questions, we trimmed all the fat and added a killer soundtrack to inspire the mood even further. When it comes to training, AND entertainment, there is clearly only one choice. cmiVFX! Say it to yourself or scream it from a mountain top. It just feels right!


http://www.cmivfx.com/tutorials/view/272/+Softimage+Advanced+Modeling+Techniques

http://www.url-dead/file/1272671754/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.url-dead/file/1272667704/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.url-dead/file/1272667844/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.url-dead/file/1272656184/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar

http://www.fileserve.com/file/RXc2vtC/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.fileserve.com/file/HAqbjZ4/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.fileserve.com/file/uWPVDrT/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.fileserve.com/file/6JwATpx/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar

http://www.uploadstation.com/file/qC4atgF/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.uploadstation.com/file/DQUKXeW/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.uploadstation.com/file/9YDJwaH/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.uploadstation.com/file/XpyZWwX/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar



In a sea of XSI training materials, only one brand rises above to cater to real world problems in a production environment. cmiVFX created this new ICE video to fill a void in the Softimage | XSI training vertical market. While doing so, we sought the help of ICE Master, Thiago Costa, who is currently dealing with ICE on several projects in a professional production pipeline. This very exciting release is a must have for any and all XSI users and should be the primary tool for anyone migrating from other procedural based FX software packages. When it comes to high end CG and VFX training, there is only once choice… cmiVFX


http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline

http://www.url-dead/file/1272678934/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.url-dead/file/1272678994/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.url-dead/file/1272667874/CMIVFX_ICE_Production_Workflow_CGP.part3.rar

http://www.fileserve.com/file/6Pwnh4Z/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.fileserve.com/file/M9GVsK9/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.fileserve.com/file/WfYp4gn/CMIVFX_ICE_Production_Workflow_CGP.part3.rar

http://www.uploadstation.com/file/njGQdhP/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.uploadstation.com/file/ESnUrr7/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.uploadstation.com/file/8cE75tf/CMIVFX_ICE_Production_Workflow_CGP.part3.rar




Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.

This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.


http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline

http://www.url-dead/file/1272695304/CMIVFX_Scalar_Data_CGP.rar
http://www.fileserve.com/file/ZZtdV3G/CMIVFX_Scalar_Data_CGP.rar

http://www.uploadstation.com/file/nSbrncz/CMIVFX_Scalar_Data_CGP.rar

ALL IN ONE TORRENT

http://cgpeers.com/torrents.php?id=3776


Thanks to Subversor for this awesome supply

Krakatoa
Krakatoa 1.6.1.44739 for 3DsMax | 27.62 Mb
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.

The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices; Particle Retiming using custom graphs, offset and limit range behaviors; Particle Data Channels access via a powerful node-based MagmaFlow editor; read and write access to particle data via MAXScript.

Download:
http://www.url-dead/file/1258297591/Krakatoa1.6.1.44739.rar
—mirror—
http://www.wupload.com/file/23823192/Krakatoa1.6.1.44739.rar
—mirror—
http://www.uploadstation.com/file/vpqM7Cb/Krakatoa1.6.1.44739.rar
—mirror—
http://www.fileserve.com/file/yEby4WK/Krakatoa1.6.1.44739.rar

Autodesk Softimage v2012 SP1 WIN32/WIN64 ISO

WIN32: 1.25GB | WIN64: 1.29GB

Autodesk Softimage software is a high-performance 3D character animation and visual effects application. Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk? Face Robot? facial animation toolsets extend Autodesk? Maya? or Autodesk? 3ds Max? software pipelines. With new creative tools, enhanced interoperability with Autodesk? Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post-production.

Features
Autodesk? Softimage? software is a high-performance character animation, game development, and visual effects application. Intuitive, nondestructive workflows and innovative tools like ICE (Interactive Creative Environment) and the Autodesk? Face Robot? facial animation toolset extend an Autodesk? Maya? or Autodesk? 3ds Max? software pipeline.

New features in Autodesk? Softimage? 2012 software include an ICE modeling capability, workflow enhancements, and Lagoa Multiphysics compounds.

Download Links:-

X32Bit
http://www.url-dead/file/1250426491/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part1.rar
http://www.url-dead/file/1250425714/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part2.rar
http://www.url-dead/file/1250426371/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part3.rar

X64Bit
http://www.url-dead/file/1250426411/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part1.rar
http://www.url-dead/file/1250436721/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part2.rar
http://www.url-dead/file/1250426731/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part3.rar

——————–Or———————-

X32Bit
http://www.wupload.com/file/22473881/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part1.rar
http://www.wupload.com/file/22438118/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part2.rar
http://www.wupload.com/file/22473871/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part3.rar

X64Bit
http://www.wupload.com/file/22461876/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part1.rar
http://www.wupload.com/file/22473869/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part2.rar
http://www.wupload.com/file/22473885/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part3.rar

Here Is a Atmo Bundle I put together contains some really awesome atmos most of which have never been released before. all in all there are about 500+ atmospheres!
Enjoy!


Contents :

Irish skies
http://www.cornucopia3d.com/purchase.php?item_id=9490

Seriously cool atmos
http://www.cornucopia3d.com/purchase.php?item_id=9512

Amazing Atmospheres Volume 2
http://www.cornucopia3d.com/purchase.php?item_id=9463

Amazing Atmospheres Volume 1
http://www.cornucopia3d.com/purchase.php?item_id=9332

Geek at play Atmpsphere Super Pack
http://www.cornucopia3d.com/purchase.php?item_id=9220

Divine skies
http://www.cornucopia3d.com/purchase.php?item_id=8900

Weather
http://www.cornucopia3d.com/purchase.php?item_id=8773

4 Seasons
http://www.cornucopia3d.com/purchase.php?item_id=8654

Nocturne
http://www.cornucopia3d.com/purchase.php?item_id=8447

Eventide
http://www.cornucopia3d.com/purchase.php?item_id=8396

First light
http://www.cornucopia3d.com/purchase.php?item_id=8387

Godrays And Happy Days – Pack 1
http://www.cornucopia3d.com/purchase.php?item_id=7933

Godrays And Happy Days – Pack 2
http://www.cornucopia3d.com/purchase.php?item_id=7934

Spectral Surprise
http://www.cornucopia3d.com/purchase.php?item_id=8057

Art Of Sky

http://www.cornucopia3d.com/purchase.php?item_id=7823

Sunset Magic
http://www.cornucopia3d.com/purchase.php?item_id=7836

Liquid Skies
http://www.cornucopia3d.com/purchase.php?item_id=7837

Summer Dreaming
http://www.cornucopia3d.com/purchase.php?item_id=7838

Dark Stormy

http://www.cornucopia3d.com/purchase.php?item_id=8915[/code

High Altitude

http://www.cornucopia3d.com/purchase.php?item_id=8914

Godray Atmospheres III
http://www.cornucopia3d.com/purchase.php?item_id=6515

Morning Glory
http://www.cornucopia3d.com/purchase.php?item_id=5793

Sculpted Clouds
http://www.cornucopia3d.com/purchase.php?item_id=8913

Spectral 2 Atmospheres
http://www.asilefx.net/catalog/product_info.php?cPath=22_33&products_id=72

http://www.url-dead/file/1073921891/Vue_atmos.rar


http://www.fileserve.com/file/p48648y/Vue atmos.rar


http://www.uploadstation.com/file/UNamHNz/Vue_atmos.rar
http://www.wupload.com/file/2819704/Vue atmos.rar

Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya’s vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV?s, Lighting, Cameras and Rendering.

This course is entirely project focused and throughout the term we?ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you?ll still be able to jump in at any class and follow along.

Leonard has been in the 3D and visual effects industry for 19 years and has produced work for feature films, commercials and large corporate projects. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software. He has had articles published in magazines and journals and has beta tested Maya, Nuke, Fusion Particular and Mocha. He currently runs his own on-site training company in the UK and has trained artists from companies such as Framestore, MPC, Digital Domain and Mr. X.

Class 1:
If this first class we will begin by looking at Polygon and Sub-Division modeling techniques. We will also talk about the new 2011 UI and various hotkeys. We’ll finish up the lesson by looking at creating various models using Curves and Surfaces.


Class 2:
Our second class is dealing mainly with animation. We cover animating objects down a Path, via Keyframes and the use of Deformers. We also look at the Connection Editor, Set Driven Key, and various editors including the Graph Sheet, the Dope Sheet and Trax, Maya’s non-linear editing system. I have also included an extra video covering some modeling techniques used to build the rest of the models we are using
this week for animation.

Class 3:
Characters, Rigging and Muscles: Our third week moves into more character-based work, we?ll look at building Skeletons and Rigging them for both FK (Forward Kinematics) and IK (Inverse Kinematics). From here we?ll Bind the Skeletons with the geometry from class 1 and set Constraints. Finally we?ll look at Skin Deformation and the use of Maya?s Muscle Collation system .

Class 4:
In our 4th class we move away from model animation and into particle animation. Adding Maya’s nParticle systems to our scene we’ll be learning how to create various types of Emitters and then control our Particles. Alongside this we’ll explore Nucleus, the heart of Maya’s nDynamics system, and look at adding Fields and a very brief look at Goals that control and order the Particles.

Class 5:
In class 5 we stay with Dynamics and look at the animation of Rigid and Soft Body objects. This is done through the use of natural forces such as Gravity, Wind, and Turbulence. We’ll explore how objects can Collide with each other (and Particles) along with how to Constrain Dynamic objects together and keep Soft Bodies from totally ripping apart through the use of Goals weights.

Class 6:
In class 6 we progress on from nParticles and Dynamics to look at nCloth, Maya?s high-end cloth simulation system. We’ll cover how to convert geometry into nCloth and how to edit its parameters, changing its Material type, Weight, Tearability and resistance to Dynamic forces, etc. We’ll also cover nCloth?s ability to Collide with geometry and nParticles, along with nConstraints used to constrain cloth to other objects.


Class 7:
In class 7 we look at both Fur and Hair. For Fur we cover Light Models, Scale and Density, Length, Baldness, Inclination, Polar and Roll, Width, Curl, Scraggle and Clump. Then in Hair we look at Paint Effects Style and Curves, Follicles, Start and End Positions, Constraints, Collisions, Texture, and more.


Class 8:
In class 8 we dive into the world of Fluid Dynamics. We look at Oceans, Ponds, Wakes and 2D and 3D Fluid Dynamics. We cover the use of Locators for floating objects Boats and Motorboats, Foam creation, shaders and more.

Class 9:
In class 9 we look at camera and lights. For camera we specifically look at Types, Environments, Depth of Field, Stereoscopic, Film Backs, and mental ray shaders. And for lights we look at Types, Colour/Intensity, Shadows, Decay Rates, Light Linking, and mental ray shaders.

Class 10:
In class 10 we cover shaders and textures, along with rendering. Specifically we look at creating Shaders, Texturing, UV Mapping, mental ray shaders, setting up the Rendering, Render Layers, Render Passes and looking at openEXR files in Nuke. In the special bonus class we continue to look at Maya’s Rendering using mental ray. We specifically look at Final Gathering, Global Illumination, Caustics, HDRI and Physical sun and sky.


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