Softwares


Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create:
Believable facial animations.
Learn visimes and lip sync techniques
Construct a mouth and mouth keys
Explore the process of facial landmarking
Master the cartoon techniques of squash and stretch
Harness the latest advanced blend extraction tools
Create interfaces for your faces
Understand skeletal setup, weighting, and rigging
Control faces with the book’s powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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http://rapidshare.com/files/362540561/Sybex.Stop.Staring.Facial.Modeling.and.Animation.Done.Right.2nd.Edition.May.2007.rar


Issue 30

Techniques
The latest and greatest techniques;
– Applying Lighting renders
– Integrate Poser renders
– Professional retouching masterclass

Creative Tutorials
Challenging and inspiring Masterclasses including;
– Create a photomontage
– Design a lowlight landscape

Also featured;
– 2007 Graduate Showcase
– Photoshop CS3 and CS3 Extended update
– Win one of three work placements with McFaul

DOWNLOAD:

http://rapidshare.com/files/362325412/Advanced_Photoshop_Magazine_Issue30.rar


Nuke 6.0
Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke?s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.
As an additional benefit, The Foundry?s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.
Continue Reading

Create natural fire, earth, air and water without plug-ins by Pete Draper (Author) Publisher: Focal Press; 2 edition (April 18, 2006) | ISBN-10: 024052019X | PDF | 96 Mb | 877 pages (With examples)
Size : 116 Mb Un-rared

Get the most realistic effects from 3ds Max without having to spend more on plug-ins!

Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth’s atmosphere, glaciers, lava eruptions and a Badlands landscape.

DOWNLOAD:

http://rapidshare.com/files/362298948/Deconstructing_The_Elements_with_3ds_Max_-_Second_Edition.part1.rar
http://rapidshare.com/files/362313140/Deconstructing_The_Elements_with_3ds_Max_-_Second_Edition.part2.rar


Nuke is a powerful compositing application that delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and a first-class feature set that is unrivalled in the desktop market.
If you are in the business of creating high-quality digital images Nuke is a production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke 6.0 incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke?s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur. As an additional benefit, The Foundry?s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.

INCLUDES NUKEX

NukeX 6.0 has all the features of Nuke 6.0, including the brand new roto and paint tools and the Foundry’s acclaimed keyer, Keylight, as standard. In addition, it has an integrated 3D camera tracker, depth generator, tools for automatic lens distortion correction and also includes FurnaceCore, the nucleus of the Foundry’s Academy Award?-winning Furnace tool set.

DOWNLOAD:

http://rapidshare.com/files/361506970/FNX_V6.0V1_WIN32.64.XFORCE.part1.rar
http://rapidshare.com/files/361728657/FNX_V6.0V1_WIN32.64.XFORCE.part2.rar

Cebas volumeBreaker V1.0 SP2 For 3DsMax 8 – 2010 32Bit & 64Bit

volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh – geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies – because of this, volumeBreaker truly is a production proven tool.

Still image from Roland Emmerich’s movie “2012” courtesy of Uncharted Territory. volumeBreaker was used extensively by Uncharcterd Territory in the production of many of the destruction shots used in the film. Used with permission.

volumeBreaker can be applied to virtually any mesh you can create in 3ds MAX, including meshes that are ‘lazy’ and not a fully enclosed volume. volumeBreaker includes algorithms that intelligently attempt to compensate for any errors within the mesh; errors such as unwelded vertices and open edges that can be the result of sloppy modelling or due to importing from CAD software or other sources.

The sub-geometry that volumeBreaker creates are individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of volumeBreaker; allowing you to further modify and control the end result.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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http://rapidshare.com/files/360196819/Cebas_volumeBreaker_V1.0_SP2_For_3DsMax.rar

Download From DepositFiles
http://depositfiles.com/files/80j65en8k

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3delight 2.0.35 For Softimage 2010

3Delight for Softimage (formerly 3Delight for XSI) is a fully integrated plug-in for Autodesk? Softimage? 3D Animation Software. The plug-in uses the latest rendering API advancements in Softimage Software to achieve a seamless integration and without any compromises in work-flow

Among the most noticeable features:
Full Softimage render-tree support

Integration in the render region and support for most output formats

Support for toon shaders and inking.

Full geometry support (including smooth subdivision surfaces, NURBS, Fur and curves)

RIB export and import

Advanced pipeline options such scene caching for rapid lighting and networking caching for render farm rendering

3Delight for Softimage comes in two different packages: Studio and Artist. Please refer to the Features sections for the operational distinctions between the two versions and to Pricing and Licensing for the pricing differences.

This makes 3Delight the first third party renderer to achieve a full integration inside Autodesk Softimage and bring the RenderMan standard and practices to the Softimage user base.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Download Links:

Download From RapidShare
http://rapidshare.com/files/330752407/3delight_For_Softimage.rar

Download From DepositFiles
http://depositfiles.com/files/rjoj1sp6v

Rhinoceros 4 SR7


Rhinoceros 4 SR7
Rhino can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces, and solids with no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. Rhino offers:

Uninhibited free-form 3-D modeling. Tools like those found only in products costing 20 to 50 times more. Accurately model any shape you can imagine.

Extreme precision. Design, prototype, engineer, analyze, document, and manufacture anything of any size no matter how small or how large.

Unrestricted editing. Revise freely without concern about how you got there or where you want to go next.

2-D drafting, annotation, and illustration. In addition, flatten 3-D surfaces into 2-D patterns and drive laser, plasma, and water jet cutters.

Large project organization. Work with both large models and large teams.

Compatibility. Exchange files with your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.

File read and repair. Fix extremely challenging IGES and mesh files.

Direct connection. Support for wide variety of 3-D digitizing arms, 3-D scanners, and 3-D printers.

Customization. Easy-to-use tools let both you and software developers make Rhino fit your special needs.

Short learning curve. Focus on design and visualization without being distracted by the software.

Speed. Even on an ordinary laptop computer Rhino is fast. No special hardware is required.

Affordability. Ordinary hardware. Short learning curve. Priced like other Windows software. No maintenance fees. Worldwide support is included.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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http://rapidshare.com/files/325121530/Rhinoceros_4.rar

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http://depositfiles.com/files/0egvaknax

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Anzovin The Face Machine for Maya

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

The Face Machine for Maya 2010, 2009, 2008, 8.5 x32Bit & x64Bit

Features

Fast Rigging

Like The Setup Machine, The Face Machine uses a simple ?face widget? to rig your character. Just fit it to your mesh and hit rig!

Intelligent Auto-Weighting

TFM?s intelligent weighting technology is capable of automatically recognizing the difference between an upper lip and a lower lip on most faces, cutting down manual weight cleanup time to a fraction of what?s needed for other influence-based face rigs.

Integrated Interface

A special schematic window, embedded in each TFM character, allows you to select facial controls with unparalleled ease.

Direct Control

Just grab your character?s face controls and start posing! The Face Machine eliminates clumsy blend shape sliders and puts you in control of your character?s expressions.

Custom Box Controls

With its simple box control creation interface, TFM makes multidimensional sliders a snap to create.

Pose Saving and Recall

TFM allows you to easily save a pose into the characters very own personal facial pose library, either locally for your own use or on a server for use by a team of animators. The library interface comes complete with thumbnails for easy pose referencing.

Auto Deformation Manipulation

The Face Machine’s rig gives you control over fine-tuning every aspect of your character’s face. Auto deformation values can be easily adjusted to allow for even MORE detailed control of your poses.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Download From RapidShare
http://rapidshare.com/files/311172569/The_Face_Machine_for_Maya.rar

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http://depositfiles.com/files/f17duyn1x

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