Videos

 

Duration 48m 56s Level Intermediate Project Files Included 15FPS MP4 ?332MB

Welcome to Volume 5 of the 2D Racing Game Series in Unity In this tutorial, we will be discussing the
final processes before packaging up our game.

We’ll start out by learning how to set up a main menu. Here we’ll learn about how to display an image
for our background and how to create the buttons needed to load our level or quit the game. From there,
we’ll discuss how to reduce memory usage by learning about the information displayed in the Stats
window.

Then we’ll open the profiler and discuss how it can help us see any areas in our game that may be
taking up too much memory. Here we’ll also discuss some possible solutions, like consolidating scripts,
that will reduce our memory usage. After that, we’ll create a material manager script that will help us
reduce the number of materials we have in our project, thus reducing the GPU usage.

Then we’ll wrap us the series by learning how to build our final version of the game. We’ll discuss
what options need to be set up in order to create a stand-alone version of your game that can then be
distributed to your desired platform.

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http://rg.to/file/c9c8bede24b1ae510c9639e42fe6d727/DT2DRacGameSerUnityVol5.part1.rar.html
http://rg.to/file/c8eceedbcc04b2335b552dff1977bf9b/DT2DRacGameSerUnityVol5.part2.rar.html
http://rg.to/file/8103caeb5266e3493863e9e39335496c/DT2DRacGameSerUnityVol5.part3.rar.html

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Duration 2h Level Advanced Project Files Included 15FPS MP4 895MB

In this series of tutorials we will learn different techniques to create morph targets for our
characters. Throughout these lessons we will see lots of different techniques to create those morph
targets, working symmetrically to save time but dividing the morphs to have separate controls for each
side of the face. We will also see how we can use morphs to drive the movement of other objects (like
the eyebrows), and how to mirror non-symmetrical morphs.

Rapidgator

http://rg.to/file/91e6ca127679aec57ae4255f507e5cd8/DTCreMorTarFacAnim3dsMaxZB.part1.rar.html
http://rg.to/file/36bbc0282814989c0606f6927442ff61/DTCreMorTarFacAnim3dsMaxZB.part2.rar.html
http://rg.to/file/1e643b115c39a6a10af529cf97425d01/DTCreMorTarFacAnim3dsMaxZB.part3.rar.html
http://rg.to/file/4db3f196d246a6bdf89d76a2d4882094/DTCreMorTarFacAnim3dsMaxZB.part4.rar.html

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Duration 3h 10m Level Intermediate Project Files Included 1.17GB

In this volume of the 2D Racing Game Series in Unity we will continue building up the core game systems like the powerups and the enemy behavior.

We’ll get started by cleaning up any issues we have with our powerups. Here we will create the exact behavior of each powerup and keep each one balanced during gameplay. After that, we’ll learn how to keep the player on the track by allowing the player to drive full speed while on the track but at half speed while in the grass.

Once we have these systems finished, we need to give the player some feedback on what powerup is currently equipped. We’ll also learn how to display the speed and current lap. When all of that is finished, we’ll jump into learning how to create AI for our game.

We’ll first learn how to create waypoints for the enemy to follow and then we’ll learn how to physically move the enemy using the waypoint system. Then we’ll learn how to set up the 2d animations for the enemy car. Then we’ll wrap up the course by creating the game state which will control when the race starts and when it ends.

Volume 1

Rapidgator

http://rg.to/file/8032032a1b270863f565ef3dc599e722/DT2DRacGameSerUnityVol1.part1.rar.html
http://rg.to/file/333981e5c36d562244b9e7f939d53b2a/DT2DRacGameSerUnityVol1.part2.rar.html
http://rg.to/file/b885ff6828f377e70b1aa82cca29dd34/DT2DRacGameSerUnityVol1.part3.rar.html
http://rg.to/file/fa9d9188cb732ace4e8116776773831e/DT2DRacGameSerUnityVol1.part4.rar.html
http://rg.to/file/73bc352520c99522f159aaa876221560/DT2DRacGameSerUnityVol1.part5.rar.html

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Volume 2

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http://rg.to/file/4a3c4d7d2fa85af11893b7443dd99c7d/DT2DRacGameSerUnityVol2.part1.rar.html
http://rg.to/file/c03cc48738fffd8439fb7f9469705041/DT2DRacGameSerUnityVol2.part2.rar.html
http://rg.to/file/dd1e6718a75f21f2b030e69eb5d0f0b6/DT2DRacGameSerUnityVol2.part3.rar.html
http://rg.to/file/8438b849afc86150eeb8bec160db8ee7/DT2DRacGameSerUnityVol2.part4.rar.html

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Volume 3

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http://rg.to/file/f07f1483f8e7a2c01e69ca26c0fdc7a9/DT2DRacGameSerUnityVol3.part1.rar.html
http://rg.to/file/eaf24ee602012032a0fa8d5c0cca5ae3/DT2DRacGameSerUnityVol3.part2.rar.html
http://rg.to/file/b103692636cb3d61b41cd7c0c11084a3/DT2DRacGameSerUnityVol3.part3.rar.html
http://rg.to/file/62ad87a2239987942853e41460a1588d/DT2DRacGameSerUnityVol3.part4.rar.html
http://rg.to/file/aa4c5cc8651eac9b42befa78f7f2a8d8/DT2DRacGameSerUnityVol3.part5.rar.html

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Volume 4

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http://rg.to/file/ba07381ace14a4e8f78fa5849289c26d/DT2DRacGameSerUnityVol4.part1.rar.html
http://rg.to/file/f2e2c90233f7ca0e90424413e5fb9224/DT2DRacGameSerUnityVol4.part2.rar.html
http://rg.to/file/2d2cd111e374e328c4a96217c57cc8ce/DT2DRacGameSerUnityVol4.part3.rar.html
http://rg.to/file/8dc3d731b9c3f6622e075a58d683e2c9/DT2DRacGameSerUnityVol4.part4.rar.html

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Duration 3h 54m Level Beginner Project Files Included 15FPS FLV – MP4 1.68GB

In this MODO tutorial we’ll use a project-based approach as we cover the basics of modeling, look at commonly used
tools, and talk about some time-saving tips and techniques in MODO.

We’ll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We?ll take a look
at a variety of modeling tools you can use in your daily work. We’ll split edges with Loop Slice and Add Loop. We’ll
learn to Bevel and Extrude. And we’ll learn to use Action Centers and Falloffs to change how our tools affect the
geometry. We’ll also talk about subdivision surfaces and how they can be used to create very smooth models with edges
that have been hardened through edge weighting or actual geometry.

We won’t be covering all of MODO’s many modeling tools, but rather focus on the tools that you’re going to find most
useful as you begin the modeling process. Once you have a better understanding of how these tools work together,
you?ll be able to create your own modeling solutions and really come up with a workflow that?s comfortable to you.
With that, let?s get started by taking a look at polygons.

 

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http://rg.to/file/df3672a0e94b1bae70d283be6b9a5590/DTIntroModMODO.part1.rar.html
http://rg.to/file/ed80339a175ba3dbc01a2c5fffe02cf0/DTIntroModMODO.part2.rar.html
http://rg.to/file/a553428a806c206cd6260dfadcdc3b08/DTIntroModMODO.part3.rar.html
http://rg.to/file/787f717b01e6295b0a4d6cb483d08311/DTIntroModMODO.part4.rar.html

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Duration 2h 12m Level Advanced Project Files Included 15FPS MP4 592MB

In this series of tutorials we will learn the fundamentals of stereoscopic 3D technology, and its applications in
life. 3D has become a major component in the entertainment industry today. From movies to Blu-Ray discs, 3D has
become very prevalent. Many people are curious about this field, but are sadly under-informed. In this tutorial,
we will look at everything a person would want to know before entering the stereoscopic 3D industry. By the end of
the course, you will be able to start planning your own 3D film.

 

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http://rg.to/file/2bf2e48bca1c9db48a347534a3c4349c/DTStereoBasEntThirdDim.part1.rar.html
http://rg.to/file/a16907c7c0aee4afb037b52f778020dd/DTStereoBasEntThirdDim.part2.rar.html
http://rg.to/file/12f9da55b7a5f12f7e141972bfad970a/DTStereoBasEntThirdDim.part3.rar.html

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