Videos

center
Digital-Tutors: Substance Procedural Texturing in Maya 2012

In this series of lessons we will be exploring the Substance procedural texturing system included with Maya.
With Substance, we no longer have to rely on the time-consuming process of acquiring and manipulating photographs to suit our texturing needs. Substance allows us to procedurally generate textures that are highly realistic and highly customizable. This course will cover essential topics such as applying and modifying Substance textures, understanding the limitations and potential complications you may run into when using Substance textures, and how we can work around these.
We will also learn how to create our own custom Substance textures, and how to extend the functionality of Substance through the use of 3rd-party plugins.
10 videos in this course

1. Introduction and project overview
2. Loading the Substance plugin for Maya
3. Creating Substance textures in Maya
4. Connecting and disconnecting Substance nodes
5. Controlling Substance texture resolution
6. Substance texture placement in Maya
7. Baking Substance textures in Maya
8. Using the Bitmap2Material plugin
9. Using the Maya Substance Bonus Tools
10. Rendering Substance textures in mental ray

center
url-dead
http://www.url-dead/file/1360083364/DTSubstance2012.zip

center
fileserve.com
http://www.fileserve.com/file/BW8Rgq3/DTSubstance2012.zip

center
uploadstation.com
http://www.uploadstation.com/file/KwRqZRa/DTSubstance2012.zip

center
wupload.com
http://www.wupload.com/file/42132173/DTSubstance2012.zip


Ultimate Learning System Vol 2

Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality. Geometry, lights, deformers, bones and sound setup workflow’s are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.


Primitives and Splines

One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon

NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.

Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.

Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.

Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.

Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.

Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.

Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.


[CODE]http://anonym.to/?http://www.cmivfx.com/tutorials/view/93/Ultimate+Learning+System+Vol+2[/CODE]


http://www.url-dead/file/1350296394/Ultimate Learning System Vol. 2.part1.rar
http://www.url-dead/file/1350292704/Ultimate Learning System Vol. 2.part2.rar
http://www.fileserve.com/file/rrnHPGC/Ultimate Learning System Vol. 2.part1.rar
http://www.fileserve.com/file/pXEWSJK/Ultimate Learning System Vol. 2.part2.rar

http://www.uploadstation.com/file/gegxu4m/Ultimate_Learning_System_Vol._2.part1.rar
http://www.uploadstation.com/file/UeYhrfy/Ultimate_Learning_System_Vol._2.part2.rar


http://cgpeers.com/torrents.php?id=4012&torrentid=4009

This is old but Its the only volume that was never released so here it is just for legacy reasons, some may find it uselful

thanks to the supplier as always

center
Elephorm – Apprendre le rendu 3D avec V-Ray 2 – Les fondamentaux
| Fran?ais | 5 H 20 Min | 6.2 Go + 2.7 Go

Chaosgroup V-Ray 2 is the 3D rendering engine the most popular in the world of architecture and design. Vincent Grieu, specializing in architectural visualization, will guide you through this training dedicated to 3D artists wishing to master the rendering engine V-Ray, a powerful engine that is associated with 3ds Max, fast and intuitive.
You will learn the fundamentals of VRay to achieve realistic 3D images with 3ds Max.

More Info:_http://www.elephorm.com/3d/formation-vray/apprendre-le-rendu-avec-vray-2.html

center
fileserve.com
http://www.fileserve.com/list/4SKmXRH

center
url-dead
http://www.url-dead/folder/7461851

center
wupload.com
http://www.wupload.com/folder/135720

center
uploadstation.com
http://www.uploadstation.com/list/dSEFgYD

Lynda.com - After Effects Apprentice 08: Nesting and Precomposition

Lynda.com ? After Effects Apprentice 08: Nesting and Precomposition
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 1.74 GB

Course name: After Effects Apprentice 08: Nesting and Precomposition
Authors: Chris Meyer / Trish Meyer
Duration: 02h 05m
Released on: 6/29/2011
Exercise files: Yes

Continue Reading

As promised here is the vue 301 coarse from FXPHD

This course follows up on the Vue201 course, and offers intermediate and advanced Vue artists an opportunity to deepen their knowledge of the program and to acquire new practical techniques for production work. In the first half of the course we will concentrate on specific areas and tools in Vue, while the second half will essentially be a detailed work-through of a VFX shot involving Vue ? from initial planning stages to final Nuke compositing. Throughout this course we will also get a chance to explore and use the great new features of Vue 9.

Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he was a senior digital artist at ILM Singapore and Framestore NY. He has created visual effects for films such as “Clash of the Titans”, “Salt”, “Transformers: Revenge of the Fallen”, “Surrogates”, “Terminator Salvation”, “Star Trek”, “Iron Man” and “Indiana Jones and the Kingdom of the Crystal Skull”. Dinur is a true Vue veteran, and has been using the app extensively since version 2 in numerous projects. He has written Vue tutorials for various publications, including 3D World Magazine (for which he is a regular contributor), and has created many sample scenes for Vue xStream, Infinite and Esprit.

Class 1: Modeling with displacement – Displacement can be used as a powerful modeling tool in Vue. We will create a custom ?rock generator? material, examine the potential of the world coordinates system, mix fractals, model high-detail cliffs with MetaBlobs and use the great new parameter publishing feature of Vue 9.

Class 2: HyperBlobs and sub-surface scattering – Building on the previous class, we will take a look at the new HyperBlob feature which combines displacement, volumetric shading and MetaBlobs. We will then move on to sub-surface scattering. By looking at how the different parameters affect the look of the material, we will create more natural-looking shaders for ice and marble.


Class 3: Relighting and advanced lighting techniques – The new relighting feature in Vue 9 is a fantastic tool, but requires a switch from the standard Vue lighting paradigm in order to fully exploit its potential. We will create a lighting rig with selective lighting and explore various lighting techniques.

Class 4: Terrain modeling with the Rocky Mountain fractal – Another great new feature in Vue, the rocky mountain fractal packs a lot of power, and we’ll spend the entire class not only uncovering its secrets but also looking deeper into the function editor and tgerrain modeling in general.

Class 5: Vue in production ? part 1 We will discuss different aspects of using Vue in production ? its strengths and weaknesses, its role as a matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then examine the shot and come up with an initial strategy, before heading off to 3D camera tracking.

Class 6: Vue in production ? part2 We will use Maya to create a master layout scene that will enable us to streamline the workflow in both Vue and Nuke. Next we will look at the correct process of importing the scene and camera into Vue and setting up a basic scene.

Class 7: Vue in production ? part3 In this class we will start creating elements in Vue and bringing them into Nuke. We will concentrate on the 2.5D elements, rendering out single frames and passes from Vue and setting up projections in 3D space in Nuke, while I finessing and retouching the Vue elements in comp.


Class 8: Vue in production ? part4 We will move on to creating fully 3D elements and renders. We’ll look at the different solutions, from importing Vue tree models directly into Nuke to rendering out animations in Vue. We will discuss subjects such as flicker reduction, correct lighting, motion blur and texturing.

Class 9: Vue in production ? part5 In this class we will continue working on the shot, adding more elements while finessing the comp. We will also take a look at creating volumetric and atmospheric effects, in Vue as well as in Nuke.

Class 10: Various subjects – In the last class we will take a closer look at Vue trees and see how we can re-generate and edit their textures to improve the way they look. We will also explore shadow-mate materials, as well as the new reflection-matte and ambient relighting control features of Vue 9.5.


http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#VUE301


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue Technques_CGPERSIA.part1.rarhttp://www.fileserve.com/file/JSsSMcE/Vue 301 – Advanced Vue Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue Technques_CGPERSIA.part3.rar


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue Technques_CGPERSIA.part1.rar

http://www.fileserve.com/file/JSsSMcE/Vue 301 – Advanced Vue Technques_CGPERSIA.part2.rar

http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue Technques_CGPERSIA.part3.rar



http://www.uploadstation.com/file/EFVuCQP/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part1.rarhttp://www.uploadstation.com/file/Kq2XJJ2/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part2.rarhttp://www.uploadstation.com/file/4gmwvw7/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part3.rar



 http://cgpeers.com/torrents.php?id=3960?


Special Thanks:

To ‘THE MAN’ PDK for this awesome supply!

cmiVFX – Nuke Advanced Keying And Channel Operations with Expressions

| project files | .mov | 933Mb

In this in-depth training video you will learn, step-by-step, to create perfect mattes from green/blue screen footage (process screens) in Nuke. You will learn to use multiple keying approaches that will prepare you for any shot, and the various challenges that inevitably arise. You will learn proven ways to fix problems, such as preserving hair detail and removing color spill from process screens. Color spill is almost always a problem and dealing with it is one of the most important aspects of integrating your process screen elements into a shot. After learning these techniques Nuke will become an indispensible solution for even the most challenging keying and channel operations.

Simple Color Difference KeySimple Color Difference Key
In a green screen shot, for example, simply subtracting the green from the red channel can create a good starting point for a matte. All commercial keyers will take you some of the way there but, more often than not, your shot will require a multiple step solution. Having access to the component parts of a multiple layer keyer can help you hone in on problem areas and solve your keying issues in less time – freeing up time to refine the composite layers and blending. (see also Modular Keying)

Combining Mattes: Inside, Outside & Edge Approach
Nuke & NukeX come with a range of excellent keyers. All of them are able to produce (and output) an alpha channel and matte. These mattes can be combined for a more refined approach when a single key does not achieve the desired result. One method can create a solid, or hard, ?inside matte? that removes all the unwanted noise from the outside of the matte. Once this hard matte is created, the artist can focus on refining the edges of the subject to extract all the detail required. You will learn which shots are the most appropriate for this more advanced approach to keying. There are several training videos that focus on this approach to keying as well as some free ones in our library.

Combining Mattes: Individual Areas of Interest
A general key might give a good matte, but there are usually areas that need special treatment, i.e. hair, a dark shoulder etc. Utilizing what is known as an ?area of interest? we can focus on specific areas in the matte and produce a key that addresses the specific problems for just this selected area. When several mattes of this kind are combined into one matte it is possible to solve an array of complex keying problems. This method can also be used in conjunction with the “Inside, Outside & Edge Approach”. If you are familiar with “Maynard Keying” or “Blocking Out” techniques (please refer to further cmiVFX keying videos on these subjects) this section of the video will enable you to construct powerful procedural keyers with the utmost control.

Despill
When working with green or blue screen material it is very common for the color of the process screen to reflect onto the subject. This ?spill? will appear as a color cast on the subject when included in your composite. The use of some simple expressions can remove this color cast and enable you to achieve the best possible result. A substantial degree of control over the ?despill? area can be achieved in Nuke by the use of a despill node network. Expressions are non-intuitive to many beginners but just a limited knowledge of some simple expression code can save any artist a ton of valuable time. This portion of the video is a staff favorite!

Changing the Color of the Despill
Simply suppressing the spill color does not always improve the integration of the element into the shot. Usually this method simply introduces a different cast to the subject?s edges. When the ?despilled? color is not present in the background element it will be just as out-of-place as the spill itself! In this chapter you will learn how to change the spill color to integrate with the colors in the background plate. There are several ways to do this using one of several applications. However, one method is faster than the others in most scenarios. We will share the proven method that our research shows is the best and quickest process!

Retrieve Edge Detail
Even when a good, basic key is obtained it is still likely that some of the edge detail will be lost along the way. This is almost always true when one relies on the use of a single commercial keyer. You can make your life so much easier by learning an alternative solution that enables you to retrieve that missing detail. Using a clever method of applying the original foreground element over the background plate (prior to adding our keyed element on top) you can achieve an astounding result in no time ? a technique that you will use over and over again.

Evening / Leveling Green Screen
In order to use the above method to recover edge detail, you will need a consistent, flat process screen with no irregularities. Such a flat process screen would also be handy for other operations. By comparing a clean plate, the actual shot, and a solid green constant we can produce a matte that will enable us to level out any irregularities in the screen as it was shot on set or location. It is true that even the best Visual Effects Supervisor can be forced by time constraints or other circumstances to present you with a less than optimal process screen! This method of achieving a flat green screen is invaluable.

Mocking Up a Clean Plate
Quite often shortcuts in production, as illustrated above, can mean more work for the artist. An adequate clean plate is not always supplied with a set of shots. There are ways an artist can create such a clean plate from the available elements and solve various problems in the shot. One method is to remove the foreground that was shot in front of the process screen and use neighboring colors to fill in the void. This is known as ?color remapping?. Once a clean plate is produced it can be used to help produce a flat process screen that can be used to retrieve the finest edge detail. This technique can even be used to extract a key for an object on a background that was never intended as a keying scenario – without process screens.

Light Wrap
The effect of light coming from the background and engulfing the foreground element can be essential to make a shot look convincingly real. We will show you how to quickly build such a set up that will give you full control of this effect. This will allow you to produce realistic light wraps rather than just a bright fringe that other methods simply add around the foreground object.

This is not your basic keying video. We bring you in-depth, ?software impartial? and intuitive techniques to add to your arsenal – techniques that you will use in your own workflow every day. We are very excited to bring you these tools because we know they will make your job easier and much more fun!

Home page: http://www.cmivfx.com/tutorials/view/271/Nuke+Advanced+Keying+and+Channel+Ops

Download Links:-

http://www.url-dead/folder/7357171

——————–Or———————-

http://www.wupload.com/folder/128340

——————–Or———————-

http://www.fileserve.com/list/WKyhDtC


In this bundle you will receive both the Female and Male Pose tutorial. Learn how to paint a male and female in a standard standing pose. Each video has about 5 minutes of additional footage talking about basic measurements and more refining of the painting. Both of these videos are filmed in real-time so that you won’t miss a moment of the action. High res (1500 pixels wide) layered psd files of each painting are included in the bundle along with the brushes used for each painting.

Female Pose
Length – 44:43
Male Pose
Length – 44.50

Format – QuickTime HD 1440×900


http://anonym.to/?http://daarken.com/store/index.php?main_page=product_info&cPath=65&products_id=323&zenid=8ff066f44004854809146951950d29be


http://www.url-dead/file/1304137824/Female_and_Male_Pose.zip
http://www.fileserve.com/file/gjkJnv7/Female_and_Male_Pose.zip
http://www.uploadstation.com/file/F7tQKVq/Female_and_Male_Pose.zip

http://www.wupload.com/file/33275176/Female_and_Male_Pose.zip


http://cgpeers.com/torrents.php?id=3876



fxphd
fxphd – AFX205 – After Effects Motion Graphics II
English | AVC1 1152×720 | AAC 64 Kbps | project file | 2.49 GB

Genre: eLearning

Download:
http://www.url-dead/file/1312624071/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.url-dead/file/1312755271/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.url-dead/file/1312874171/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.url-dead/file/1312945361/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.url-dead/file/1313003871/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.url-dead/file/1313100721/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
—mirror—
http://www.wupload.com/file/34626594/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.wupload.com/file/34635506/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.wupload.com/file/34640124/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.wupload.com/file/34644277/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.wupload.com/file/34648191/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.wupload.com/file/34650662/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
—mirror—
http://www.fileserve.com/file/ZXUFnrh/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.fileserve.com/file/Rjt2y8W/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.fileserve.com/file/9sJzS7d/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.fileserve.com/file/92KV6D3/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.fileserve.com/file/MSgkGue/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.fileserve.com/file/csuXyVu/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar