Welcome to ‘HDR Images in a Production Pipeline

This tutorial focuses on the use of HDR images in a production pipeline, including color theory, bit depths, and file formats. Learn how to create HDR images from real-world photographs and discover the advantages to rendering to HDR formats from within 3D applications such as Autodesk 3ds Max software. The class covers the Material Editor, the mental ray rendering engine, exterior lighting, and the EXR/RPF file formats. Continue Reading


Designed by professional artists in the film, games, and design industries, Autodesk? Mudbox? digital sculpting and texture painting software gives 3D modelers and texture artists the freedom to create without worrying about the technical details.

Autodesk Mudbox 2009 combines a highly intuitive user interface with a powerful creative toolset for creating ultra-realistic high-poly 3D models. Breaking the mold of traditional 3D modeling applications, Mudbox 2009 provides an organic brush-based 3D modeling experience that ignites the creative process.

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Wordware 3DS Max Lighting

3DS Lighting

Author: Nicholas Boughen
Publisher: Wordware Publishing, Inc.
Format: PDF
Pages: 536
Size: 24MB
ISBN: 155622401X

This book teaches lighting theory and introduces the lighting tools
in 3DS MAX. Coupled with numerous practical examples, this book
will have a beginner lighting like a pro.
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Softimage CAT 3.1 (32 & 64 bit)

CAT 3.1

SOFTIMAGE|CAT is a character animation plug-in for Autodesk 3ds Max. CAT is designed by animators, for animators to take the tedious technicalities out of 3D character animation. Its complete toolset enables easy character rigging, non-linear animation, animation layering, motion capture import, muscle simulation, and more. CAT is fast, stable, simple, and packed with cutting-edge features that give artists an easier way to animate characters in 3ds Max.

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Gesture Drawing for Animation | 8.54 MB

Gesture Drawing

Walt Stanchfield (1919-2000) taught life drawing classes for animators with a special emphasis on gesture drawing. For each weekly class session, he wrote informal handouts to emphasize the theme of the current class session, to comment on work done in the previous class, or discuss whatever topic struck his fancy. Over a period of years, these notes were lovingly shared, studied, and treasured by animation artists and students everywhere.
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