[center]Poster[/center]
Advanced | 1h 09m | 1.00 GB | Project Files 648 MB | Required Software: ZBrush 4

In this tutorial, we will be taking a look at each of the 3D brushes available in ZBrush. Each video in this course is a self-contained lesson centering on one of the brushes available in ZBrush. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. This tutorial will continue to be updated, covering all of the powerful 3D brushes ZBrush offers.

Home:
http://www.digitaltutors.com/11/training.php?pid=547

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[center]Poster[/center]
Advanced | 1h 20m | 448 MB | Project Files 39 MB | Required Software: Maya 2011 and up

In this Maya tutorial, we will be taking a detailed look at each of the commands found in Maya’s Create UVs menu. Each video in this tutorial is a self-contained lesson centering on one of the commands found in the Create UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll take a detailed look at each of the Create UVs commands and how each of them can be used to speed up our workflow.

Home:
http://www.digitaltutors.com/11/training.php?pid=543

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[center]Poster[/center]
Advanced | 2h 30m | 884 MB | Project Files 2 MB | Required Software: Houdini 11.0

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees.

Home:
http://www.digitaltutors.com/11/training.php?pid=570

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[center]Poster[/center]
Beginner | 1h 04m | 464 MB | Project Files 77 MB | Required Software: Maya 2012

In this tutorial, we’ll cover a series of lessons to discuss some of the issues we face when dealing with the topology of our models.
The topology or edge flow of our models is an important consideration for many reasons. Over the course of the these lessons, we’ll look at how topology can affect the shape of our models. We’ll looks at ways of finding and cleaning up n-gons and triangles. We’ll also talk about how the topology affects smoothing and edges of our models, and how much animation and deformation depends on good topology. Many of the lessons in this tutorial were created to address specific issues students have had in dealing with the topology of their models, so hopefully you’ll be able to pick up a few tips to add to your Modeler’s Toolbox.

Home:
http://www.digitaltutors.com/11/training.php?pid=549

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[center]Poster[/center]
Advanced | 4h 01m | 1.67 GB | Project Files 15 MB | Required Software: Maya 2012

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow In this Maya tutorial, Boston based artist Farley Chery will lead the viewer the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so great work flow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial.

Home:
http://www.digitaltutors.com/11/training.php?pid=553

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[center]Poster[/center]
Advanced | 3h 01m | 1.45 GB | Project Files 504 MB | Required Software: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4

This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.

Home:
http://www.digitaltutors.com/11/training.php?pid=556

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[center]Poster[/center]
Intermediate | 1h 48m | 684 MB | Project Files 32 MB | Required Software: Maya 2012, RealFlow 2012

In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations.

We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya.

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http://www.digitaltutors.com/11/training.php?pid=555

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