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Digital-Tutors – Creative Development: Modeling a Sci-Fi City in 3ds Max with Steve Connor
Advanced | 1h 15m | 1.47 GB | Project Files 30 MB | Required Software: 3ds Max

Learn how to create your own futuristic city to scale with animated cameras and vehicles.

Planning, reference materials, and imagination will be addressed, so that students are led to optionally create their own version of the tutorial, equipped with the methods they learn in the video. Included is creating a 3D set to scale, how to make models appear large and dramatic, and maximizing the use of 3 simple tools — extrude, inset and bevel in polygonal modeling. We will create textures for variation in tones of buildings. Cloning of buildings and attention to staging will be discussed and demonstrated, to maximize the use of a limited number of models to achieve a sense of scale, without sacrificing variety. The fly-through will include creating and animating a camera as it travels with a vehicle flying through the model city. Textures will be from the 3ds Max libraries. A procedural map will be used to create a futuristic sky around the scene. We also cover mental ray rendering and the daylight system for sophisticated shadows, ambient lighting and reflections for glass.

Home: http://www.digitaltutors.com/11/training.php?pid=534

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Digital-Tutors – Rigging Sea Creatures in Maya
Intermediate | 5h 50m | 2.30 GB | Prj Files 36 MB | Required Software: Autodesk Maya 2012

In this series of lessons you will learn how to rig a sea creature in Maya.

In this course, you will learn tips and techniques for rigging sea creatures in Maya. Throughout the course we?ll focus on setting our creature up with creative and intuitive controls. We’ll learn how to set up Mel scripts to cut down time on repetitive tasks. We’ll learn how to create a proficient vertebrae rig. We’ll create an automated overlapping tail system that can be blended into an FK control rig. We?ll also explore skinning techniques to reduce the time it takes to edit weights. By the end of this course, you?ll have the knowledge you need to create your own aquatic creature rigs, with techniques that can be used on a wide variety of creatures and characters.

Home: http://www.digitaltutors.com/11/training.php?pid=529

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Digital-Tutors – 10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE
Advanced | 1h 19m | 381 MB | Project Files 66 MB | Required Software: Maya 2012 and NUKE 6.3v1

In this series of lessons, we?ll learn ten tips and techniques you can apply to any Maya / NUKE composting project to speed up your workflow and create a higher quality composite.

We’re going to be covering many topics, such as why we break Maya scenes into layers, getting the most information out of Maya for high dynamic range composites and how to process EXRs for much faster interaction in NUKE. From there we’ll examine some render pass and layer workflows that will eliminate errors and give us much more flexibility in NUKE. Finally we’ll jump completely into NUKE and look at some compositing techniques for CG renders and finally unravel the proper premultiply workflow.

Home: http://www.digitaltutors.com/11/training.php?pid=532

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Digital-Tutors – New Features in MARI 1.3
Intermediate | 0h 53m | 485 MB | Project Files 234 MB | Required Software: MARI 1.3v2

In this series of lessons we will take a look at some of the powerful new features available in MARI 1.3.

In the new updates to MARI, there are a number of workflow-enhancing tools, features, and interface updates that have been added. We’ll start by looking at some of the small changes and additions to the interface, including a new channel pop-up, changes to the visibility toggle, and the ability to bake paint directly into a new channel. We’ll talk about the addition of PTEX to the MARI workflow, enabling us to paint textures without the need for UVS. We’ll also talk about the new shader modules. We’ll cover the displacement preview module. We’ll talk about displaying models as reflective surfaces with the environment sphere module. We’ll also talk about the new ability to use seamless, tile-able textures in our workflow with the tiled and masked tiled shader modules. Finally, we’ll cover the high-pass filter and check out the new bridge between MARI and NUKE.

Home: http://www.digitaltutors.com/11/training.php?pid=345

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Digital-Tutors – New Features in NUKE 6.3v1 and NUKEX 6.3v1
Advanced | 1h 13m | 533 MB | Project Files 142 MB | Required Software: NUKE 6.3v1 or NUKEX 6.3v1

In this series of lessons we?ll learn how to use the new features introduced in NUKE 6.3 like 3D Particles, the Planar Tracker, Denoise, Spline Warp, Audio Read, Presets and more.

We?ll begin this project by jumping into the new features only in NUKEX including the all new 3d particle system, which allows for new effects like rain, snow, fog or fire. From there, we will use the new Planar tracker, also only in NUKEX to track a planar surface that leaves the frame. Finally we’ll learn how to use the new Denoise node in NUKEX to remove noise while preserving an incredible amount of detail. From there, we will dive into the NUKE features like the new Spline and Grid Warp nodes and the new Audio Read node. Finally we’ll learn how to speed up our workflow tremendously with user presets and toolsets. We’ll end with a look at the new 3d displacement tessellation features.

Home: http://www.digitaltutors.com/11/training.php?pid=344

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