Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you?ll come across while building a practical and powerful rig in blender.
This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender?s auto-rigging system.



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Thanks to Mr.Annoying For the Supply!

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Beginner | 1h 34m | 510 MB | Project Files 1.3 MB | Required Software: 3ds Max 2012

In this series of lessons we will take an in depth look at the world space modifiers in 3ds Max.

Each video in this course is a self-contained lesson centering on one of 3ds Max’s world space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max’s world space modifiers.

Home:
http://www.digitaltutors.com/11/training.php?pid=531

Download:
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Poster
Digital-Tutors – 3ds Max Reference Library: Object Space Modifiers
Beginner | 0h 52m | 293 MB | Project Files 158 kB | Required Software: 3ds Max 2012

In this series of lessons we will take an in depth look at the object space modifiers in 3ds Max.

Each video in this course is a self-contained lesson centering on one of 3ds Max’s object space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max’s object space modifiers.

Home: http://www.digitaltutors.com/11/training.php?pid=530

Download:

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[center]Poster[/center]
Beginner | 5h 11m | 1.82 GB | Project Files 6 MB | Required Software: 3ds Max 2012

In this collection of lessons we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike.

In this series of lessons we’ll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we’ll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We’ll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we’ll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.

Home:
http://www.digitaltutors.com/11/training.php?pid=374

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[center]Poster[/center]
Beginner | 2h 50m | 873 MB | Project Files 43 MB | Required Software: Autodesk Maya 2012

In this course we will take an extensive look into the Create Deformers and Edit Deformers menus in Maya.

By the end of this course, we will understand how they operate, as well as discuss practical uses for each of them.

Home:
http://www.digitaltutors.com/11/training.php?pid=392

Download:
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