Modo
Luxology Modo v.501.43413 SP4 (Win / Mac) | 339.17 MB / 288.07 MB
modo 501 – go beyond the traditional 3D workflow to an immersive creative experience. modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

Luxology MODO ? an innovative program for 3D modeling, painting and rendering in a single working environment. Feature of the program is a powerful but intuitive tool for designing complex geometric shapes using podrazdelnyh surfaces. Over the years the product was gradually transformed into a fully versatile pack. The program interface offers a great setting virtually all work items.
Highly sought will be preinstalled in its navigational styles that best approximate the principles of interaction with the tools to the methods practiced in 3DS Max, Maya and other similar decisions. For convenience, all the key technological transitions (drawing, animation, rendering, etc.) made in separate modules.

What`s new in Service Pack 4 (Build 43413)
– Fixed: Bug causing render errors on certain shader tree setups with multiple shader and bump layers.
– Fixed: A crash bug with an irregular mesh on edge bevel.
– Fixed: Random crash when scanning directories.
– Fixed: Unable to add paths or files with Japanese names to the preset browser.
– Fixed: GL updates on nVidia cards on OSX Lion. (Mac only)
– Fixed: Layer mask wasn’t working when applied as the child of a layer.
– Fixed: Potential crash when a partial freeze of an Adobe Illustrator object is undone.
– Fixed: Potential crash caused by adding a new modifier in the Input Editor.
– Fixed: Potential crash when adding hair guides.
– Fixed: Potential crash when using tools during preview rendering.
– Fixed: Problem with autosave not overwriting correctly.
– Fixed: Shader tree group masking issues when moving items in and out of item masks.
– Fixed: Potential fix for random crash when the brush chooser is selected from a pop-up group.
– Improved: Included the Rhino/3DM plug-in.

Technical Specifications
General System Requirements
– 2 GB RAM
– 2 GB available hard disk space
– Mouse or pointing device (pressure sensitive tablets supported)
– OpenGL 2.0 accelerated graphics (at least 1280 x 800 resolution)
– Internet connection required for product activation
Macintosh
– Mac OS X 10.6 or later (32 and 64-bit)
– Intel processor(s)
– 2 GB available hard disk space (for full content installation)
– 2 GB of RAM
– OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
– Mouse or pointing device (pressure sensitive tablets supported)
– Internet connection (needed for product activation and to access online videos)
Windows
– Windows 7, Vista and XP (32 and 64-bit)
– Intel Xeon/Core 2 Duo or Quad /Core i7 or AMD Opteron/Phenom processor(s)
– 2 GB available hard disk space (for full content installation)
– 2 GB of RAM
– OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
– Mouse or pointing device (pressure sensitive tablets supported)
– Internet connection (needed for product activation and to access online videos)

Download:
WIN: http://www.url-dead/file/1534950941/Luxology.Modo.v501.43413.SP4.rar
MAC: http://www.url-dead/file/1534950931/Luxology.Modo.v501.43413.SP4.MacOSX.rar
—mirror—
WIN: http://www.wupload.com/file/68518244/Luxology.Modo.v501.43413.SP4.rar
MAC: http://www.wupload.com/file/68518243/Luxology.Modo.v501.43413.SP4.MacOSX.rar

in this tuts you can be the best artist in softimage xsi
features:Overview-Modeling-Animating-Rendering-Simulating-Hair-Syflex-Texturing-ICE-Motor-Rigging…..much more
———————————————–
Download in Torrent here
68.6 GB
[img]http://www.webchinupload.com/files/Untitled-1_201.jpg[/img]

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Digital-Tutors : Introduction to Mudbox 2012
3 hrs. 28 min. |Released on June 30, 2011 |Project Files Included (2149 MB)
Required Software: Mudbox 2012 and up

In this course we will go over every thing you need to know to start using Mudbox 2012.

In this series of lessons you will get a ground up look at the powerful sculpting and texture painting application, Mudbox. We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We’ll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work.

30 videos in this course
1. Introduction and project overview
2. Overview of the user interface
3. Navigating the 3d view
4. Using Mudbox starting points
5. Importing geometry
6. Subdividing geometry
7. Working with geometry
8. Overview of the sculpting and painting tools
9. Beginning the dragonfly sculpt
10. Detailing the dragonfly body
11. Detailing the dragonfly head
12. Adding surface detail with stamps
13. Using the pose tools to shape the legs
14. Sculpting the legs
15. Creating and using Vector Displacement Maps
16. Using sculpt layers
17. Working with materials
18. Adding lights to the scene
19. Using the viewport filters
20. Adding a base color to the body
21. Painting the main body color
22. Using layer masks to modify the texture
23. Adjusting the body color
24. Painting the leg texture
25. Painting an opacity map for the wings
26. Painting the wing color
27. Using PTEX to paint the eyes
28. Modifying textures with Photoshop
29. Extracting maps in Mudbox
30. Integrating Mudbox with other applications

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Learn how to take your skills to the next level. This Advanced Rhino Tutorial Video is the ultimate in comprehensive learning for the discerning professional.

The training uses broadcast quality audio and video to deliver concise and informative training right to your desktop. The training comes complete with practical working files and presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.

[CODE]http://anonym.to/?http://www.infiniteskills.com/training/advanced-rhino-techniques.html[/CODE]


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>

In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.

This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.


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meh stupid seedbox WORK! will get this up asap



Thanks to the supplier!



RealFlow has become a commonly-used fx tool for film and commercial production, dominantly for creating fluids like water,
blood and molten chocolate, but increasingly for complex rigid and soft body dynamics.
Out-of-the-box, it can create beautiful, organic animations driven by physics, and with some practice and knowledge,
artists can achieve astounding, high-end, art-directed visuals at the cutting edge of visual effects.

Class 1: Oveview.
Like all mature CG packages, RealFlow is a maze of details, features and parameters.
This class functions as a quick overview to highlight those aspects that are crucially
important to most project work, to help you sort thru what’s important,
and what you can not worry about (for the most part).
In the class we’ll go over the elements of the UI that you need to know;
menu items that are important but often overlooked by even experienced fx artists;
the core functionalities so you know what’s RealFlow can do;
and the basic workflow that you’ll use over and over again in your work.

Class 2: Particle Fluids, Part 1
Art-directed pour into a glass – If you start using RF for production,
you will be surprised how often you find yourself doing a pour of fluid into a glass.
Weirdly, each time you do it, the project needs will be sufficiently different that you’ll
find it challenging, making it worth a class.
Also, it makes a great intro to dealing with particle emitters, daemons, object interaction
and the standard workflow.
Here we’ll pour fluid from a bottle into a glass according to specific shot needs,
and make the fluid behave in a naturalistic, yet art-directed way.
The art-direction is always the source of the challenge.

Class 3: Particle Fluids, Part 1
Forming a word out of rain hitting a windshield – In this class we’ll continue to explore
particle-based fluids and their interaction with objects, this time creating a rain storm
hitting a car, and using the fluid to form a logo on the windshield.

Class 4: Meshing and options for visualizing your sim results
After you’ve created your simulations, you have to render them.
There’s now quite a wide variety of ways to do that, but typically this involves generating
meshes around your particles first.
We’ll cover the ways of meshing in RealFlow. Also, we’ll discuss alternative methods of meshing
and also particle rendering, to give you a broader feeling for how to turn your results into images.

Class 5: Getting to know grid fluids
Flood-forming a logo – RealFlow 5 includes a brand new fluid solver called a grid fluid, and in this class
we’ll start working with it.
It’s designed for doing larger-scale simulations, so we’ll start by forming a logo with a giant flood.

Class 6: Grid fluids 2
Beach scene – In this class, we’ll extend our knowledge of the grid fluid solver by creating an oceanside
simulation of waves washing up on a beach.

Class 7: Realwaves Intro

Making a basic ocean surface – Construct a choppy, open ocean surface using the new rwc workflow,
including some floating debris, and make it tile to create a larger ocean patch.

Class 8: Rigid and soft bodies,and basic Python, Part 1
Shooting a basketball – Set up a rigid body sim for a basketball shot. Make the basketball a soft body.
Use a python script to set a target direction for the initial velocity.

Class 9: Rigid bodies and basic use of Python, Part 2

Firehosing a moving target near a swimming pool – Set up a rigid body sim of a swimming pool scene
and a moving target. Use the previous targeting script to shoot a fluid jet at a pinata swinging on the
end of a chain over a pool. When hit, have it break apart.
Have the rigid bodies and the fluid interact with the pool.

Class 10: Extending Python

Building a custom force field to make a lava lamp
Create a scripted force field that makes fluid oscillate up and down in a container,
making a lava lamp.



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Torrent will arrive when I have access to my new seedbox which is not yet available.

 




Build Order. Audi A5 Sportback (phase-1 model)

-Building the Roof Surface
-Building the Front Screen 1 & 2
-Building the Apex-less Hood
-Front (grill) pannel
-Headlamp Area phase-1
-Grille Aperture + Offset Backing Surf.
-Side Glass Aperture Theoretical Surf. Virtual Sheet Metal
-Cant -Rail
-Shoulder. Creating the Shoulder
-Rear Deck Curve
-C Pillar
-Body Side Surf.
-Fender Front
-Fender Rear
-Rocker Panel
-Bumper Rear
-Apron Rear
-Rear Panel
-Apron Front
-RS4 Wheel


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http://ifile.it/_zu7v680/Learning%20Alias


Thanks to epiclulz folr the supply

Due to the dev coming here threatening one of our members here is the full set of Vertex Pusher tutorials
have fun




Introduction to Cinema and Modeling

This tutorial is designed to get you inside Cinema 4D quickly from scratch, it is for both beginners and advanced users.
It covers every aspect of modeling you will need, and it gives numerous tips about workflows.
After watching there will be no more questions on how Cinema 4D operates, or how do I model this or that?
You will feel at home in Cinema 4D and be able to know exactly how to model certain tasks.
Even most complex objects and forms, like human head will not present a problem.



http://www.url-dead/folder/8526101


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Lighting, shading and rendering

You dont know how to create really good shaders? Have problems with lighting? cant pull that nice realistic render? Global illumination, ambient occlusion, caustics, channels, SSS, UVW projections, too many settings? Which value should I put here? what is this? what are this samples? and so on…so many questions did not have answers until now.
Find out in this great 10 hour in depth training, which leaves no questions unanswered, how to set up and calibrate your scenes, how to light them properly and create really good materials, understand all material channels and effects, learn how to render, optimize, tweak and understand all those settings and master Cinema 4D in lighting shading and rendering.


http://www.url-dead/folder/244061fef49db1236


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So you think rigging is complicated? You’ll find, with this tutorial, it’s actually much easier than it appears at first glance.

Find out with this unique, mind blowing training how to rig your characters, create setups with Xpresso and learn how to use scripting the easy way. This is only a small portion of the wonders inside!
This training is packed with valuable information and will open your eyes to an amazing toolset that lies inside Cinema 4D. A toolset that can truly take your skills to the next level.
You will learn how to build your rigs with complex setups involving xpresso and scripting from scratch, along with numerous workflow tips, including advice from seasoned professional.


http://www.url-dead/folder/8526131


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Gain insight in high end workflows and techniques in this fantastic training. The training is project based in depth modeling course of a complete female character from scratch, that is built for rigging and animation purposes. Training can be followed independently of other trainings we offer however Vol.1 should be watched to be able to follow with ease. You can expect high-end modeling techniques including fantastic quad solving, topology guidance, upscaling/downscaling, detailing, referencing, golden ratio structuring and much more.


http://www.url-dead/folder/8526151


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Project 2 – Breath of life

In this truly epic training that deserves even more than it’s Master series status, we will tackle one of the most difficult tasks imaginable – rigging a realistic human from scratch with accessories. We will start by creating joints, then proceed with various setups for automated behavior and natural appearance of the character.

We will create the final result with multitude of tools inside Cinema4D ranging from IK/FK, SplineIK, Constrains, Posemorph, weighting, mirroring, Mograph, deformers and Vertex maps to advanced setups made by Effectors, Tracers, Xpresso and Coffee. In the training we will create custom controllers and interface for our specific needs, and also both cloth and hair for our character and combine that into fully functional rig.
Through this rigging masterpiece, professional workflows and insider secrets are finally available for you to absorb. You can expect sea of information and useful tips and tricks, with fantastic problem solving, and the amount of tools and techniques used is simply overwhelming and cant fit into this brief description.


http://www.url-dead/folder/8526171


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Bonus Classes.


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http://cgpeers.com/torrents.php?id=4505