center
Nitro4D NitroBlast v1.00 R12 + Tutorials

Description : A new fracturing plugin from the creator of Thrausi and Catastrophe. Allowing completely automatic, collision driven fracturing, Nitroblast is written from the ground up to be faster, bigger, more powerful and better from all angles than the previous fracturing plugins.

Even though it?s numerous, powerful features, it was designed with simple, easy to use interface in mind. Features include:

Autobreak: Completely automatic impact based fracturing: You don?t have to do anything, just run a dynamics simulation or even a custom animation with 2 objects colliding, and the auto-break will do the rest. It will break the objects based on their impact point. It supports:

– Multibreak for multiple colliders on an object,

– Deepbreak (as described below)

– Cracks: Generate parametric Cracks for the part of the object that stays behind

Deep Break: Used for incremental breaking of an object. For example you when want to break an object into pieces, and then these pieces to break again themselves when they collide with another object. You can easily set up the breaking levels as well as which objects will initiate them, with Deep Break.

Voronoi break quality: Low, Medium, High and Extreme. Low is for fastest, Extreme is for the highest quality final result, that fully preserves the original shape of the most complex objects.

Vertex map based fracturing: You can use vertex map to control the density of the fractures, as well as intuitively control with a fall-off of which pieces are static and which are dynamic.

Thickness: You can set the fractured object to be hollow inside, with a controlled parameter.

Bake Normals: Bakes the normals for removing any artifacts from the object?s surface, that were visible after the fracturing.

Bake Object : 1-click bake of any object that has a dynamic tag (including Nitroblast objects) into keyframes and export in a format that can transfer your work to other programs .

Transparency: For transparent objects, you can hide the fractured pieces inside before the impact

Style presets: Already including preset settings for stone, artifact free glass and lava, you can also easily create your own presets.

Dust: Automatically generated dust. It is Thinking Particles based, so it can be edited or used in conjunction with other Thinking Particles for further control.

Materials: You can apply inside and outside materials. By using a subpolygon displacement material for the inside surfaces, more realistic cuts can easily be created, that are not flat.

Easily set which pieces are static and which are dynamic.

Special Nitroblast objects are used to provide elaborate and intuitive control over the fractured objects. Furthermore, parametric objects (such as nurbs objects) are preserved, so they can be changed and fractured again.

Additional tools:

Nitroblast Splinebreak: Break and extrude any spline into fully parametrical individual segments. Animatable parameters include: Mode (segment size or count), Offset, Depth, Gap and others.

Nitroblast Bomb: Can be used to automatically fracture, and explode an object on an impact point. Bomb can also be used to effortlessly explode already shattered objects.

Nitroblast Cut: Break an object based on other objects. This way you can define the shape and weighting of the fractures, the fall-off, the limits, or even break the object with pieces that are based on the shape of polygons or splines.
NitroBlast is no commercial grade software. Instead it?s my spare time killer and I develop NitroBlast for the fun of myself and all users that like it. As I cannot base my living on the earnings from this project I have to put the majority of my work power into a regular job.
If NitroBlast was a Shareware you would actually buy something from me, meaning we both would have a contract and would bind us to a license agreement. This would also have implications on what you?d expect from me, based on what you are accustomed with when you buy regular commercial products. So distributing NitroBlast as a Shareware would require me to give you some contractual guarantees, which I can?t. So I am not trying to play the big guy where I am small.

url-dead
http://www.url-dead/file/1458918044/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

wupload.com
http://www.wupload.com/file/59134002/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

uploadstation.com
http://www.uploadstation.com/file/A4hHu9a/_Nitro4DNitr.Blast.v1.00_R12MUS3+Tutor.rar

fileserve.com
http://www.fileserve.com/file/njGb4r6/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

center
Digital-Tutors : Rigging the Human Face in Maya 2011
6 hrs. 45 min. |Released on May 2, 2011 |Project Files Included (135 MB)
Required Software: Maya 2011 and up

In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.

This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.

55 videos in this course

1. Introduction and project overview
2. The expectations of the facial control rig.
3. Setting up a shelf to access our rigging tools
4. Building the primary bones of our head rig
5. Creating the jaw bones
6. Creating the eye bones
7. Group hierarchy for the facial rig
8. Binding the face
9. Blocking in the weights of the lower jaw
10. Blocking in the weights of the head
11. Refine the deformations around the corners of the mouth
12. Correcting the deformations of the neck and head
13. Using curves to control the deformations of the eyebrows
14. Rigging the brow curves with clusters
15. Weighting the clusters of the brow curves
16. Making the brow curves influence objects
17. Fine-tuning the brow deformations
18. Setting up the nose bones
19. Painting weights on the nose
20. Beginning the lip rig
21. Blocking the weights of the lips / connecting the blend shape
22. Correcting the deformations of the lips
23. Finishing the lip deformations
24. Building the eye lid rig
25. Deforming the eye lids
26. Beginning the fleshy eye rig
27. Wrapping up the fleshy eye rig
28. Setting up the cheek deformations
29. Tying the cheek shapes to the blend shape head
30. Completing the cheek rig
31. Extra cheek deformations
32. Setting up the lip rolls
33. Finishing the lip roll functionality
34. Creating animation controls for the head and neck
35. The Jaw controls
36. Setting up a system to glue the lip controls to the face
37. Finishing the lip connection meshes for the sticky controls
38. Gluing the lip controls to the mouth
39. The lip controls
40. Driving the lip clusters with the lip controls
41. Building a control to translate the mouth
42. Custom attributes for the lip rolls and cheek expansion shapes
43. Creating the nose controls
44. Completing the nose rig
45. Rigging the eyes
46. The eye controls
47. Finalizing the eye rig
48. The brow controls
49. Creating tongue bones / binding the tongue mesh
50. Finishing the tongue rig
51. Trouble-shooting the lip controls
52. Cleaning up the control rig
53. Character sets for animation
54. Preset expressions for fast animation
55. Connecting the facial rig to a character control rig

url-dead
http://www.url-dead/file/1470182484/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.url-dead/file/1470187244/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.url-dead/file/1470191014/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.url-dead/file/1470195514/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.url-dead/file/1470210954/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.url-dead/file/1470214764/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.url-dead/file/1470214864/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.url-dead/file/1470229254/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

wupload.com
http://www.wupload.com/file/59872111/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.wupload.com/file/59872354/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.wupload.com/file/59872120/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.wupload.com/file/59872069/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.wupload.com/file/59872065/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.wupload.com/file/59872638/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.wupload.com/file/59872058/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.wupload.com/file/59871900/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

uploadstation.com
http://www.uploadstation.com/file/xkyPEFM/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.uploadstation.com/file/RU5MuYU/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.uploadstation.com/file/Wz4gud3/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.uploadstation.com/file/e3HpPfB/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.uploadstation.com/file/VFeKkJp/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.uploadstation.com/file/gkDZa95/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.uploadstation.com/file/yvcstvc/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.uploadstation.com/file/FvwuD9T/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

fileserve.com
http://www.fileserve.com/file/6UgWQRM/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.fileserve.com/file/zfPHsGc/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.fileserve.com/file/TRwsHUH/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.fileserve.com/file/d5GNCgj/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.fileserve.com/file/fuAD2fW/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.fileserve.com/file/v6MDbJW/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.fileserve.com/file/sUbqFsB/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.fileserve.com/file/T3vbf4X/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

Mari
The Foundry Mari 1.3 v.2 (x64) | 4.46 GB
Mari was developed by a New Zealand company Weta Digital, which used to create films like District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible brush engine, supports animation and the ability to create animated textures.

The content of the assembly
Mari1.3v2-win-x86-release-64.exe ? The installer program
Crack ? Crack the instructions for licensing (taken from version 1.2v1, performance tested)
Training_resources ? Folder with accompanying teaching materials from the office. site, namely:

Product Tours ? video tours of MARI?s features (Video: MPEG4 Video (H264) 768?480, Audio: AAC 44100Hz mono)

Blacksmith Assets:
– BlacksmithObjects.zip ? blacksmith. Obj files
– BlacksmithTextures_1.zip ? blacksmith colour textures
– BlacksmithTextures_2.zip ? blacksmith dirtColor, dirtMask, dispFine, dispMid
– BlacksmithTextures_3.zip ? blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
– EyesTextures.zip ? textures for the blacksmith?s eyes
– AnvilTextures.zip ? the full anvil texture set
– ApronTextures.zip ? the full apron texture set
– GogglesTextures.zip ? the full goggles texture set
– HammerTextures.zip ? the full hammer texture set
– TongsTextures.zip ? the full tongs texture set

Animated Sequences:
– Apron_Sequence.zip
– Blacksmith_Body_Sequence.zip
– Blacksmith_Eyes_Sequence.zip
– Goggles_Sequence.zip
– Hammer_Sequence.zip
– Metal_Planc_Sequence.zip
– Metal_Planc_Textures.zip
– Tongs_Sequence.zip

Download:
The Foundry Mari 1.3v2 (x64) Only
http://www.url-dead/file/1459816861/The-Foundry-Mari-1.3v2-x64_Only.rar
—or—
http://www.url-dead/file/1461179371/Foundry.Mari.1.3v2.part01.rar
http://www.url-dead/file/1461008781/Foundry.Mari.1.3v2.part02.rar
http://www.url-dead/file/1460885481/Foundry.Mari.1.3v2.part03.rar
http://www.url-dead/file/1460799791/Foundry.Mari.1.3v2.part04.rar
http://www.url-dead/file/1460643261/Foundry.Mari.1.3v2.part05.rar
http://www.url-dead/file/1460483871/Foundry.Mari.1.3v2.part06.rar
http://www.url-dead/file/1460332651/Foundry.Mari.1.3v2.part07.rar
http://www.url-dead/file/1460154871/Foundry.Mari.1.3v2.part08.rar
http://www.url-dead/file/1460014631/Foundry.Mari.1.3v2.part09.rar
http://www.url-dead/file/1459905271/Foundry.Mari.1.3v2.part10.rar
http://www.url-dead/file/1459782351/Foundry.Mari.1.3v2.part11.rar

—mirror—

The Foundry Mari 1.3v2 (x64) Only
http://www.wupload.com/file/59208295/The-Foundry-Mari-1.3v2-x64_Only.rar
—or—
http://www.wupload.com/file/59287642/Foundry.Mari.1.3v2.part01.rar
http://www.wupload.com/file/59280667/Foundry.Mari.1.3v2.part02.rar
http://www.wupload.com/file/59274144/Foundry.Mari.1.3v2.part03.rar
http://www.wupload.com/file/59265683/Foundry.Mari.1.3v2.part04.rar
http://www.wupload.com/file/59258168/Foundry.Mari.1.3v2.part05.rar
http://www.wupload.com/file/59251906/Foundry.Mari.1.3v2.part06.rar
http://www.wupload.com/file/59242994/Foundry.Mari.1.3v2.part07.rar
http://www.wupload.com/file/59232489/Foundry.Mari.1.3v2.part08.rar
http://www.wupload.com/file/59225711/Foundry.Mari.1.3v2.part09.rar
http://www.wupload.com/file/59216412/Foundry.Mari.1.3v2.part10.rar
http://www.wupload.com/file/59205843/Foundry.Mari.1.3v2.part11.rar

Indigo
Indigo Render & RT v.3.0.12 | x86/x64 | 129.18 MB / 127.82 MB
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Now with the release of Indigo 3.0, new features such as GPU acceleration and realtime material editing make the creation and rendering of photorealistic images faster and easier than ever.

Realtime scene editing
Indigo 3.0 introduces realtime scene editing – now you can tweak your materials, and the results will be displayed nearly instantly.
You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.

GPU accelerated
Indigo 3.0 is GPU accelerated, resulting in speedups of 2-3x without any loss of the excellent image quality Indigo is famous for.
Both CUDA? and OpenCL? are supported, which means GPU acceleration will work on both AMD and NVidia cards, on OS X and Windows.
—————————–
Glare Technologies is proud to announce the commercial availability of a new physically-based rendering solution which offers unprecedented value in the high end unbiased rendering market: Indigo RT.

The sophisticated technology that lies at the heart of Indigo Renderer is now available to artists who do not require the functionality aimed at specialist applications, but demand the highest rendering quality available on the market.

Download:
Indigo Render v.3.0.12
http://www.url-dead/file/1463238721/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.url-dead/file/1463238541/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.wupload.com/file/59419102/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.wupload.com/file/59419103/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.fileserve.com/file/FwvJgXc/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.fileserve.com/file/pmHQvXF/IndigoRT_3.0.12_x86_x64.rar


Build 2.00.04 official

============== 

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process.
The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.
V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

 


http://www.url-dead/file/1492585014/VR64.rar


http://bitshare.com/files/oo380kn7/VR64.rar.html

http://www.fileserve.com/file/d93p8pz

http://www.uploadstation.com/file/vuBFpKU/VR64.rar



http://www.url-dead/file/1492585024/VR86.rar
http://bitshare.com/files/dc1h2g8j/VR86.rar.html

http://www.fileserve.com/file/ck2F7dg

http://www.uploadstation.com/file/vXnpgyZ/VR86.rar
 

Thanks to:
My dear friend, Sam.
Ir0nboy
Nirrol
luigi – Tester
And of course, Nex

Why only one installer? Well, we decided not only to exceed esanti’s crap release by fixing fur, distributed rendering, etc etc, but we also created an all-in-one installer. Pre cracked! All you need to do is select which version you want and where you wish to install it. That’s it!

We’ve found some funky workings with 2008, please report any bugs with it here. It should still work perfectly fine.

Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)

English | AVC1 1024×768 | MP3 128 Kbps | 3.22 GB

Houdini’s dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD). Houdini?s rigid body dynamics have been used to make characters run through walls (X-Men 3), crumble to pieces (Gatorade commercial), and to make objects on a cruise ship fly around as the ship capsizes (Poseidon). This disc is a comprehensive reference, covering features in great detail through many simplified examples, as well as completed case studies of a bowling ball, dominoes, an exploding building and a crashing train.

Topics Covered

  1. RBD Objects
  2. Explosions and Fractured Objects
  3. Constraints
  4. Solvers
  5. Forces
  6. Tweaking Simulations
  7. Managing Object Relationships
  8. Integrating Simulations with Other Effects

Chapters

  1. Introduction
  2. RBD Object Parameters
  3. Case Study 1 – Dominoes
  4. Collision Geometry and SDFs
  5. Fractured and Glue Objects
  6. Case Study 2 – Bowling
  7. Object Affector Relationships
  8. Animating Simulation Parameters
  9. Constraints
  10. Case Study 3 – Newton’s Cradle
  11. Extracting Simulation Information
  12. DOPs Expressions
  13. Solvers
  14. Case Study 4 – Building Collapse
  15. Forces
  16. Case Study 5 – Crashing Train
  17. Global Simulation Parameters

Homepage:- http://www.thegnomonworkshop.com/store/product/51/

Download:-

http://www.url-dead/file/1441534604/GW_HoudiniRigidBodyDynamics.part01.rar
http://www.url-dead/file/1443155654/GW_HoudiniRigidBodyDynamics.part02.rar
http://www.url-dead/file/1441584654/GW_HoudiniRigidBodyDynamics.part03.rar
http://www.url-dead/file/1441635004/GW_HoudiniRigidBodyDynamics.part04.rar
http://www.url-dead/file/1441727534/GW_HoudiniRigidBodyDynamics.part05.rar
http://www.url-dead/file/1441634994/GW_HoudiniRigidBodyDynamics.part06.rar
http://www.url-dead/file/1443096654/GW_HoudiniRigidBodyDynamics.part07.rar
http://www.url-dead/file/1443096664/GW_HoudiniRigidBodyDynamics.part08.rar
http://www.url-dead/file/1443089034/GW_HoudiniRigidBodyDynamics.part09.rar

http://www.wupload.com/file/56802224/GW_HoudiniRigidBodyDynamics.part01.rar
http://www.wupload.com/file/56802020/GW_HoudiniRigidBodyDynamics.part02.rar
http://www.wupload.com/file/56801711/GW_HoudiniRigidBodyDynamics.part03.rar
http://www.wupload.com/file/56802030/GW_HoudiniRigidBodyDynamics.part04.rar
http://www.wupload.com/file/56802262/GW_HoudiniRigidBodyDynamics.part05.rar
http://www.wupload.com/file/56803208/GW_HoudiniRigidBodyDynamics.part06.rar
http://www.wupload.com/file/56803223/GW_HoudiniRigidBodyDynamics.part07.rar
http://www.wupload.com/file/56802736/GW_HoudiniRigidBodyDynamics.part08.rar
http://www.wupload.com/file/56802270/GW_HoudiniRigidBodyDynamics.part09.rar

center

Lynda.com – Creating Particle and Fire Effects with Maya | 1.15 GB
Duration: 3h 47m | Video: AVC (.mov) 960×540 15fps 300Kbps | Audio: AAC 48KHz 96Kbps 1ch

In Creating Particle and Fire Effects with Maya, author Aaron F. Ross employs Maya particles and fluids to generate stunning special effects simulations, including exploding fireworks, tumbling snowflakes, and burning flames. Following a project-based approach, the course shows how to emit and render particles, write expressions to control and fine-tune effects, and animate and shade dynamic fluids. Tutorials on batch rendering and compositing in After Effects are also included. Exercise files accompany the course.

Topics include:

* Laying out the scene
* Sketching particles on a Live object
* Connecting particles to Fields such as Gravity
* Emitting particles from particles
* Varying particle shader attributes
* Modeling and shading for the Particle Instancer
* Importing and instancing geometry onto particles
* Randomizing particle rotation with Creation and Runtime Expressions
* Adding Turbulence
* Rendering depth of field with mental ray
* Creating 3D Fluid containers
* Emitting dynamic fluid attributes from an object
* Animating a dynamic fluid
* Using a fluid for atmosphere
* Modulating light intensity with a noise expression

fileserve.com
http://www.fileserve.com/file/wchJdpj/_LD_ParticleFireEffectswithMaya.part1.rar
http://www.fileserve.com/file/mhdJWdp/_LD_ParticleFireEffectswithMaya.part2.rar
http://www.fileserve.com/file/KsBZTgd/_LD_ParticleFireEffectswithMaya.part3.rar

uploadstation.com
http://www.uploadstation.com/file/RHBSxJJ/_LD_ParticleFireEffectswithMaya.part1.rar
http://www.uploadstation.com/file/G3qEVMM/_LD_ParticleFireEffectswithMaya.part2.rar
http://www.uploadstation.com/file/zPHgJe5/_LD_ParticleFireEffectswithMaya.part3.rar

wupload.com
http://www.wupload.com/file/56135375/_LD_ParticleFireEffectswithMaya.part3.rar
http://www.wupload.com/file/56084658/_Fxphd_C4D204_MoGraph_More.part1.rar
http://www.wupload.com/file/56084669/_Fxphd_C4D204_MoGraph_More.part2.rar

url-dead
http://www.url-dead/file/1440593144/_LD_ParticleFireEffectswithMaya.part1.rar
http://www.url-dead/file/1440597474/_LD_ParticleFireEffectswithMaya.part2.rar
http://www.url-dead/file/1440597584/_LD_ParticleFireEffectswithMaya.part3.rar

Ashampoo
Ashampoo 3D CAD Architecture 3.0.2 Multilingual | 983.08 MB
Ashampoo 3D CAD Architecture 3 combines easy handling with professional cutting-edge CAD functions. You will quickly create exact models, 3D views, ground-plans and lists for all your construction and furnishing projects.

Plan your renovation, your dream home with garden or even a whole building complex with all necessary 2D and 3D views. Get going immediately with the new start and project wizards. The start wizard offers different possibilities to begin your project. You can watch training videos or edit and extend an already existing sample project. With the project wizard you will quickly and easily create your first ground-plan in a step-by-step process. Moreover you will be able to adjust the basic settings of your project.

Like its predecessors, Ashampoo 3D CAD Architecture 3 provides comfortable handling and even more extensive functions for the whole planning process combined with the new wizards for an easier start.

Ashampoo 3D CAD Architecture 3 contains even more options for 3D construction. For example, you can plan a roof terrace using subtraction solids or design your own 3D flower vase and add it to the object catalogs.

With its numerous CAD functions and editing options Ashampoo 3D CAD Architecture 3 is a real alternative to very expensive CAD software by other manufacturers. This software will also convince you with its easy handling and extensive range of functions.

Software highlight:
– NEW: Start wizard and project wizard
– NEW: Free 3D construction of objects
– NEW: Usage of subtraction solids
– Integrated quantities plug-in
– Surface editor for individually designed surfaces
– Extensive 2D functions
– Construction and input aids
– 2D and 3D views (also parallel)
– Extensive catalogs with objects, materials, textures and symbols
– Adding of own objects to the object catalog
– Export of views, stock lists, objects and buildings
– Creation of ground-plans using an image or a sketch

OS : Win XP/2000/Vista/Win 7
Language : Multilingual

Download:
One file: http://www.url-dead/file/1430012841/Ashampoo3DCAD_Architecture_3_v3.0.2.rar
—or—
http://www.url-dead/file/1430827001/Ashampoo3DCAD_Architecture_3_v3.0.2.part1.rar
http://www.url-dead/file/1430763411/Ashampoo3DCAD_Architecture_3_v3.0.2.part2.rar
http://www.url-dead/file/1430629521/Ashampoo3DCAD_Architecture_3_v3.0.2.part3.rar
http://www.url-dead/file/1430548181/Ashampoo3DCAD_Architecture_3_v3.0.2.part4.rar
—mirror—
http://www.wupload.com/file/54125992/Ashampoo3DCAD_Architecture_3_v3.0.2.part1.rar
http://www.wupload.com/file/54122122/Ashampoo3DCAD_Architecture_3_v3.0.2.part2.rar
http://www.wupload.com/file/54118302/Ashampoo3DCAD_Architecture_3_v3.0.2.part3.rar
http://www.wupload.com/file/54113748/Ashampoo3DCAD_Architecture_3_v3.0.2.part4.rar
—mirror—
http://www.fileserve.com/file/FmwTWyP/Ashampoo3DCAD_Architecture_3_v3.0.2.part1.rar
http://www.fileserve.com/file/W3R3VwW/Ashampoo3DCAD_Architecture_3_v3.0.2.part2.rar
http://www.fileserve.com/file/ySyS4af/Ashampoo3DCAD_Architecture_3_v3.0.2.part3.rar
http://www.fileserve.com/file/hUufXEu/Ashampoo3DCAD_Architecture_3_v3.0.2.part4.rar

Digital Arts
Digital Arts – August 2011 (UK)
English | PDF | 68 pages | 26.03 MB
Digital Arts is the magazine for switched-on creatives, featuring a wealth of tutorials and techniques across illustration, vector art, digital painting, animation, graphic and interactive design. It also brings you detailed insight into the latest trends and hottest projects from the world?s leading artists.

Download:
http://www.url-dead/file/1422183131/Digital_Arts_2011-08.rar
—mirror—
http://www.wupload.com/file/52430916/Digital_Arts_2011-08.rar
—mirror—
http://www.fileserve.com/file/kZhYPkc/Digital_Arts_2011-08.rar