Vue Atmo/Cloud pack


57 Spectral version 2 cloud layers. For all versions of Vue 7 (plus the QS atmos too:D)
All clouds layers are real world scale, as they would appear in the troposphere.
This low altitude collection features clouds from 0 – 2 km altitude, plus bonus clouds appearing at 2 – 6 km.
Includes two file versions of every layer, From Below and From Above, and a matching
set of 400 x 400 pixel images to help you select the clouds needed for your scenes.
In the description of every cloud layer file you will find information about the Altitude, Height, and Density of the layer.
Includes a PDF guide, reference documents, and images.

Content
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Quadspinner The Defender

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QuadSpinner leads the alien revolution with The Defenders, an unrivaled collection of galactic materials that will cause all rebels to surrender. Unlike our other premium materials, these are open. They are not in a MetaNode and can be changed in any way imaginable.

The Defenders are powered by a scaled down version of LightBender. Their multipurpose applications will fortify your command’s strategic position – for weapons, armor, crafts, ships, vehicles, and homeworld fortress. All aspects of these intelligent materials can be animated.

The Iron Brain
A coveted blend of technology and organics, the Iron Brain is the Ruler’s choice for themost powerful battlecruiser in the galaxy. Where these tech and organic circuits merge, there is a spark of reflection. The resulting elements emit superior intelligence and strength. The Iron Brain also performs well on hidden chambers, corridors, and other focal surfaces.

The Cowl of Light
This pristine, metal-plastoid alloy radiates soft energy ripples on the surface. The Cowl of Light is reserved for machines created by an advanced civilization. The utopian ethereal sheen and exquisite coloration are hallmarks of its psionic lineage.

The Barracks
The heavy plated military construction makes this a rugged material. The Barracks is even coated with a layer of dust, accumulated from multiple recon and attack missions to the far reaches of the galaxy. Despite the semi-veiled surface, the details of this nuclear metal’s overlapping tiles and panels are still visible.

The Palace of Un’naar
Inspired by the Science Fiction Museum in Seattle, this shimmery material resembles delicately brushed metal. The endless spiral plates create a star play of reflections. The Palace of Un’naar will create an indomitable non-human stronghold – its massive structuresfeared and revered for their psionic origins.

The Artifact
Tiny virgin blue metallic plates from a mysterious source heighten the stakes in the conquest of The Artifact. Visible currents of energy throughout create a reflection in their wake. And these reflective currents can be animated. LightBender is merged into every seam of this pure material.

The Changeling
The most alien in the collection, The Changeling defies the laws of physics. This liquid alien technology is protected by a dense force field. Its delicate circuit pattern adds further depth to this extraterrestrial material. Imagine the drama animated HyperBlobs would stir up with The Changeling.

DOWNLOAD

http://www.url-dead/file/185393712/QS_Defend.rar
http://bitshare.com/uploaded/8063/77d43u.html
http://www.fileserve.com/file/6HjdBKr

lp

MARTIN KAY’S LES PAUL TUTORIAL!

Martin takes you step by step on a modeling, texturing, lighting, and
rendering extravaganza. He shows, in great detail, how to model every
single piece of his Les Paul guitar. This is one of the most in-depth,
complete lessons that I have ever seen. Martin doesn’t miss a thing!
He goes completely through his texturing process to demonstrate this
“photorealistic” project. This tutorial has it all! Continue Reading

Quadspinner Battlefield

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QuadSpinner sets the stage for the ultimate galactic combat, an all-out war that has been brewing in all corners of the star system. The Battlefield will see fierce fighting in a dramatic show of force by the benevolent empire and the insurgent rebels who believe their time for domination has come.

This outer planetary universe contains the planet, moon, and asteroid field of 4000+ individual asteroids.

Download
http://www.url-dead/file/163785711/The_Battlefield_Vue_112_1.zip
http://bitshare.com/files/mwntplxu/The_Battlefield_Vue_112_1.zip.html
http://www.fileserve.com/file/JYR7ank

Quadspinner Tropical Vale

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QuadSpinner invites you into the depths of the steamy jungle, where life abounds yet few men tread … only the most primitive of tribes. This is the territory of primates, jaguar and other elusive predators, as well as multitudinous species of insects, reptiles, and birds. Their sounds and activities vibrate through the weight of the humidity. A reminder that no trespasser is alone.

This tropical scene features:

– Densely covered walls that plummet from a high ridge into a deep valley
– Distinctive new atmosphere, late morning/mid-day
– Special light fog MetaCloud material.
– An adaptable set to expand on or to use as a backdrop for a more extensive scene.
– Specifically composed to work with both vertical and horizontal frame sizes

DOWNLOAD
http://www.url-dead/file/163748181/Tropical_Vale_Vue_112_1.zip
http://bitshare.com/files/0s4412i5/Tropical_Vale_Vue_112_1.zip.html
http://www.fileserve.com/file/EYtTPre

Quadspinner Sun Beams

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Sunbeams capture the attention of everyone. Whether they appear thru menacing skies over the vast ocean or rolling prairies, or signal the descent of the sun through a dense forest. During those fleeting moments, Godrays often elicit a hush in the onlooker. The name alone speaks of the presence of a higher power.

In 3D, Godrays infuse the same impact into a scene, sometimes foreshadowing the hero’s drama and ultimate victory. However, achieving realistic results digitally can be tricky, as specific conditions are required.

QuadSpinner’s Dax Pandhi has received accolades for his development of dramatic Godrays with physically accurate world-scale. We are eager to share this collection of 4 scenes, each showcasing different moods created by this special atmosphere. We encourage you to treat these scenes as a set – the basic location upon which you, as Director, can build, create, expand.

With this collection, in addition to learning how to create Godrays without needing clouds, you receive:

* Intense yet soft Godrays, with varying coloration and times of day
* Optimal Godray atmospheres that you can take apart and study
* Proven Godray render settings that create smooth, noiseless shafts of light
* Aerial Perspective (AP) for accurate realism: in each scene AP is set to 1.00, using a scale of 1:1 for the atmosphere

http://www.cornucopia3d.com/purchase.php?item_id=9088

DOWNLOAD

http://www.url-dead/file/163295611/QuadSpinner_s_Sunbeams_Vue_112_1.zip

http://bitshare.com/files/3cj7c7gy/QuadSpinner_s_Sunbeams_Vue_112_1.zip.html

http://www.fileserve.com/file/MvxSRnf

Evermotion Archinteriors vol. 16

Evermotion Archinteriors vol. 16
*.max | + V-Ray 1.5 final | Preview: PDF | FileServe , BitShare , HotFile | 3.93 Gb

Evermotion Archinteriors vol. 16

Take a look at those 10 textured and shadered visualization scenes ready to be rendered.
Formats:
Other
*.max-
prepared only for 3ds max 2008 or higher and vray 1.5 SP1 or newest
Recommended system specification-
Intel Core Duo with 4GB of RAM, and 64bit system

FileServe :
http://fileserve.com/list/MczRj7R

BitShare :
http://bitshare.com/?d=aht17n30

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni Continue Reading