the-dll
Publisher: Packt Publishing 2010 | 384 Pages | ISBN: 1849690545 | PDF | 6 MB
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that’s what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you’ve ever wanted to develop games, but have never felt “smart” enough to deal with complex programming, this book is for you. It’s also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

http://hotfile.com/dl/108252227/9375d5a/Unity_3d_Guide.rar.html

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Fxphd MSV201 Massive In Production
.mov | project files | 1,04Gb

Geoff Tobin returns to take this follow up to the introductory MSV101 course. While the 100 level course gave an overview of the Massive software, this course will cover the pipeline and workflow for setting up a typical Massive shot. From planning the mocap sessions and importing and processing the motion through to designing the brains, running the sims and finally rendering with a Renderman compliant renderer. It will also cover advanced features such as dynamics and cloth as well as integration with other software such as Maya.

Fileserve :

http://www.fileserve.com/file/hjsuuWk
http://www.fileserve.com/file/WtQvqTu
http://www.fileserve.com/file/UxYDAz9
http://www.fileserve.com/file/ED3F2VA
http://www.fileserve.com/file/U4u5kAG
http://www.fileserve.com/file/5gUyXrU
http://www.fileserve.com/file/dt62pmj
http://www.fileserve.com/file/PuJyx46

Filesonic :

http://www.url-dead/file/122104731/fxPHD.MSV201-Massive.in.Production.part01.rar
http://www.url-dead/file/122217771/fxPHD.MSV201-Massive.in.Production.part02.rar
http://www.url-dead/file/122220661/fxPHD.MSV201-Massive.in.Production.part04.rar
http://www.url-dead/file/122227231/fxPHD.MSV201-Massive.in.Production.part03.rar
http://www.url-dead/file/122229141/fxPHD.MSV201-Massive.in.Production.part08.rar
http://www.url-dead/file/122230031/fxPHD.MSV201-Massive.in.Production.part05.rar
http://www.url-dead/file/122236531/fxPHD.MSV201-Massive.in.Production.part07.rar
http://www.url-dead/file/122239881/fxPHD.MSV201-Massive.in.Production.part06.rar

HEader

Each texture channel was designed with interchangeability in mind. Even though texture groups are named according to their relation to the original source image, and in some cases this will yield the best result; image maps can easily be mixed and matched to create thousands of material variations.
With the included alpha maps, you can extract the primary features of any image (or use them randomly), to layer the textures on top of each other, allowing endless amounts of variation and control. When using separate image scales with layered materials, you can also reduce the tiling effect associated with image based materials.
This collection contains two types of Bump Maps per texture, allowing you to layer the bump channel and control large and small details independently.
The Terrain and Rock collection, is not an update to the asileFX Seamless Rock collection, released in 2005; but a completely brand new set of textures and image maps, created from the original source photographs used to make Seamless Rock. This collection utilizes newer advancements to 3D applications, and was created using the newest 2D photo editing technology; a huge leap forward from the 2005 Seamless Rock collection.

DOWNLOAD

http://bitshare.com/files/dfvmgvat/asileFX_Textures_TerrainandRock_part02.zip.html
http://bitshare.com/files/c9xzj77l/asileFX_Textures_TerrainandRock_part01.zip.html

http://www.url-dead/file/137565741/asileFX_Textures_TerrainandRock_part01.zip
http://www.url-dead/file/137565751/asileFX_Textures_TerrainandRock_part02.zip

http://www.fileserve.com/file/X7xPmgT/asileFX_Textures_TerrainandRock_part01.zip
http://www.fileserve.com/file/NHyYAHa/asileFX_Textures_TerrainandRock_part02.zip

center

Adobe Photoshop? is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. With the release of CS5, Photoshop now offers a variety of new tools and functionality enhancing any workflow, and in this DVD, you will learn the professional methods for compositing, digital painting, photo retouching, designand more. Almost eight hours of exclusive^content covering industry tips and techniques such as selection, color-correction, HDR and^video are included. Dave begins with in-depth overviews of the most commonly used tools in production, and then applies them to real-world projects. This content is suited to both the novice and expert Photoshop user and will teach^you the necessary skills for today’s “generalist” or 2D/3D production artist. Instructor for this title: Dave Pasciuto

url-dead
http://www.url-dead/file/99842252/Ad_Pho_for Digital Product_UPDATED!.part01.rar
http://www.url-dead/file/99845722/Ad_Pho_for Digital Product_UPDATED!.part02.rar
http://www.url-dead/file/99846162/Ad_Pho_for Digital Product_UPDATED!.part03.rar
http://www.url-dead/file/99842472/Ad_Pho_for Digital Product_UPDATED!.part04.rar
http://www.url-dead/file/99849422/Ad_Pho_for Digital Product_UPDATED!.part05.rar
http://www.url-dead/file/99847622/Ad_Pho_for Digital Product_UPDATED!.part06.rar
http://www.url-dead/file/99846912/Ad_Pho_for Digital Product_UPDATED!.part07.rar
http://www.url-dead/file/99852212/Ad_Pho_for Digital Product_UPDATED!.part08.rar
http://www.url-dead/file/99845912/Ad_Pho_for Digital Product_UPDATED!.part09.rar
http://www.url-dead/file/99841762/Ad_Pho_for Digital Product_UPDATED!.part10.rar
http://www.url-dead/file/99847462/Ad_Pho_for Digital Product_UPDATED!.part11.rar

fileserve.com
http://www.fileserve.com/file/3HvYsPU/Ad_Pho_for Digital Product_UPDATED!.part01.rar
http://www.fileserve.com/file/tXxGeBX/Ad_Pho_for Digital Product_UPDATED!.part02.rar
http://www.fileserve.com/file/hfRmaNw/Ad_Pho_for Digital Product_UPDATED!.part03.rar
http://www.fileserve.com/file/m8RDtVa/Ad_Pho_for Digital Product_UPDATED!.part04.rar
http://www.fileserve.com/file/34r5CKT/Ad_Pho_for Digital Product_UPDATED!.part05.rar
http://www.fileserve.com/file/zpkmd6z/Ad_Pho_for Digital Product_UPDATED!.part06.rar
http://www.fileserve.com/file/RjtZSQt/Ad_Pho_for Digital Product_UPDATED!.part07.rar
http://www.fileserve.com/file/jc8RejW/Ad_Pho_for Digital Product_UPDATED!.part08.rar
http://www.fileserve.com/file/xApSHgu/Ad_Pho_for Digital Product_UPDATED!.part09.rar
http://www.fileserve.com/file/zxrVmV7/Ad_Pho_for Digital Product_UPDATED!.part10.rar
http://www.fileserve.com/file/Wgy5gEr/Ad_Pho_for Digital Product_UPDATED!.part11.rar

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[160MB] [Hotfile + Fileserve]

“At Weta Workshop we are often asked to help create a fantastical and original world that still has the cultural and historical believability of our own. In this workshop I will be sharing how many of the principles and techniques we employ as world designers can be applied to figurative illustration to give greater depth, detail and meaning to your work. This workshop will cover my conceptual and technical process behind an illustration produced for Coilhouse Magazine, Sherlock Holmes vs The White Fox Woman – a brief History of Chinese Pulp (2010).”

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[200MB] [Hotfile + Fileserve]

This course covering the design and construction of digital characters will focus on motion; primarily skeletal animation and surface deformation. Rick Grandy will discuss the biomechanics of real animals, taking the knowledge learned from nature and using it to help create creatures that move in a believable way. He’ll also discuss when to break the rules, and how to improve the performance of your characters.

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