Genemation GenCrowd 3D 2.0 | 61.8 MB | English

GenCrowd 3D from Genemation, the Face Creators, allows you to generate realistic looking 3D models of heads at differing levels of detail, based factors such as age, ethnicity, and gender.
Need to populate your stadium or street scene in Tokyo, London, Los Angeles, or Bombay? How much time and money would you have to spend sourcing imagery of the various ethnic groups (and avoid copyright issues), and then how many artists would you need to laboriously produce the 3D heads and animations? GenCrowd 3D allows any number of 3D unique heads to be generated by the simple press of a single button. Once you have created your desired head or group, you can then save and export the mesh and textures into many of the popular 3D art animation packages. GenCrowd 3D exports in the following formats: Obj, Maya, VRML, Fbx, Xsi.

Continue Reading

logo

KRAKATOA is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Continue Reading

logo

Description:
FurryBall is unique real-time GPU renderer in production quality implement directly to Maya.

Have you ever dreamed of the capacity to light, rotate or change parameters in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions and dynamic hair?

Your dreams have come true ? introducing FurryBall!

Everything you see in Maya window can be rendered out directly in 32bit image depth, multiple render passes and much more…

Continue Reading

Taken from http://forum.cgpersia.com/f13/thefoundry-mari-1-1v1a1-win64-ind-19030/

MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.

Continue Reading

ddd
3ds Max Tutorial – Modeling Car Lights
1024×768 | 55 min | 257 MB | flv
Gender: elearning

Modeling out the tail lights of a Nissan GTR. Getting reference material. Finishing modeling of the lights with Bollean tool. Set rendering to mental ray. Working the the Materials for the car lights.

http://hotfile.com/dl/69455480/8829183/Modeling_Car_Lights.part1.rar.html
http://hotfile.com/dl/69481713/fa0fd46/Modeling_Car_Lights.part2.rar.html
http://hotfile.com/dl/69473180/b710bab/Modeling_Car_Lights.part3.rar.html

Forest Pack pro 3.3

Forest Pack is a plugin for Autodesk 3ds Max?, and Autodesk 3ds Max Design?, designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to combine billboards, high poly meshes and proxies, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons.
# Compatible with 3dsMax 9 to 2011 both 32x & 64x

Continue Reading

Description:
This DVD consists of five stand-alone lessons that cover various techniques using Maya?s fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets. Wayne starts by showing you how to create a believable fire simulation. He demonstrates how to control Maya fluids with a variety of textures and expressions to create a highly detailed and believable flame thrower effect. He then demonstrates how to create various smoke effects, including the desired ?wispy smoke? effect. Wayne also discusses his methods for controlling fluid emission and motion using a variety of emission controls, collisions, and fields, to produce complex smoke, fire and dust simulations.

Continue Reading

cover

Description:
Markus Kuhlo & Enrico Eggert – Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray – the most accurate rendering application for 3ds Max.

Language: English
Format: PDF / RAR
Published: August 3, 2010
Companion CD not included

Topics include:

* AutoCAD to 3ds Max workflow
* Vray light sources and materials
* IES light sources
*Indirect Illumination
*Artificial and natural light sources
*The Vray overhead system
* HDRI lighting
* Studio Setup for Product Visualization
* Creating a loft in daylight
* Interior visualization of a bathroom scene
*The Vray Camera
*Interior and exterior shots

download

Architectural Rendering with 3ds Max & VRay

|

|

|