3DTotal
ZBrush Manimal Creation | *.pdf (70 pages) | project files | 212.56 MB
Manimal is a ZBrush tutorial series divided into six parts, covering nearly 70 pages and addressing the process of transforming a generic base mesh into an original creature design.

The notion behind the series assumes the task of genetically splicing a human being with a different animal class and sculpting the resultant character. Each of the tutorials adopts a different animal class as its theme and walks through the stages of developing a concept, sculpting the overall proportions through to the individual features and particular anatomical mutations. The types of brushes used to form the main muscle groups alongside those used to create the finer details are covered, with each author offering their unique approach to the process. Texturing techniques and material set ups are included in the series with all the associated tips and tricks that help towards producing a final render.

This eBook also contains a base mesh, matcaps and movie files.

Download:
http://www.url-dead/file/1358587481/ZBrushManimalCreationCGP.rar
—mirror—
http://www.wupload.com/file/42011450/ZBrushManimalCreationCGP.rar
—mirror—
http://www.fileserve.com/file/a6cXFYg/ZBrushManimalCreationCGP.rar

Cebas finalFlares v1.5 For 3DsMAX 2012 WIN32/WIN64 – XFORCE

finalFlares 1.5, the successor of RealLensFlare II, is now available as a stand alone option for 3ds Max and 3ds Max Design. Finally, one of the best and most powerful F/X packages for 3ds Max is available to every 3D Artist at an affordable price.

Supported Platforms

3ds Max Design 2010-2012
3ds Max 2010-2012
32 and 64-bit

Studios around the globe are using RealLensFlare and are upgrading to finalFlares 1.5 already! The finalFlares effects engine has been used in many major movie and game titles of today. Movies like Star Trek Nemesis, Lethal Weapon, Lost in Space, Schuh des Manitu or such million seller game titles as Command and Conquer, Star Craft and Diablo have all utilized finalFlares F/X technology for their special effects.

finalFlares 1.5 covers the following optical effects:
Photo real Lensflare Effects Render Effect
Photo real Glow Effects
Ultra Fast Multithreaded Camera Lens Effects
Unique Atmospheric Lensflare Effect
Edges Glow used to enhance object outlines
Full HDRI support for Glows and Highlights
Photo real camera blooming

THANKS TO XFORCE

Download Links:-

http://www.url-dead/file/1386873614/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar

——————–Or———————-

http://www.wupload.com/file/46021341/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar

As everyone knows shooting good ground textures can be a difficult, time consuming task. Well fear not, regular contributor Chandan Kumar has done all the hard work for you! and put together a massive collection of 70 high resolution ground textures! These are available exclusively to our premium subscribers, so log-in and download them now!

 

Download:

http://www.url-dead/file/1383262781/70_Ground_Textures.part1.rar
http://www.url-dead/file/1383262811/70_Ground_Textures.part2.rar

http://bitshare.com/files/nshrwszq/70-Ground-Textures.part1.rar.html
http://bitshare.com/files/kjmge8d6/70-Ground-Textures.part2.rar.html

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Digital-Tutors: Substance Procedural Texturing in Maya 2012

In this series of lessons we will be exploring the Substance procedural texturing system included with Maya.
With Substance, we no longer have to rely on the time-consuming process of acquiring and manipulating photographs to suit our texturing needs. Substance allows us to procedurally generate textures that are highly realistic and highly customizable. This course will cover essential topics such as applying and modifying Substance textures, understanding the limitations and potential complications you may run into when using Substance textures, and how we can work around these.
We will also learn how to create our own custom Substance textures, and how to extend the functionality of Substance through the use of 3rd-party plugins.
10 videos in this course

1. Introduction and project overview
2. Loading the Substance plugin for Maya
3. Creating Substance textures in Maya
4. Connecting and disconnecting Substance nodes
5. Controlling Substance texture resolution
6. Substance texture placement in Maya
7. Baking Substance textures in Maya
8. Using the Bitmap2Material plugin
9. Using the Maya Substance Bonus Tools
10. Rendering Substance textures in mental ray

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url-dead
http://www.url-dead/file/1360083364/DTSubstance2012.zip

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fileserve.com
http://www.fileserve.com/file/BW8Rgq3/DTSubstance2012.zip

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uploadstation.com
http://www.uploadstation.com/file/KwRqZRa/DTSubstance2012.zip

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wupload.com
http://www.wupload.com/file/42132173/DTSubstance2012.zip


This pack contains

emflock 2.00 – Win/linux 32/64

emFluid 4.03 – Win/linux 32/64

emPolygonizer 3.01 – Win/linux 32/64

emRPC 4.00 – Win/linux 32/64

For Softimage 2011 SP1 – 2012

http://www.mootzoid.com/wb/


http://www.url-dead/file/1357774584/Complete_Mootzoid_Plugins_win&linux_MnT.rar


http://www.fileserve.com/file/Zmhb4Zg/Complete_Mootzoid_Plugins_win&linux_MnT.rar


http://www.uploadstation.com/file/mSJMPFA/Complete_Mootzoid_Plugins_win&linux_MnT.rar



Thanks goes to MnT for cracking all these awesome plugins!




Ultimate Learning System Vol 2

Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality. Geometry, lights, deformers, bones and sound setup workflow’s are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.


Primitives and Splines

One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon

NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.

Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.

Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.

Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.

Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.

Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.

Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.


[CODE]http://anonym.to/?http://www.cmivfx.com/tutorials/view/93/Ultimate+Learning+System+Vol+2[/CODE]


http://www.url-dead/file/1350296394/Ultimate Learning System Vol. 2.part1.rar
http://www.url-dead/file/1350292704/Ultimate Learning System Vol. 2.part2.rar
http://www.fileserve.com/file/rrnHPGC/Ultimate Learning System Vol. 2.part1.rar
http://www.fileserve.com/file/pXEWSJK/Ultimate Learning System Vol. 2.part2.rar

http://www.uploadstation.com/file/gegxu4m/Ultimate_Learning_System_Vol._2.part1.rar
http://www.uploadstation.com/file/UeYhrfy/Ultimate_Learning_System_Vol._2.part2.rar


http://cgpeers.com/torrents.php?id=4012&torrentid=4009

This is old but Its the only volume that was never released so here it is just for legacy reasons, some may find it uselful

thanks to the supplier as always