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Unity3d 3.4.0f5 | 426 Mb
Unity – a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and “quite by accident,” contains the most powerful engine this side of a million dollars.

Integrated editor:
All actions are performed through a simple user interface, which is the result of thousands of hours of thought and careful polishing of the product.

Where to stay in one click:
Unity supports a wide range of platforms to run your completed project.

Import resources:
Unity supports all major file formats and virtually all applications for creating graphics.

Graphics power:
In Unity is a highly-optimized graphics Pipeline for DirectX, and for OpenGL.

Shadow & Light:
Soft shadows in real time and baked the irradiance map sdabrennye lights and reflections.

Landscapes:
Huge, dense vegetation filled landscapes that work well on low-end computers.

Shaders:
Shading System Unity combines ease of use, flexibility and performance.

Scripts:
Lightning-fast javascript and C # based on. NET with rich libraries and excellent documentation.

Networking:
Go to single player to multiplayer gaming in a completely real-time.

Physics:
Breathe life into your applications with built-in physics engine Ageia PhysX.

Audio & Video:
Mix of 3D graphics, real-time streaming audio and video.

Documentation:
We provide step by step lessons, documentation and sample project.

Server resources Unity:
Server resources Unity – this add-on that adds version control in Unity.

Release of games for Wii:
Develop for the most popular console in the industry has just become easier naaamnogo.
Release of games for iPhone.
Homepage:http://unity3d.com/
Version: Unity3d 3.4.0f5
Developer: Unity Technologies
Bit depth: 32bit +64 bit
Compatibility with Vista: complete
Compatible with Windows 7: complete
Language: English
Medicine: Present
Size: 426 Mb

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3D MOCKUP IN MAYA
Starting off in Maya we will quickly show a very rough car model that will be the foundation for the design. The car is done with traditional polygon techniques which are not covered in this tutorial. The car was modeled in just a few hours and is very rough, but serves the overall purpose of a sketch model.

THE SKETCH MODEL
By toggling between a standard polygon mesh and a smooth mesh preview you will get an instant preview of the final surfaces. This technique is very useful when making sketch models. Sketch models are important in the process as it allows for easy straight-on modeling and evaluation. Using a polygon modeler like Maya makes the process both faster but also more flexible then it would be with Nurbs.
RENDERING IN HYPER SHOT
Export the entire model to an .OBJ file and then import into Hyper Shot. Learn how to apply materials, change the environment, set up the camera for a successful rendering. Hyper Shot is indeed a great application for fast renderings and this section aims to reveal how it can be used in a slightly more advanced way and efficient way.

EXPERIMENTING
Different camera angles are evaluated and once the camera is locked down. Multiple renderings can be created using the same exact camera. Different materials and environments are tried out and this material will later be composited together in Photoshop.
IMAGE ASSEMBLY
The renderings are now brought into Photoshop for assembly and initial color corrections. Bits and pieces from different renderings are put together using layers and blend modes. Some initial color correction can be made to make sure that the overall palette is consistent and coherent. By using adjustment layers it is possible to work in a non-destructive manner and really tune the levels and colors.

COLOR CORRECTION IN PHOTOSHOP
Learn how to work with the path-tool to create sharp and accurate design element such as cut-lines, vents and body creases. Utilizing a set of brushes in combination with selections created with the path-tool a painted look is achieved. This technique allows for both precision rendering as well as for a more painterly style.

DETAILS
Utilizing the path-tool, details and color trims are created in a fast and creative manner. The front is given some extra attention as well as a number of other key elements. Headlamps and splitters are designed and painted in using different tools.

FINAL TOUCHES
Learn to fine tune the project by continuing the work all over the rendering, adding details and sharpness, paying extra attention to textures. Utilizing a variety of techniques, learn to add sharpness, key lines and highlights to accentuate. The final step before completion is the introduction of overlay textures that really make the project come alive. By using a variety of textures, the original colors are mixed and blended in a very artistic manner. This technique is somewhat of a signature to the artist and really takes the rendering to a whole new level.

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In this Maya 2012 training video, experienced author and 3D modeller Lee Lanier introduces you to the 3D modelling and animation program, Maya. Created by AutoDesk (well known for their CAD software), and used by heavyweights such as Industrial Light and Magic, Electronic Arts and more, Maya is a complete and powerful 3D program. Starting with the basics, Lee takes you through the interface of Maya. As this tutorial on Maya 2012 continues, you will learn how to model using NURBS and Polygons. You will learn about rendering, lighting, and texturing your objects. Lee also shows you how to animate your 3D models. Bump mapping, Raytracing, using Mental Ray, and projecting 2D maps are just a few of the other subjects covered. By the completion of this computer based training course, you will be fully versed in the basic tools and capabilities of Maya, and ready to create, animate and render your own 3D models! Working files are included to allow you to work alongside the author using the very same projects as in the training video.


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