Shade

All posts tagged Shade

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Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders.

These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization.

Built inside 3ds Max, it offers a gradual learning curve.

Download from here.

http://www.lumonix.net/shaderfx.html

ShaderMap 1.1

New Version of ShaderMap (ver. 1.1) has been released. It now supports conversion of height and normal maps to ambient occlusion maps. Other improvements include modification of existing tangent space normal maps, a streamlined user interface, and online documentation. ShaderMap Command Line (CL) is free for non-commercial use. ShaderMap some what similar to CrazyBump, is a tool for generating various texture maps from photographs including spec, normal, DUDV and displacement. Continue Reading

Shade 8.5 from e frontier is a 3D modeling tool that lets you generate photorealistic renderings and 3D animations. This new release supports 64-bit Windows and Intel-based Macs and includes a variety of new features and improvements. Shade 8.5 is touted as running up to twice as fast on Intel-based Macs, and the Windows 64-bit supports more than 2GB of memory rendering.
Shade 8.5 is a 3D modeling tool that now supports 64-bit Windows and Intel-based Macintosh systems. Continue Reading