32bit

All posts tagged 32bit

Unwrella 2 for Maya 2010 , 2009 , 2008 32Bit & 64Bit

Unwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.
Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to undestand workflow to create automatically optimized UV maps, unfolds meshes for texture baking and packs UV parts efficiently.

Unwrella Maya Highlights:

The popular Unwrella plug-in for Autodesk 3ds Max is now also available for Autodesk Maya

Automatically unwraps and packs UV maps for meshes

Optimal quality UV layout that avoids texture deformations

No visible texture seams due to uniform pixel distribution over the mesh surface

Resulting UV maps have optimal quality for texture baking

Supports both user placed texture borders and procedurally generated borders

The Unwrella unwrapping plug-in for Autodesk Maya 8.5, 2008, 2009 ,2010 (each 32bit and 64bit) is now available.

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush or Mudbox.

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If you like this software,Buy it

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Download From RapidShare
http://rapidshare.com/files/356902444/Unwrella_For_Maya.rar

Download From DepositFiles
http://depositfiles.com/files/68oyerkmb

UNWRELLA v2.03
Unwrella ? Optimal Automatic Unwrapping

Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

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FLATIRON 1.12 (3dsmax 9-2010)

What is Flatiron?

Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map. Flatiron is based on the other plugin Unwrella high quality automated unwrapping technology. It is a fast, simple and yet completely configurable automatic unwrapping and baking solution which totally automates and hence greatly speeds up the process of baking complex scenes.

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Joe Alter Shave and a Haircut 5.0 v61
Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing. Continue Reading

Autodesk 3D Studio Max Design 2010 – Full ISO DVD XFORCE

Autodesk 3D Studio Max Design 2010 – Full ISO DVD XFORCE

Explore, validate, and communicate your ideas with Autodesk? 3ds Max? Design 2010 software?a comprehensive 3D modeling, animation, and rendering solution that supports the way architects, designers, engineers, and design visualization specialists approach their projects?from initial concept models to final, cinema-quality presentations. Digital continuity with the AutoCAD?, Revit?, and Autodesk? Inventor? software product families makes 3ds Max Design a key solution for seamless digital visualization workflow.
Hardware Requirements

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Behold the power of the GPU

The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.

Speed. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.

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Free your creativity with Autodesk? SketchBook? Pro painting and drawing software, offering best-in-class sketching tools for professional designers and artists from all industries. Designed specifically for use with digitized pen tablets and tablet PCs, SketchBook Pro equips you with the tools you need to move easily from pen and paper to a digital environment.

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1. NVIDIA PhysX engine support for 3ds Max 2010..
2. New Custom properties rollout.
New Custom properties rollout allows you simultaneously set and change physical and fragmentation properties for objects.
Moreover, properties like Mass, Friction, Elasticity and Material are Interactive. It means that you can change these object’s properties while?simulation is On and get different results. With such ability You can quickly and easily tune up your simulation set up. Continue Reading

dvd2

Autodesk 3ds Max 2010 (32/64 bit) Full DVD 1 -2 (Updated)

Now, Autodesk 3ds Max 2010 builds on this success with powerful new toolsets to help you shape your worlds the way you want, manage complex scenes with ease, and take advantage of unprecedented support for software interoperability and pipeline integration. Continue Reading