Behold the power of the GPU
The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.
Speed. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.
Importing and exporting of scenes and animation make interoperability with 3D Animation pipelines slick and streamlined. For the first time, Fusion compositing artists can really feed the 3D departments easily via the export of scenes and animation. This by-directional workflow makes the CGI production process smoother and more productive.
More 3D finishing tools in Fusion 6 allow compositing artists to control more of the assets to finish a shot, giving great flexibility for control in the highly interactive interface.
Production Quality GPU Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc.
Advanced CG Shader Materials
Fully Controllable 3D Fog
Object ID’s Easily Created From Any Geometry
3D Environment Tools
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.
New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.
New Bump Mapped Materials
Bump mapped from height maps. Bump mapped reflections and refractions.
Set spherical, planar, box, fit, etc, mapping co-ordinates.
Project alpha and re-light the projection.
3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
Performance of FBX loading by caching of FBX model data.
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.
Exports geometry, lights, camera and animation.
Stereoscopic Imaging System
Fusion 6 has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side viewing, and iZ3D and True3Di monitors. The 3D system supports stereo materials, renders left and right eye views, and an Anaglyph tool is included.
Domain Of Definition / Region Of Interest System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.
Red camera support both 32 and 64 bit. Fully integrated into Fusion, including Floating point image generation and real-time proxy loading. All associated Metadata is carried through workflow.
UI Enhancements, Including
Includes image previews and metadata, with gamma control for non-linear images.
Can contain tools, scripts, macros and settings.
New 2D Tools and Updates
Optimization to tools include dramatic speedups to Blur and Glow code.
Many workflow improvements have been made to existing tools such as Loader, Corner and Perspective Positioner, Color tools.
Tracker has XY path and Bspline options.
New tools include
Anaglyph combines two image streams into a stereoscopic image using a variety of anaglyph modes as well as cross-eyed and vertical or horizontal stacking techniques.
Export Bumpmap to convert a 2D image into a bumpmap for use with 3D materials.
Set Bg Color to define a custom color which lies outside the current image or tool’s domain of definition.
Set Domain overrides the current Domain of Definition for the image.
Color Matrix is an advanced color correction tool that uses a 3D matrix to transform the colors in an image.
3D LUTs have a variety of GPU tools that can be chained together to create conversions and apply multiple 1D and 3D luts operations.
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