Digital-Tutors

All posts tagged Digital-Tutors

Duration 1h 12m Level Intermediate Project Files Included 15FPS MP4 476MB

In this series of tutorials, we’ll go over how to create a custom family in Revit 2014.

We’ll begin with a stepping concept for our custom casework design. From there, we’ll open a casework template and begin adjusting and placing some reference planes. Once we have planes in place, we will begin modeling the basic form of our design by working with the extrusion tool. Finally, once our form is in place, we’ll use additional forming tools like void, revolve and swept blend to transform our basic shape to a more realistic looking family.By the end of this course you’ll gain a real appreciation for being able to create customized a parametric family of your own using Revit 2014.

Rapidgator

http://rapidgator.net/file/ed3b0ab2b8a23f290f2aae7007cf6c67/DTCreCusFamRevit.part1.rar.html
http://rapidgator.net/file/e83b73acfb795f17e4f484902bea1b8c/DTCreCusFamRevit.part2.rar.html
http://rapidgator.net/file/7e2d91169c818c4f741b4c213ec98290/DTCreCusFamRevit.part3.rar.html
Uploaded

http://ul.to/cowbmr6s
http://ul.to/npd6yox2
http://ul.to/cxlervpv

Mirrorstack

Mirrorstack

http://mirrorstack.com/44tur33wvnts
http://mirrorstack.com/mqipjjab6ygb
http://mirrorstack.com/964bxf5owndd

Duration 1h 18m Level Intermediate Project Files Included 15FPS MP4 585MB

In this series of Revit tutorials you will learn the basic concepts and tools you can use to create a
wood frame structure in Revit.

We’ll begin by setting work planes and reference planes that will help set the stage for our framing
project. From there, we’ll make and label materials according to our framing system requirements. Once
we’ve created our materials, we’ll begin framing out the small building starting with the exterior
walls. Once our walls are in place, we’ll frame the ceiling as well as door and window openings. And
finally, you’ll learn how easily you can frame a basic roof system using the framing materials we’ve
customized. Once our building is complete, you will be introduce to the lumber extension tool and will
explore how this tool can be a time saver for any wood framing project.

By understanding these framing and modeling concepts, along with how to use the lumber extension tool,
you’ll be able to tackle any framing project thrown your way.

Rapidgator

http://rapidgator.net/file/2835f1ca78d7fbcf05cb751433930842/DTCWFModRevit.part1.rar.html
http://rapidgator.net/file/c348e54ea1dbd4f249791d5e35765628/DTCWFModRevit.part2.rar.html
http://rapidgator.net/file/7546d6a88d1ea8cf9c1bf9881ce9e4a7/DTCWFModRevit.part3.rar.html
Filefactory

http://www.filefactory.com/file/6zqz9lfa14wh/DTCWFModRevit_part1_rar
http://www.filefactory.com/file/4myw2lp7jjgz/DTCWFModRevit_part2_rar
http://www.filefactory.com/file/izhkj2q1yvd/DTCWFModRevit_part3_rar

Uploaded

http://ul.to/or1ifc2r
http://ul.to/3qo119ee
http://ul.to/du3qtz42

Mirrorstack

http://mirrorstack.com/kbjt7xn7c28g
http://mirrorstack.com/e10lawghv5tj
http://mirrorstack.com/kjyphi4khp67

Duration 37m 35s Level Intermediate Prject Files Included 15FPS MP4 381MB

In this series of tutorials, I’ll teach you how to work with HVAC systems in Revit MEP. Our install project will be located on the first and second floor of a single-family home.

We’ll begin our project by establishing zones and spaces in order to determine our heating and cooling load requirements. Once we’ve established what the needs are for each space, we will then begin laying out the equipment for our system. With equipment in place, we’ll then learn a few easy ways to model duct work and even test your system for pressure loss.

Once you become comfortable using the tools in this workflow, you’ll be able to design your next installation with confidence and precision using Revit MEP.

Rapidgator

http://rapidgator.net/file/1ae22fa5c33b9c7cff45689fd3ddbbc4/DTIntroHVACDeRevMEP.part1.rar.html
http://rapidgator.net/file/47097cd11268db554db04020654441b9/DTIntroHVACDeRevMEP.part2.rar.html

Uploaded

http://ul.to/nby3icw4
http://ul.to/umc6vlso

Duration 2h 18m Level Intermediate Project Files Included 15FPS MP4 2.02GB

In this series of lessons, we will learn post-production techniques using V-Ray and Photoshop.

We will learn how to set up V-Ray elements and assign, note and manage material and object IDs. We will then set up the Photoshop file, using V-Ray Elements to enhance the basic rendering. Finally, we will add entourage elements and make them sit within the scene and use blending layers to enhance the final output.

Rapidgator

http://rapidgator.net/file/71c47c19efdeac0629e24026b8327615/DTPPArchVisPSV-Ray.part1.rar.html
http://rapidgator.net/file/b5edf3ad5e163a1f325f0a93cc0d7d94/DTPPArchVisPSV-Ray.part2.rar.html
http://rapidgator.net/file/38fa62fe987aaff537144a325574a1c1/DTPPArchVisPSV-Ray.part3.rar.html
http://rapidgator.net/file/7a38f9ae71e34c522f21ab0bf39b1a25/DTPPArchVisPSV-Ray.part4.rar.html
http://rapidgator.net/file/2dd881f7aef77b243cd3471c6e3781c8/DTPPArchVisPSV-Ray.part5.rar.html
http://rapidgator.net/file/a3449ec6725fc149e2b174f561100f91/DTPPArchVisPSV-Ray.part6.rar.html
http://rapidgator.net/file/921a1ee3ec9f0422c148e00b2fd8dfb1/DTPPArchVisPSV-Ray.part7.rar.html
Uploaded

http://ul.to/dptekime
http://ul.to/06cn4b9t
http://ul.to/mbi32v6y
http://ul.to/q9o4nlad
http://ul.to/twqqknhz
http://ul.to/fervrc5n
http://ul.to/bkn48mvo

Duration ?2h 2m Level Intermediate Project Files Included 15FPS MP4 976MB

In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader
in UDK.

We will start by discussing what a flow map does and how it can give your water shaders an extra boost
in quality. Then we’ll create a level proxy and water plane for the artist who will be creating the
flow map in MARI.

From there, we will take you through the process of creating the flow map in MARI. You will learn how
to set up your MARI project, how to paint and nudge your flow map, how to utilize the Vector Inspection
Grid to assist in painting flow, and how to scale the flow vector to control intensity. You will finish
up with by learning how to export your flow maps to be used in UDK.

Then we’ll wrap up the training by jumping back into UDK and learn how to set up a water shader that
will utilize our MARI created flow map.

Rapidgator

http://rg.to/file/b7bf2aa448fd489ab244b401a6f46f3c/DTImpFloMapFluidPipeMARIUDK.part1.rar.html
http://rg.to/file/ec68c13bef0f5ab78e876f91079eb7eb/DTImpFloMapFluidPipeMARIUDK.part2.rar.html
http://rg.to/file/ba1b841683d75fa252d8a28e5c1b66bc/DTImpFloMapFluidPipeMARIUDK.part3.rar.html
http://rg.to/file/3e6288d018969a97bc8a98049ff469cd/DTImpFloMapFluidPipeMARIUDK.part4.rar.html
Turbobit

http://turbobit.net/0ttgtojbxdit.html
http://turbobit.net/u3l13jkwh6zx.html
http://turbobit.net/tbihprho520b.html
http://turbobit.net/n2y70olz19ao.html

Duration 3h 2m Level Intermediate Project Files Included 15FPS MP4 1.08GB

When designing enemies for a game, often times many of the exact same type of creature is needed but
they each need to look and feel like they are unique.

These minion-style bad guys can be tedious to create and take up a lot of time in the design process
unless you can implement a system that uses some kind of template to assist with the concepts. In this
tutorial we will walk through creating a template for a specific type of zombie for our fictional game.

We will start off by examining the needs of the project and setting some parameters to work within.
From here we will dive in and begin to create a bare bones template for an average build male zombie in
one of the classes specified by our game document. After sketching him out and adding some quick color,
we will quickly dive into how we can create different iterations of the same zombie that each look
totally different.

After going through this training, you will not only have learned how to draw and paint zombies but
also a process that can be adapted for literally any minion style enemy where each requires a level of
uniqueness.

Rapidgator

http://rg.to/file/1eae49962b706320e9e2e9d7c8c25cf0/DTDesZomMinPS.part1.rar.html
http://rg.to/file/6625611137cb4a7f3c5c0a00dbc74d17/DTDesZomMinPS.part2.rar.html
http://rg.to/file/605e901e65b300a1a09994037ad87eac/DTDesZomMinPS.part3.rar.html
http://rg.to/file/e56a6ea381ff8ece53f3988bfd2316ae/DTDesZomMinPS.part4.rar.html
http://rg.to/file/9218a8285ef6e04845b7105e7a73c6fd/DTDesZomMinPS.part5.rar.html

Filefactory

http://www.filefactory.com/file/6evlk1m0fqqt/DTDesZomMinPS.part1.rar
http://www.filefactory.com/file/7dctygo940jj/DTDesZomMinPS.part2.rar
http://www.filefactory.com/file/1ycy12jdf947/DTDesZomMinPS.part3.rar
http://www.filefactory.com/file/5fx8b6aar047/DTDesZomMinPS.part4.rar
http://www.filefactory.com/file/6p1l2xyv35ev/DTDesZomMinPS.part5.rar

?Turbobit

http://turbobit.net/scvzot0n485u.html
http://turbobit.net/yuynu5em4xrl.html
http://turbobit.net/u32u6q0yltu1.html
http://turbobit.net/gmracezp8o87.html
http://turbobit.net/n21iyokaytko.html

Duration 3h 21m Level Advanced Project Files Included 15FPS MP4 1.73GB

In this MODO tutorial we will learn about modeling techniques in MODO 701 and then take our model and make a quality render from it.Throughout the training we will learn different techniques on how to bring a physical object into the 3D application. We will start with some basic techniques, then learn about reference images and how to take them. Then we will proceed to model the vacuum cleaner. Once we have a finished the model we will add shaders in MODO and make a beauty render using the MODO renderer.By the end of this tutorial you should have a decent idea of how to go about modeling a real life hard surface object, and you will have learned some new things about MODO in the process.

Rapidgator

http://rg.to/file/993d2466761d775635cba694cb25a987/DTHSurModTecMODO.part1.rar.html
http://rg.to/file/fcc1a20b1d5c5f9b903c7841bd404b8d/DTHSurModTecMODO.part2.rar.html
http://rg.to/file/f3e65cc792f4b449eca85bca6955ac84/DTHSurModTecMODO.part3.rar.html
http://rg.to/file/1909c56c0d4a99c5f65367a76752e985/DTHSurModTecMODO.part4.rar.html
http://rg.to/file/f54df6c98dd8bcc98baba03a1c9f4a04/DTHSurModTecMODO.part5.rar.html

Filefactory

http://www.filefactory.com/file/o1kdyio9pjj/DTHSurModTecMODO.part1.rar
http://www.filefactory.com/file/538v0j992w3z/DTHSurModTecMODO.part2.rar
http://www.filefactory.com/file/28o5ssaqoxm1/DTHSurModTecMODO.part3.rar
http://www.filefactory.com/file/36lt6yfe223b/DTHSurModTecMODO.part4.rar
http://www.filefactory.com/file/4qo8byegf0a9/DTHSurModTecMODO.part5.rar

?

 

Duration 3h 34m Level Advanced Project Files Included 15FPS MP4 1.5GB

In this Massive Prime tutorial, we will learn the basics for a solid introduction to Massive Prime with
simple and effective details.

This tutorial will enable any user to start learning Massive Prime, the leading crowd simulation
software on the market.

We will start with its most basic functions. We will first learn about the interface then move to
variables, vision, sound and other features this powerful software has to offer. We will also begin to
understand with examples of cloth simulation and rendering in Massive.

By the end of this training you will have a basic understanding of Massive Prime and a solid foundation
to build on.

Rapidgator

http://rapidgator.net/file/0897a5ff6e7f4220e815fe25fcb90cb5/DTGSMassPrime.part1.rar.html
http://rapidgator.net/file/ab1805e9334c239d4e869ca6218fbe8f/DTGSMassPrime.part2.rar.html
http://rapidgator.net/file/e36f676ad8af719c2e43b40d41e5c505/DTGSMassPrime.part3.rar.html
http://rapidgator.net/file/ccf08f644cdcae70cf9a53e2b96eeedd/DTGSMassPrime.part4.rar.html
http://rapidgator.net/file/6e02118dc39b72bfe2b33d038be67488/DTGSMassPrime.part5.rar.html

Filefactory

http://www.filefactory.com/file/24n5y2uioclv/DTGSMassPrime_part1_rar
http://www.filefactory.com/file/2qsx8tg6jw4x/DTGSMassPrime_part2_rar
http://www.filefactory.com/file/4ijpvg3wooff/DTGSMassPrime_part3_rar
http://www.filefactory.com/file/4l1ilu0cyu4b/DTGSMassPrime_part4_rar
http://www.filefactory.com/file/2el2zbcg4ipb/DTGSMassPrime_part5_rar

Uploaded

http://ul.to/k1afyk9p
http://ul.to/nk9z4hso
http://ul.to/8ggwcwxq
http://ul.to/2vgp09g0
http://ul.to/u1kufhs4