Duration ?2h 2m Level Intermediate Project Files Included 15FPS MP4 976MB
In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader
in UDK.
We will start by discussing what a flow map does and how it can give your water shaders an extra boost
in quality. Then we’ll create a level proxy and water plane for the artist who will be creating the
flow map in MARI.
From there, we will take you through the process of creating the flow map in MARI. You will learn how
to set up your MARI project, how to paint and nudge your flow map, how to utilize the Vector Inspection
Grid to assist in painting flow, and how to scale the flow vector to control intensity. You will finish
up with by learning how to export your flow maps to be used in UDK.
Then we’ll wrap up the training by jumping back into UDK and learn how to set up a water shader that
will utilize our MARI created flow map.
Rapidgator
http://rg.to/file/b7bf2aa448fd489ab244b401a6f46f3c/DTImpFloMapFluidPipeMARIUDK.part1.rar.html
http://rg.to/file/ec68c13bef0f5ab78e876f91079eb7eb/DTImpFloMapFluidPipeMARIUDK.part2.rar.html
http://rg.to/file/ba1b841683d75fa252d8a28e5c1b66bc/DTImpFloMapFluidPipeMARIUDK.part3.rar.html
http://rg.to/file/3e6288d018969a97bc8a98049ff469cd/DTImpFloMapFluidPipeMARIUDK.part4.rar.html
Turbobit
http://turbobit.net/0ttgtojbxdit.html
http://turbobit.net/u3l13jkwh6zx.html
http://turbobit.net/tbihprho520b.html
http://turbobit.net/n2y70olz19ao.html