Duration 3h 28m Level Intermediate Project Files Included
In this tutorial we’ll learn how we can take a modeled character and prepare it for animation.
We’ll begin this process by using MODO’s skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we’ll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we’ve constructed our skeleton we’ll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.
Following this we’ll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.
After watching this tutorial you’ll be ready to begin rigging your own characters with more confidence while having a lot of fun.
Rapidgator
http://rg.to/file/386e97063e287a29020c47a82ade97ff/DTRigYFCharMODO.part1.rar.html
http://rg.to/file/4d598e3409080abd641009dbc028b014/DTRigYFCharMODO.part2.rar.html
http://rg.to/file/018832e0c8f5a54bf9c95891a798c06d/DTRigYFCharMODO.part3.rar.html
http://rg.to/file/bcba4471dcb8b57b0e5176c048af0985/DTRigYFCharMODO.part5.rar.html
http://rg.to/file/babd8172c31a1a842ce1e35ee0f2581f/DTRigYFCharMODO.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/9A1D6FA05E902FB
http://www.nitroflare.com/view/81A0B6BCBD9AEEA
http://www.nitroflare.com/view/E30A5A6DF451394
http://www.nitroflare.com/view/CDF63454849CE80
http://www.nitroflare.com/view/CB723BD565CF2B2
wrong file inside, this is ‘Digital Tutors ? Get Started with Modeling in Rhino’
Appreciate the efforts…..but its not the right file.
Rhino indeed :(