eLearning

All posts tagged eLearning

Duration 37m 35s Level Intermediate Prject Files Included 15FPS MP4 381MB

In this series of tutorials, I’ll teach you how to work with HVAC systems in Revit MEP. Our install project will be located on the first and second floor of a single-family home.

We’ll begin our project by establishing zones and spaces in order to determine our heating and cooling load requirements. Once we’ve established what the needs are for each space, we will then begin laying out the equipment for our system. With equipment in place, we’ll then learn a few easy ways to model duct work and even test your system for pressure loss.

Once you become comfortable using the tools in this workflow, you’ll be able to design your next installation with confidence and precision using Revit MEP.

Rapidgator

http://rapidgator.net/file/1ae22fa5c33b9c7cff45689fd3ddbbc4/DTIntroHVACDeRevMEP.part1.rar.html
http://rapidgator.net/file/47097cd11268db554db04020654441b9/DTIntroHVACDeRevMEP.part2.rar.html

Uploaded

http://ul.to/nby3icw4
http://ul.to/umc6vlso

Duration 2h 18m Level Intermediate Project Files Included 15FPS MP4 2.02GB

In this series of lessons, we will learn post-production techniques using V-Ray and Photoshop.

We will learn how to set up V-Ray elements and assign, note and manage material and object IDs. We will then set up the Photoshop file, using V-Ray Elements to enhance the basic rendering. Finally, we will add entourage elements and make them sit within the scene and use blending layers to enhance the final output.

Rapidgator

http://rapidgator.net/file/71c47c19efdeac0629e24026b8327615/DTPPArchVisPSV-Ray.part1.rar.html
http://rapidgator.net/file/b5edf3ad5e163a1f325f0a93cc0d7d94/DTPPArchVisPSV-Ray.part2.rar.html
http://rapidgator.net/file/38fa62fe987aaff537144a325574a1c1/DTPPArchVisPSV-Ray.part3.rar.html
http://rapidgator.net/file/7a38f9ae71e34c522f21ab0bf39b1a25/DTPPArchVisPSV-Ray.part4.rar.html
http://rapidgator.net/file/2dd881f7aef77b243cd3471c6e3781c8/DTPPArchVisPSV-Ray.part5.rar.html
http://rapidgator.net/file/a3449ec6725fc149e2b174f561100f91/DTPPArchVisPSV-Ray.part6.rar.html
http://rapidgator.net/file/921a1ee3ec9f0422c148e00b2fd8dfb1/DTPPArchVisPSV-Ray.part7.rar.html
Uploaded

http://ul.to/dptekime
http://ul.to/06cn4b9t
http://ul.to/mbi32v6y
http://ul.to/q9o4nlad
http://ul.to/twqqknhz
http://ul.to/fervrc5n
http://ul.to/bkn48mvo

Duration ?2h 2m Level Intermediate Project Files Included 15FPS MP4 976MB

In this series of tutorials, we will learn how to create and utilize flow maps to create a water shader
in UDK.

We will start by discussing what a flow map does and how it can give your water shaders an extra boost
in quality. Then we’ll create a level proxy and water plane for the artist who will be creating the
flow map in MARI.

From there, we will take you through the process of creating the flow map in MARI. You will learn how
to set up your MARI project, how to paint and nudge your flow map, how to utilize the Vector Inspection
Grid to assist in painting flow, and how to scale the flow vector to control intensity. You will finish
up with by learning how to export your flow maps to be used in UDK.

Then we’ll wrap up the training by jumping back into UDK and learn how to set up a water shader that
will utilize our MARI created flow map.

Rapidgator

http://rg.to/file/b7bf2aa448fd489ab244b401a6f46f3c/DTImpFloMapFluidPipeMARIUDK.part1.rar.html
http://rg.to/file/ec68c13bef0f5ab78e876f91079eb7eb/DTImpFloMapFluidPipeMARIUDK.part2.rar.html
http://rg.to/file/ba1b841683d75fa252d8a28e5c1b66bc/DTImpFloMapFluidPipeMARIUDK.part3.rar.html
http://rg.to/file/3e6288d018969a97bc8a98049ff469cd/DTImpFloMapFluidPipeMARIUDK.part4.rar.html
Turbobit

http://turbobit.net/0ttgtojbxdit.html
http://turbobit.net/u3l13jkwh6zx.html
http://turbobit.net/tbihprho520b.html
http://turbobit.net/n2y70olz19ao.html

Duration 3h 2m Level Intermediate Project Files Included 15FPS MP4 1.08GB

When designing enemies for a game, often times many of the exact same type of creature is needed but
they each need to look and feel like they are unique.

These minion-style bad guys can be tedious to create and take up a lot of time in the design process
unless you can implement a system that uses some kind of template to assist with the concepts. In this
tutorial we will walk through creating a template for a specific type of zombie for our fictional game.

We will start off by examining the needs of the project and setting some parameters to work within.
From here we will dive in and begin to create a bare bones template for an average build male zombie in
one of the classes specified by our game document. After sketching him out and adding some quick color,
we will quickly dive into how we can create different iterations of the same zombie that each look
totally different.

After going through this training, you will not only have learned how to draw and paint zombies but
also a process that can be adapted for literally any minion style enemy where each requires a level of
uniqueness.

Rapidgator

http://rg.to/file/1eae49962b706320e9e2e9d7c8c25cf0/DTDesZomMinPS.part1.rar.html
http://rg.to/file/6625611137cb4a7f3c5c0a00dbc74d17/DTDesZomMinPS.part2.rar.html
http://rg.to/file/605e901e65b300a1a09994037ad87eac/DTDesZomMinPS.part3.rar.html
http://rg.to/file/e56a6ea381ff8ece53f3988bfd2316ae/DTDesZomMinPS.part4.rar.html
http://rg.to/file/9218a8285ef6e04845b7105e7a73c6fd/DTDesZomMinPS.part5.rar.html

Filefactory

http://www.filefactory.com/file/6evlk1m0fqqt/DTDesZomMinPS.part1.rar
http://www.filefactory.com/file/7dctygo940jj/DTDesZomMinPS.part2.rar
http://www.filefactory.com/file/1ycy12jdf947/DTDesZomMinPS.part3.rar
http://www.filefactory.com/file/5fx8b6aar047/DTDesZomMinPS.part4.rar
http://www.filefactory.com/file/6p1l2xyv35ev/DTDesZomMinPS.part5.rar

?Turbobit

http://turbobit.net/scvzot0n485u.html
http://turbobit.net/yuynu5em4xrl.html
http://turbobit.net/u32u6q0yltu1.html
http://turbobit.net/gmracezp8o87.html
http://turbobit.net/n21iyokaytko.html

Duration 3h 21m Level Advanced Project Files Included 15FPS MP4 1.73GB

In this MODO tutorial we will learn about modeling techniques in MODO 701 and then take our model and make a quality render from it.Throughout the training we will learn different techniques on how to bring a physical object into the 3D application. We will start with some basic techniques, then learn about reference images and how to take them. Then we will proceed to model the vacuum cleaner. Once we have a finished the model we will add shaders in MODO and make a beauty render using the MODO renderer.By the end of this tutorial you should have a decent idea of how to go about modeling a real life hard surface object, and you will have learned some new things about MODO in the process.

Rapidgator

http://rg.to/file/993d2466761d775635cba694cb25a987/DTHSurModTecMODO.part1.rar.html
http://rg.to/file/fcc1a20b1d5c5f9b903c7841bd404b8d/DTHSurModTecMODO.part2.rar.html
http://rg.to/file/f3e65cc792f4b449eca85bca6955ac84/DTHSurModTecMODO.part3.rar.html
http://rg.to/file/1909c56c0d4a99c5f65367a76752e985/DTHSurModTecMODO.part4.rar.html
http://rg.to/file/f54df6c98dd8bcc98baba03a1c9f4a04/DTHSurModTecMODO.part5.rar.html

Filefactory

http://www.filefactory.com/file/o1kdyio9pjj/DTHSurModTecMODO.part1.rar
http://www.filefactory.com/file/538v0j992w3z/DTHSurModTecMODO.part2.rar
http://www.filefactory.com/file/28o5ssaqoxm1/DTHSurModTecMODO.part3.rar
http://www.filefactory.com/file/36lt6yfe223b/DTHSurModTecMODO.part4.rar
http://www.filefactory.com/file/4qo8byegf0a9/DTHSurModTecMODO.part5.rar

?

 

Duration 3h 34m Level Advanced Project Files Included 15FPS MP4 1.5GB

In this Massive Prime tutorial, we will learn the basics for a solid introduction to Massive Prime with
simple and effective details.

This tutorial will enable any user to start learning Massive Prime, the leading crowd simulation
software on the market.

We will start with its most basic functions. We will first learn about the interface then move to
variables, vision, sound and other features this powerful software has to offer. We will also begin to
understand with examples of cloth simulation and rendering in Massive.

By the end of this training you will have a basic understanding of Massive Prime and a solid foundation
to build on.

Rapidgator

http://rapidgator.net/file/0897a5ff6e7f4220e815fe25fcb90cb5/DTGSMassPrime.part1.rar.html
http://rapidgator.net/file/ab1805e9334c239d4e869ca6218fbe8f/DTGSMassPrime.part2.rar.html
http://rapidgator.net/file/e36f676ad8af719c2e43b40d41e5c505/DTGSMassPrime.part3.rar.html
http://rapidgator.net/file/ccf08f644cdcae70cf9a53e2b96eeedd/DTGSMassPrime.part4.rar.html
http://rapidgator.net/file/6e02118dc39b72bfe2b33d038be67488/DTGSMassPrime.part5.rar.html

Filefactory

http://www.filefactory.com/file/24n5y2uioclv/DTGSMassPrime_part1_rar
http://www.filefactory.com/file/2qsx8tg6jw4x/DTGSMassPrime_part2_rar
http://www.filefactory.com/file/4ijpvg3wooff/DTGSMassPrime_part3_rar
http://www.filefactory.com/file/4l1ilu0cyu4b/DTGSMassPrime_part4_rar
http://www.filefactory.com/file/2el2zbcg4ipb/DTGSMassPrime_part5_rar

Uploaded

http://ul.to/k1afyk9p
http://ul.to/nk9z4hso
http://ul.to/8ggwcwxq
http://ul.to/2vgp09g0
http://ul.to/u1kufhs4

Duration 1h 27m Level Intermediate Project Files Included 15FPS MP4 327MB

Throughout this series of tutorials we will learn how to work in AutoCAD.We will use different drawing tools and options in the user interface, such as lines, guides, modifiers and layers, and also explore working in the 2D and the 3D environment.Then, we’ll learn how to use the different features of the software to draw a floor plan, several 3D models and put them all together into one final 3D model where we can explore different options using view styles.

Rapidgator

http://rg.to/file/87ebe133ee1c46e7402d52736803dd9b/DTGetStartAutoCAD.part1.rar.html
http://rg.to/file/0d47285670c4f9913f5a8c9d542c6c0e/DTGetStartAutoCAD.part2.rar.html
http://rg.to/file/20d25e953b3261f9ae9d20850f2f6f93/DTGetStartAutoCAD.part3.rar.html

Filefactory

http://www.filefactory.com/file/3ozzyt9nkgg7/DTGetStartAutoCAD.part1.rar
http://www.filefactory.com/file/4j376nvqy2av/DTGetStartAutoCAD.part2.rar
http://www.filefactory.com/file/yamguopbt4v/DTGetStartAutoCAD.part3.rar

Uploaded

http://ul.to/0iyrssa8
http://ul.to/2zxma1fm
http://ul.to/heer18dw

Duration 45m 24s Level Intermediate Prject Files Included 15FPS MP4 1.25GB

CINEMA 4D is a really nice overall 3D application and the modeling and sculpting functionality has benefited from updates in CINEMA 4D R15.In this tutorial we’ll go over the updated Bevel tool and how we can quickly and interactively get nice results when beveling. We’ll cover enhancements to the Slide tool that will enable you to start adding edges and loops quicker than ever.We’ll also talk about many of the new sculpting features including interactive flood, symmetry options, and projecting sculpted detail into new meshes.

Rapidgator

http://rg.to/file/e60a9f56243260fd9f3d5a5fb37f556b/DTNewModFeaC4DR15.part1.rar.html
http://rg.to/file/b9cc3c3629595adc48cfdfd0d8a071d8/DTNewModFeaC4DR15.part2.rar.html
http://rg.to/file/76ac521502db2c3fdf2e6a16ec63e6da/DTNewModFeaC4DR15.part3.rar.html
http://rg.to/file/ff074c20ed910b9eeb3ff0cd6a7d6f4e/DTNewModFeaC4DR15.part4.rar.html
http://rg.to/file/e3e1bfa92de70918058ca07cf19f1b37/DTNewModFeaC4DR15.part5.rar.html

Filefactory

http://www.filefactory.com/file/2tzpuxymurmh/DTNewModFeaC4DR15.part1.rar
http://www.filefactory.com/file/dwkz48ur4qr/DTNewModFeaC4DR15.part2.rar
http://www.filefactory.com/file/6vjs6fc4ug4p/DTNewModFeaC4DR15.part3.rar
http://www.filefactory.com/file/1cyi87cxb86v/DTNewModFeaC4DR15.part4.rar
http://www.filefactory.com/file/56aaf4unk1hf/DTNewModFeaC4DR15.part5.rar

Uploaded

http://ul.to/k4ys3tub
http://ul.to/k3vjkdna
http://ul.to/aa29mr9j
http://ul.to/unxsr803
http://ul.to/hwdki9ol

Duration 1h 48m Level Beginner Project Files Included 15FPS MP4 812MB

In Volume 3 of Quick Start to Modeling in Maya, we’ll build on the modeling concepts covered in volumes 1 and 2.

We’ll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We’ll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements.We’ll use a variety of polygon and NURBS-based tools and we’ll learn to make sure everything fits together to create a cohesive model. We’ll finish the process by cleaning up our scene and putting our geometry into an appropriate hierarchy.These courses are designed to be taken in sequence so we really encourage you to start with previous volumes before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.

Rapidgator

http://rg.to/file/d812109d701edf2c38757f5b5e0d1b90/DTQuiStaModMayaVol3.part1.rar.html
http://rg.to/file/d2a814c5b117eaae6dbe83b77d59d2fe/DTQuiStaModMayaVol3.part2.rar.html
http://rg.to/file/b3e2dcf5604c5251d5dc5c030128e34d/DTQuiStaModMayaVol3.part3.rar.html
http://rg.to/file/06a023a527309597f63f6a1327bdc905/DTQuiStaModMayaVol3.part4.rar.html

Filefactory

http://www.filefactory.com/file/6mlozfax0u5p/DTQuiStaModMayaVol3.part1.rar
http://www.filefactory.com/file/2pqebvfn7czz/DTQuiStaModMayaVol3.part2.rar
http://www.filefactory.com/file/60r5lsp4yct5/DTQuiStaModMayaVol3.part3.rar
http://www.filefactory.com/file/5o60wuxkxdvj/DTQuiStaModMayaVol3.part4.rar

Uploaded

http://ul.to/bhtl4dqg
http://ul.to/6jazlcqa
http://ul.to/773muupq
http://ul.to/utmbgt5z

 

Duration 48m 56s Level Intermediate Project Files Included 15FPS MP4 ?332MB

Welcome to Volume 5 of the 2D Racing Game Series in Unity In this tutorial, we will be discussing the
final processes before packaging up our game.

We’ll start out by learning how to set up a main menu. Here we’ll learn about how to display an image
for our background and how to create the buttons needed to load our level or quit the game. From there,
we’ll discuss how to reduce memory usage by learning about the information displayed in the Stats
window.

Then we’ll open the profiler and discuss how it can help us see any areas in our game that may be
taking up too much memory. Here we’ll also discuss some possible solutions, like consolidating scripts,
that will reduce our memory usage. After that, we’ll create a material manager script that will help us
reduce the number of materials we have in our project, thus reducing the GPU usage.

Then we’ll wrap us the series by learning how to build our final version of the game. We’ll discuss
what options need to be set up in order to create a stand-alone version of your game that can then be
distributed to your desired platform.

Rapidgator

http://rg.to/file/c9c8bede24b1ae510c9639e42fe6d727/DT2DRacGameSerUnityVol5.part1.rar.html
http://rg.to/file/c8eceedbcc04b2335b552dff1977bf9b/DT2DRacGameSerUnityVol5.part2.rar.html
http://rg.to/file/8103caeb5266e3493863e9e39335496c/DT2DRacGameSerUnityVol5.part3.rar.html

Uploaded

http://ul.to/tv4xstao
http://ul.to/tx0tk7rv
http://ul.to/mzdvooae