Gnomon Workshop – Environment Modeling for Games with Nate Stephens
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Gnomon
All posts tagged Gnomon
Gnomon Workshop – Creating a 3D Figure Study
( A Three-Hour Workflow with Jeremy Engleman )
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 974 MB
Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries.
In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni Continue Reading
Introduction to Maxon BodyPaint 3D
English | AVC 360 kbps | 1024 x 768 15 fps | AAC 64Kbps | 1.06 GB
Advanced Rendering
Archviz Rendering in Mental Ray with Alex Sandri
Maya| single link | 339mb
This DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing. As he draws, he offers his thoughts on work methodology, character creation and the technical issues of pencil rendering, including the various subtleties of line-work and shading, as well as the materials and their inherent properties. This DVD is geared towards novice and seasoned artists alike, presenting an introduction into the worlds of concept art and traditional rendering.
http://www.thegnomonworkshop.com/store/product/754
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In this DVD Josh takes you step-by-step through the sculpting process of carving wax to produce a working master. Wax masters are used in the casting process for sculptures and jewelry making, and in this lecture, Josh carves a low-relief belt buckle that he later has cast in silver. Using a modern version of this traditional medium and utilizing the subtractive techniques of traditional carving can be a powerful tool for maximizing accuracy and efficiency. Using common hand and power tools Josh demonstrates simple relief carving from the rough cut-out to identifying low points, shaping, beveling and adding wax to create new elements to your sculpture. This DVD is a useful fundamental process for sculptors of all levels.
http://www.thegnomonworkshop.com/store/product/893/
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