Gnomon

All posts tagged Gnomon

fant
This DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing. As he draws, he offers his thoughts on work methodology, character creation and the technical issues of pencil rendering, including the various subtleties of line-work and shading, as well as the materials and their inherent properties. This DVD is geared towards novice and seasoned artists alike, presenting an introduction into the worlds of concept art and traditional rendering.

http://www.thegnomonworkshop.com/store/product/754

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wax
In this DVD Josh takes you step-by-step through the sculpting process of carving wax to produce a working master. Wax masters are used in the casting process for sculptures and jewelry making, and in this lecture, Josh carves a low-relief belt buckle that he later has cast in silver. Using a modern version of this traditional medium and utilizing the subtractive techniques of traditional carving can be a powerful tool for maximizing accuracy and efficiency. Using common hand and power tools Josh demonstrates simple relief carving from the rough cut-out to identifying low points, shaping, beveling and adding wax to create new elements to your sculpture. This DVD is a useful fundamental process for sculptors of all levels.

http://www.thegnomonworkshop.com/store/product/893/

Download:
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sculpt
At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox.

http://www.thegnomonworkshop.com/store/product/891/

Download:
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development
In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with 2D orthographic and perspective drawings and walks you through his artistic process, as he develops them into more realized and finished images. Working with traditional medium such as pencil, pen and marker, he shows you how he bring his ideas to life. He covers some shading and perspective concepts, steps which are necessary to make the work appear more realistic. Marc combines his passions for drawing, perspective and industrial design and stresses exploration of shapes and forms to create never before seen walking vehicles of all sorts. The final image is a fully detailed pen drawing of the TribalBot.

http://www.thegnomonworkshop.com/store/product/883
DVD1
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http://www.thegnomonworkshop.com/store/product/885
DVD2
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vol2
In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop?. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.

http://www.thegnomonworkshop.com/store/product/879/

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vol1
In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

http://www.thegnomonworkshop.com/store/product/877/

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comic
In this DVD, Phil Noto shows you his illustration techniques for creating comic book covers and pinups. Using a completely digital workflow, you will see how he goes from a preliminary sketch to finished art. He demonstrates how he uses Adobe Photoshop? for sketching and coloring, and Smith Micro Manga Studio? for inking the art, while discussing the benefits of each program’s toolset. Phil covers topics such as line quality, silhouette, proportions, Photoshop layer and channel management, color palette, brush selection, lighting and texture. Throughout the lecture Phil shows how he balances line, light, color and details to refine his illustration.

http://www.thegnomonworkshop.com/store/product/881/

Download:
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character
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an “ugly” rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
http://www.thegnomonworkshop.com/store/product/875/

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This release contains all the video lessons on a series of After Effects Tutorials that are far from the author Ergin Kuke.Ergin is creative director and co-founder of Angst VFX, an up and coming visual effects company in Los Angeles, CA.Ergin moved to Los Angeles from Albania in 2001 to be part of the Gnomon Certificate program. After finishing studies there, he has been a Lighting TD and Compositor at Sony Imageworks, Rhythm & Hues working on Polar Express, Zathura, Superman, Narnia, Beowulf etc. As a freelance artist in commercial boutiques, Ergin has worked at Digital Kitchen, Stardust, Engine Room, Brand New School, Superfad etc doing lighting and compositing on many commercial and music video projects. He has also developed concert visuals for Korn, Bon Jovi, 50 Cent, Red Hot Chili Peppers, Paul Oakenfold and more.
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