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Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)

English | AVC1 1024×768 | MP3 128 Kbps | 3.22 GB

Houdini’s dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD). Houdini?s rigid body dynamics have been used to make characters run through walls (X-Men 3), crumble to pieces (Gatorade commercial), and to make objects on a cruise ship fly around as the ship capsizes (Poseidon). This disc is a comprehensive reference, covering features in great detail through many simplified examples, as well as completed case studies of a bowling ball, dominoes, an exploding building and a crashing train.

Topics Covered

  1. RBD Objects
  2. Explosions and Fractured Objects
  3. Constraints
  4. Solvers
  5. Forces
  6. Tweaking Simulations
  7. Managing Object Relationships
  8. Integrating Simulations with Other Effects

Chapters

  1. Introduction
  2. RBD Object Parameters
  3. Case Study 1 – Dominoes
  4. Collision Geometry and SDFs
  5. Fractured and Glue Objects
  6. Case Study 2 – Bowling
  7. Object Affector Relationships
  8. Animating Simulation Parameters
  9. Constraints
  10. Case Study 3 – Newton’s Cradle
  11. Extracting Simulation Information
  12. DOPs Expressions
  13. Solvers
  14. Case Study 4 – Building Collapse
  15. Forces
  16. Case Study 5 – Crashing Train
  17. Global Simulation Parameters

Homepage:- http://www.thegnomonworkshop.com/store/product/51/

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In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni Continue Reading

The Gnomon Workshop-Designing and Rendering Fantasy Characters
This DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing. As he draws, he offers his thoughts on work methodology, character creation and the technical issues of pencil rendering, including the various subtleties of line-work and shading, as well as the materials and their inherent properties. This DVD is geared towards novice and seasoned artists alike, presenting an introduction into the worlds of concept art and traditional rendering.

http://www.thegnomonworkshop.com/store/product/754

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