Gnomon

All posts tagged Gnomon

Gnomon Shake tutorial collection

Gnomon Shake 101 :Interface and Workflow

Designed for the compositing artist new to Shake, this lecture covers the essential capabilities and workflow of the program. Martin discusses the UI (user interface) covering all aspects of its functionality. He focuses on his own production workflow, revealing how to effectively create a professional node-based composite. Topics covered include rotoscoping, color correction, premultiplication issues of a digital image, animation and movement. Learn methodologies and shortcuts that will dramatically improve your efficiency and performance

Continue Reading

Gnomon Hard Surface Shading and Texturing

In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop? and 3d Studio Max?, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.

Continue Reading

The Gnomon Workshop: Vue Infinite-Interface and Workflow
The Gnomon Workshop: Vue Infinite: Interface and Workflow by Ethan SUMMERS
Video Training | 1 DVD ISO: ~2.8 GB packed | Running Time: 285 Minutes.
Reup by request.

In this DVD, Ethan Summers shares his techniques for e-on’s Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes as large as 50 billion polygons. Starting at an introductory level, Ethan covers all the main windows and functions within Vue. He then discusses more advanced topics including strategies for creating ecosystems, methods for designing realistic terrains, and ultimately how to employ DEM maps through the function editor and in conjunction with Maya.

Continue Reading

1

Get all texture libraries at once. The bundle consists of Jeremy Engleman’s 3 new titles – many gigabytes of textures as well as training on how to use them. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size.

Every texture has a corresponding bump and specular map. These have been hand manipulated to ensure a proper bump and specular response, and are not simply a grayscale version of the color map. The textures are entirely handled and stored in 24-bit TIFF format to avoid any compression artifacts normally associated with JPEG images. Also supplied are features with alpha masks that add richness and variety to any texture project.

BUNDLE INCLUDES:
Bricks and Blocks – ISO size 11.7 GB | RAR size 4.23 GB
Distressed Metal – ISO size 16.1 GB | RAR size 5.44 GB
Planks and Panels – ISO size 9.31 GB | RAR size 4.08 GB

Continue Reading

n this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

Continue Reading

Gnomon – Harald Belker 2: Digital Automotive Rendering (photoshop)

AVI | 718 MB

There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop
through the use of paths, layering colors, surfacing and highlights. You will see his strategy for layer building, shading the form in color,
rendering wheels, and background design. The end result of this demonstration is a quick but powerful color rendering executed with a digital medium.

Continue Reading

null

Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. Continue Reading

null

In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.

Continue Reading

null

This is Chris’s first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.

Continue Reading