Gnomon

All posts tagged Gnomon

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This is Chris’s second lecture in a series on character animation using Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads you down the twin paths of successful character animation: mechanics and emotion. Conjoining believable motion with believable acting is the holy grail of animation, and this duality is demonstrated by animating the bouncing man. Chris covers appealing poses, believable weight distribution, activation of limbs, use of gesture to demonstrate attitude, the aura of the character and effective utilization of the stage.

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This is Chris’s third lecture in a series on character animation using Maya. In this lecture, Chris delves ever deeper into the world of acting and its most important aspect: the character’s internal thought process.
Chris covers the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection. Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space, Chris shows you the step-by-step process of bringing a scene to the level of full 3D theatrical animation. Continue Reading

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This lecture is an introduction to character animation as it relates to video games and interactive media.
Instructor Robert Coddington takes you step-by-step through the basics of Maya, its animation tools, the graph editor and dynamic character posing. He guides you through the animation of simple, yet expressive game-style assets, demonstrating simple loops and transitions and creating a run cycle. As an added bonus, this DVD also includes a professional quality character rig so you can follow along and get started animating in Maya right away.

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In this DVD Robert Kuczera guides you through his character animation process from beginning to end. He first describes how to prepare the Maya Workspace to improve and optimize your work- flow. Next, he shows how to prepare a scene for animation and animate the character. He discusses the timeline, Graph Editor, Dopesheet, layers, shelves, hot keys and MEL scripts. Robert demonstrates how to use filmed reference material to identify the key poses and place the breakdowns and in- betweens. The lecture is focused on showing you how to animate precisely and quickly through the camera. Robert presents an insider?s view of how professional animators work, showing workflow and techniques with supporting discussions on the principles of animation.

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In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.

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In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, ZBrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.

Download:

http://rapidshare.com/files/125467562/GM_ZBP.part1.rar
http://rapidshare.com/files/125474414/GM_ZBP.part2.rar

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This demonstration is a four hour timelapse of the entire making of the African Woman by Rick Baker. There is no audio. Rick begins with a simple humanoid torso basemesh from which he sculpts the woman. The final result consists of several subtools that originate from mesh extractions.
The demo is made with Zbrush 3.0 beta, therefore the interface looks a little different from the final release.
While there is no audio, this timelapse demonstration represents an amazing opportunity to watch a master sculptor at work. Continue Reading

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The Gnomon Workshop: Introduction to Sculpting Fluid Dynamics with RealFlow

Wayne England presents an introduction to the creation of digital fluid dynamics using Real Flow, that includes a systematic breakdown of methods used to generate photo-realistic fluid dynamic effects. The viewer takes a step-by-step look at the fundamental procedures and parameters within Real Flow that together establish an essential, practical, working knowledge of the program. This includes a thorough overview of features important in establishing a production-ready workflow, such as questions of scale, particle meshing, Real Flow Node control via the command line, the data exchange pipeline to other 3D packages and many other practical and creative methodologies. Within the context of the tutorial projects, digital fluids with highly realistic characteristics are developed. The material covered in this DVD is intended for both students and professionals who wish to strengthen their practical understanding of the huge range of aesthetic possibilities in Real Flow.

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In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

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This tutorial examines using ZBrush?s ZProject Brush to quickly capture our model?s texture from photographic reference. We look at ways to capture texture information from the canvas as well as from SubTool to SubTool. We also look at how to use ZAppLink to mirror a texture.

RAPIDSHARE : (110 MB)

http://rapidshare.com/files/199456726/GnomonologyZBrushZProjectTexture.part1.rar
http://rapidshare.com/files/199456540/GnomonologyZBrushZProjectTexture.part2.rar