
Eat3D – ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya

Eat3D – ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya

Get tried and true techniques for creating styling animating and rendering hair with nHair in Autodesk Maya.
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It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way.
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Yeti is Peregrine Labs product to produce fur, feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesk?s Maya.
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Hair and fur are vital details for realistic 3D models, and their texture can vary wildly?whether soft, prickly, tousled, matted, frizzy, spiky, or straight.
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Redshift is the world?s first fully GPU-accelerated, biased renderer.
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