ArnoldRender is the famous photorealistic rendering system ?Unbiased Monte Carlo Radiosity,? currently used by Sony, Glassworks, Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among others, for advertising, animation series and movies like Monster?s House, Beowulf, Alice in Wonderland, 2012 o Lluvia de alb?ndigas and more.
Maya
All posts tagged Maya
Duartion 3h 14m Level Intermediate Project Files Included 15 FPS MP4
In this tutorial we will learn about creating 3D blood effects using RealFlow 2013 and Maya 2013. Throughout the training we will be identifying the types of blood effects used and setup CG blood squibs, ?including setting up RealFlow blood simulations. We will then look at using Maya fluids to create ?secondary elements to add that little bit of extra to the final render. The goal of this training is to be able to render professional looking blood FX.
Rapidgator
http://rg.to/file/8fe59778371d609b60aa3943fd57ed2f/DTCBFXMayaReal.part1.rar.html
http://rg.to/file/4525b48b6de02d567d4c82453e479b30/DTCBFXMayaReal.part2.rar.html
http://rg.to/file/c30ccaa7355edc5959fbf2e401325e07/DTCBFXMayaReal.part3.rar.html
http://rg.to/file/eb3ce667a99250a22d21167b84143da8/DTCBFXMayaReal.part4.rar.html
Nitroflare
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http://www.nitroflare.com/view/13D29F62DEF66B2
http://www.nitroflare.com/view/0FD9F1AD254A914
Duration 2h 30m ?Level Intermediate ?Project Files Included 15FPS MP4
This set of tutorials will provide you with a solid foundation for working with Maya’s nDynamics framework. We’ll get started by learning about nParticles , and how they can be created in a variety of ways and take on various forms. We’ll then explore the nucleus node, which is the heart of the nDynamics system. Afterwards, we’ll jump into a few project-based lessons and learn how to modify nParticle properties for larger simulations. We’ll learn techniques for simulating fire, smoke, and water.We’ll also learn how to change the physical properties of objects with nCloth, how to set up proxy objects to run simulations faster, how to work with Collision Layers, and how to use nCloth to simulate flesh on characters.By the end of this training, you will have the skills needed to working comfortably with Maya’s nDynamics module.
Rapidgator
http://rg.to/file/fc4d4c1afe2ba5bd32c04c1296a82dc5/DTItnDMaya.part1.rar.html
http://rg.to/file/a75cc796ebe85524b0d8bee0160634ff/DTItnDMaya.part2.rar.html
http://rg.to/file/d18206b12faada966b9c2a3e68302581/DTItnDMaya.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/E195783D35D5071
http://www.nitroflare.com/view/B76E389A70D6465
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Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4
Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.
We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.
Rapidgator
http://rg.to/file/494b8187922d14cca596bb19d219364c/DTCreaStySEfGMaya.part01.rar.html
http://rg.to/file/4b48315e2e34e6bb336d7413ef6b5cb3/DTCreaStySEfGMaya.part02.rar.html
http://rg.to/file/9982981fb6aff698e4d5b774eb4f4111/DTCreaStySEfGMaya.part03.rar.html
http://rg.to/file/c20858c54a516b3733c4f140371e63a5/DTCreaStySEfGMaya.part04.rar.html
http://rg.to/file/a45782b364b6b065f03a9fd35a2ceabf/DTCreaStySEfGMaya.part05.rar.html
http://rg.to/file/3112964b04af6a1900c1e56583bb7582/DTCreaStySEfGMaya.part06.rar.html
http://rg.to/file/b5213cd6da9ce8a7a9d829aee1bbcc67/DTCreaStySEfGMaya.part07.rar.html
http://rg.to/file/33ab90b68e5afa2be519940ddd388505/DTCreaStySEfGMaya.part08.rar.html
Nitroflare
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http://www.nitroflare.com/view/8D6DD4CE67AB033
http://www.nitroflare.com/view/FBD3C04EBE83408
Duration 6h 35m Level Advanced Project Files Included 15FPS MP4?
What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.
Rapidgator
http://rg.to/file/bb34490d3ae84c58948c59f4d60d85dd/DTCrHDRIEn3DLiPSMaya.part1.rar.html
http://rg.to/file/399ba17e506c16a8a366d2eed74a9cb2/DTCrHDRIEn3DLiPSMaya.part2.rar.html
http://rg.to/file/bc2e5e5625a22445d81d43e82c629a76/DTCrHDRIEn3DLiPSMaya.part3.rar.html
http://rg.to/file/5364ef13a1b4bc34c0b1d9b1d8983b93/DTCrHDRIEn3DLiPSMaya.part4.rar.html
http://rg.to/file/ffafe1d0423e74388032d39eae73257b/DTCrHDRIEn3DLiPSMaya.part8.rar.html
http://rg.to/file/545dff6dcdecad124d09d16ba15ca481/DTCrHDRIEn3DLiPSMaya.part5.rar.html
http://rg.to/file/fdf5fac0a459295ad24b75ba1ef0ddbe/DTCrHDRIEn3DLiPSMaya.part6.rar.html
http://rg.to/file/bd3c3a20c905edbc895b1b61b8f3e68f/DTCrHDRIEn3DLiPSMaya.part7.rar.html
Nitroflare
http://www.nitroflare.com/view/E5C1B75D2EC7C52
http://www.nitroflare.com/view/456C89BB828D1D2
http://www.nitroflare.com/view/F88BFC9A307251B
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http://www.nitroflare.com/view/7B71808E37C5EA8
Duration 4h 14m Level Advanced Project Files Included 15 FPS MP4
What you will learn
In this series of tutorials, we will go beyond the usual basics of emitting bursts or trails of particles, and create full blown fireworks. We will start by using the ’emit’ command to give us extra control over how particles are emitted. We will see how it is possible to use both ramps and expressions to achieve certain effects, like sparkling or flashing particles. We will make extensive use of particle expressions, including some basic vector math and the ‘rot(0’ function, to achieve complex behaviours such as ring-shaped emission and tightly spiralling motion. By the end of this course you will have everything you need to create complex and exciting dynamic fireworks.
Rapidgator
http://rg.to/file/60f487e60e2952d6df8c51c6f2ebd9c0/DTUAdvParCreFirMaya.part1.rar.html
http://rg.to/file/8d49384f062b6bdeda23c1a59e5824f2/DTUAdvParCreFirMaya.part5.rar.html
http://rg.to/file/3523547b43a5e3041cb4530b99e3f163/DTUAdvParCreFirMaya.part2.rar.html
http://rg.to/file/63123859e39f0d69c1f952af58939deb/DTUAdvParCreFirMaya.part3.rar.html
http://rg.to/file/b1fac718f4ebb0087cee65499f0bb741/DTUAdvParCreFirMaya.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/2739182F0A6D969
http://www.nitroflare.com/view/2D6934C6E1D1465
http://www.nitroflare.com/view/76B0E7EC0EE613E
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