
This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place.
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This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place.
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Eat3D – ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya

Get tried and true techniques for creating styling animating and rendering hair with nHair in Autodesk Maya.
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It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way.
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Yeti is Peregrine Labs product to produce fur, feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesk?s Maya.
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Hair and fur are vital details for realistic 3D models, and their texture can vary wildly?whether soft, prickly, tousled, matted, frizzy, spiky, or straight.
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