Maya

All posts tagged Maya

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Digital-tutors : Texture Painting with Maya and Photoshop
Video Training | HF-FS-Fs | 1.19Gb

Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training.

Popular highlights include:

Texturing Workflow Overview

Painting Texture Guides in Maya

Creating Seamless Textures

Adjusting Sub-D UVs to Minimize Distortion

Integrating Maya and Photoshop with PSD Networks

UV Snapshots as Texture Guides

Adjusting Pen Sensitivity on Tablet

Photoshop Brushes and Settings

Adjusting Layers with Curves

Adjusting Hue, Saturation, and Value

Blending Detail with Layer Masks

Color Maps for Bump and Specular

Creating Procedural Textures in Maya

Texturing with Photographs

Opening 3d Models in Photoshop

Generating Individual Texture Maps

Dodge and Burn Tools for Details

Smudge Tool to Blend Texture Detail

Eliminating Texture Seams

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FXHair 2011 v4 For Maya 2008 – 2011 64Bit Only

?FXHair? is a FXGear?s proprietary hair simulation software that aims to create realistic digital doubles. The fast and robust collision handling and realistic hair-to-hair interaction are the most salient features of ?FXHair?. Furthermore, it can maintain the original hair styles during simulation and can smoothly deform hairs to animated target shapes through the ?Goal Shape Control? feature without losing inertial movement and naturalness. ?FXHair? has been featured in Korean feature film, ?The Restless? and ?The Sword with No Name? as well as Ji Sung Park?s Nike commercial, ?The Legend of the Phoenix?. Customers of ?FXHair? include DreamWorks, Disney, SEGA, and NCSoft. Please visit our website, www.qualoth.com for further information.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/94516115/8e31efd/FXHair_2011_v4_For_Maya_2008_-_2011_64Bit_Only.rar.html

Enjoy !!!

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RenderHeads UVAutoRatio Pro 2.5 for Maya 09/10/11 x32Bit & x64Bit

To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.

Artists in the game and film industry can spend hours scaling UVs up and down manually trying to get them to the ideal proportion. This isn’t a particularly fun job, in fact it’s not something we should be wasting our time with. Wouldn’t it be great if this tiresome task was automated?

Enter UVAutoRatio Pro: the complete tool for automating all texel ratio tasks.

Features

?Automatically scale UVs based on surface area
?Fast and accurate processing algorithm
?Ability to specify UV-set
?Operates on UV shells
?Automatically moves overlapping UV shells
?Normalise across multiple objects
?UV shell finder tool
?Ratio inspector tool
?Maintains settings between sessions

Other Features:

?Supports all major 32 and 64-bit versions of Maya on Windows, Mac and Linux up to Maya 2011
?Automatic installer and uninstaller for Windows
?Version update notification system
?Comprehensive documentation
?Comprehensive support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96077916/7a63614/UVAutoRatioPro-2.5_For_Maya_09_10__11_x32-64bit.rar.html

Enjoy !!!

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Kickstand Stretchmesh 1.6 For Maya 2011, 2010, 2009 32Bit & 64Bit

StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth, skin-like character deformations can be created quickly and easily, giving excellent results. StretchMesh is implemented as a standard Maya deformer to work seamlessly with existing workflows.

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Features

Skinning Killer
Eliminate hours of painting weights.

Character Contact:
Surfaces can now collide with objects in the world for more realism.

All-in-One Deformation Solution
Bodies and Faces can be set up quickly and easily with natural skin motion such as stretching, sliding, and bending.

Production Ready
Integrates with pipelines of any size.

Feature Quality Results
Achieve feature film quality results quickly.

Versatile
StretchMesh is a modeling tool, a realtime deformer, and/or a render time relaxation operation.

Attractors
Pull points while maintaining stretchy behavior to quickly create shapes or act as animation controls.

Intuitive Deformations
Painting interface allows users to modify attributes such as stiffness and attractor influence.

Multi-threaded Performance
Multi-threading available for Maya 2009+ only.

Fast Primitive Collision Objects
Primitive sphere and primitive curve colliders. Primitive sphere colliders behave like mesh sphere colliders, but with significantly better performance. Primitive curve colliders provide an array of radius values along the length of a curve which define a collision tube or capsule, offering significantly better performance than equivalent mesh colliders.

Curve Attractors
Curve attractors provide the ability to pull vertices toward the closest point on a curve. As an example, this technique is useful in facial rigging, where the vertices of an eyebrow need to be pulled toward a target curve.

Robust Collision Control
The influence of a collision object can now be painted, giving users per-vertex control over collision behavior.

Workflow Improvements
A new ?Scale Safe? mode allows a mesh to be scaled while preserving the initial mesh shape.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96219812/c277f56/Kickstand_Stretchmesh-1.6-For_Maya_2011-2010-2009_x32Bit__x64Bit.rar.html

Enjoy !!!

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RenderHeads VextexChameleon 1.6 for Maya 09/10/11 x32 l x64

Vertex Chameleon is the ultimate vertex colour toolset for Autodesk Maya!

Vertex colours are heavily used in gaming platforms such as Nintendo Wii & DS, Sony PSP & Playstation 2, internet and mobile phone games. Even next-gen platforms such as PC, Xbox360 and PS3 use vertex colours to help improve performance, add extra detail and save vital memory.

Vertex Chameleon gives you complete control, real-time feedback and a wealth of functionality, resulting in increased productivity and better results.

Features

?Designed to give rapid visual feedback
?Photoshop-style layers (in Maya 7.0 and above)
?Photoshop-style blend modes
?Gradient tool
?Colour swatches
?Colour inspector tool
?Integrated ambient occlusion, lighting and texture baking shortcuts
?Filters:
?Adjust Red, Green, Blue, Alpha, Yellow, Cyan, Magenta
?Adjust Hue, Saturation, Value
?Brightness & Contast
?Levels
?Blur / Sharpen
?Erode / Dilate
?Posterize
?Channel inverter
?Channel clamp
?Component randomise
?3D texture sampling
?Normals 2 Colour
?Facetise

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96079482/744c774/VertexChameleon-1.6_For_Maya_09-10-11_x32-64bit.rar.html

Enjoy !!!


Shave & Haircut 5.5 v12 for Maya 09/10/11 x64 with support for Mray/Rm/Vray

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.

Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It’s entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

What?s new in 5.5? (since 5.0)

– Maya 2011 support
– New platform (osx 64)
– Renderman support for Windows64, and OSX 64
– new parameters (“twist”, “offset”, “aspect”) for mult hairs
– new “squirrel” button for doing a sharper root to tip color interpolation
– improved hair display in the viewer (make sure you view it with ‘solid’ shading on)
Vray for Maya support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/95736245/5e805b1/Shave__Haircut_5.5_v12_for_Maya_2009_2010_2011_x64_Only.rar.html

Enjoy !

autvel cam
Autvel is a collection of scripting tools for Maya 2011 and Maxwell 2.0, written to improve the everyday pipeline. I’ve created a complete Maxwell lightlister, a camera manager, a renamer tool, an useful HUD system and a series of other cool things useful for polygon modeling, UV, shading, texturing and layout creation. This tools are in MEL with a very user friendly interface, try them ;)

http://www.autvel.com/maya.html

Download:

Cam 6.2
Light 1.9
Poly 2.8
Uv v0.5
Rend 2.0
Name v1.0
Sese v0.7
HUD v2.5
Clean v1.5
Iso v1.5

Installation:

  1. After the download extract the file (for example: “AV_Cam_v61.me”)
  2. Open the script in the MEL script editor and execute the code
  3. Drag all the code on a shelf and choose “MEL” type