
FXGear FxHair For Maya 2011, 2010, 2009 x64Bit Only

Length: 8 Hours | Author: Jason Edwards | Software Used: Maya 2008 | Format: MPEG-4 (1680×1024) | 1.43GB |10x150mb
The H&K USC Carbine tutorial starts with a look at reference material to get you going before heading into Maya and setting up image planes ready for modelling. The model is primarily blocked out using poly cubes as a guide to the placement of each individual part.
Moving on from the blocking, the rifle is then split into its own separate sections (like the real thing) and modelled accordingly. The entire rifle is made from polys, using the Maya toolbox in a very minimal way, selecting and using mainly the split edge ring tool and the split poly tool.
The latter section of the tutorial covers a brief explanation of the uv mapping tools to guide the modeller in setting up the model for texturing. After a brief overview of this section, the model is then set up for rendering using some built in maya shaders before heading into Mental Ray for final rendering.
http://www.fileserve.com/file/g2Tsq67
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In this series of lessons we will learn how to simulate the light-scattering appearance of a diffraction grating, which can be seen when looking at the surface of a CD or a DVD.
While Maya may not have the capability to simulate a true diffraction grating, we can create a shading network that can very closely mimic the effect. We will learn how to use ramps, layered shaders, anisotropic materials, texture placement nodes, and specular lights to create a realistic rendered CD.
http://www.digitaltutors.com/09/training.php?cid=5&pid=303
Download:
http://netload.in/dateiehkkogB40B/DSRDGM.rar.htm
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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)
If you like this software,Buy it
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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)

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Play DVD BOY’s


AutoDESK MAYA Plug-ins Collections 4 x32bit & x64Bit
This Package contain lots Maya Scripts and Plug-ins. All Maya scripts and Plug-ins works in x32Bit & x64Bit Versions. Please Use ReadME text carefully and after Install each scripts and Plug-ins with your own responsibility.
AutoDESK MAYA Plug-ins Collections 4. x32bit & x64Bit
Pack 4 Plug-ins & Script Details:-
Clear Output Window
Deex Shaders Pack MentalRay shader
Graph Editor Redux
Paintable smooth deformer for Maya
pulldownit free version
skinWeights IO
Zebruv
AdvancedSkeleton
Arc Tracker
as_polyFracture
Camera Shaker Maker
Checker Size Tool
connectWindow 2011
Curve Anim 2011
Character MirrorTable Utility
Detached Poly as instancers
Double Side Texture
Duplicate Animation Array
Dupliverts
GL_ChainsOfAndromeda
Heat Spread
KAF_Uninstancer
maya 2 nuke
NP_uTransform
poseLib
Print Toolbox
Rectangle’sMethod
Rig-o-matic
All rights reserved. All trademarks contained herein are the property of their respective owners.
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AutoDESK MAYA Plug-ins Collections 1, 2, 3, 4. x32bit & x64Bit

AutoDESK MAYA Plug-ins Collections 4 x32bit &x64Bit

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Autodesk 3DsMax Plugins Collections 1 x32bit &x64Bit

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In this collection of lessons we will learn about a wide variety of useful Hypershade rendering nodes.
These lessons include using the Displacement node to create displacement-mapping effects, using the Layered Texture node to create complex multi-layered textures, using the Optical FX node to add realistic lens flares to Maya lights, using the different Switch Utility nodes in order to add realistic variation between many objects using the same shading network, plus several other useful Hypershade nodes.
http://www.digitaltutors.com/09/training.php?cid=5&pid=265
Download:
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This tutorial provides extensive training on e-on Vue 7 xStream and Autodesk Maya 2009 integration. In this tutorial we will:
Create Infinite Terrain and customize its material with the Material Editor.
Setup the lighting and atmosphere using the Atmosphere Editor.
Use Global Radiosity for indirect lighting optimized for animation.
Configure Vue scene for animation inside Maya.
Optimize Maya?s workspace for animation and efficient integration with Vue.
Substitute Vue OpenGL preview with Maya IPR.
Use Maya Dynamics to add particle simulation effects to our animation.
Batch render the scene in separate layers with Maya.
Composite multi layered renders in After Effects.
Add final touch to the renders like color correction, camera shake, motion blur etc.

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In this course, we will guide you through the 12 Principles of Animation in Maya.
Why does my character’s motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character’s movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.
http://www.digitaltutors.com/09/training.php?cid=5&pid=297
Download:
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In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an “ugly” rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
http://www.thegnomonworkshop.com/store/product/875/
Download:
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