Mirrors

All posts tagged Mirrors

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This is Chris’s second lecture in a series on character animation using Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads you down the twin paths of successful character animation: mechanics and emotion. Conjoining believable motion with believable acting is the holy grail of animation, and this duality is demonstrated by animating the bouncing man. Chris covers appealing poses, believable weight distribution, activation of limbs, use of gesture to demonstrate attitude, the aura of the character and effective utilization of the stage.

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Eat.3D.Autodesk.3DS.Max.101.DVD-iNKiSO

Description: In this demonstration the instructor dives into the wonderful world of computer graphics by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with an around the world tour of the 3D Studio Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea.

Once the foundation is in place, the instructor takes the viewer through a wide range of techniques for modeling, texturing, lighting, and animating their creations to complete a city scene. The pros and cons of each method are discussed in detail and the viewer is given the context necessary to take the core techniques and apply them successfully to whatever their end goal or respective industry may be. Continue Reading

zbrush

Digital-Tutors Texturing with Zbrush3

Popular highlights include:


Importing Geometry into ZBrush
Working with Morph Targets
Image-based Texture Painting
Hand-painting Texture Maps
Sculpting on Multiple Subdivision Levels
Controlling Stroke Attributes
Creating Custom Alpha Brushes
Utilizing Layers to Localize Detail
Using Stencils for Sculpting Details

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Vue 7 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and XSI.

Access all the power of the world’s leading 3D scenery program directly from within your favorite application. Create and edit beautifully detailed natural environments using your application’s standard manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or XSI, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.

Vue 7 xStream provides a unique, unmatched solution for creating and integrating high quality natural scenery into any professional production pipeline, from architectural visualization to broadcast and film.

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The award-winning Autodesk? Maya? software is a powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface) or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python?. This level of openness, combined with an industry-leading suite of 3D tools, enables you to realize your creative vision for your film, television, game development, and design projects.

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Welcome to ‘HDR Images in a Production Pipeline

This tutorial focuses on the use of HDR images in a production pipeline, including color theory, bit depths, and file formats. Learn how to create HDR images from real-world photographs and discover the advantages to rendering to HDR formats from within 3D applications such as Autodesk 3ds Max software. The class covers the Material Editor, the mental ray rendering engine, exterior lighting, and the EXR/RPF file formats. Continue Reading

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Resurgere on DeviantArt is a group who release a lot of Awesome Resources packs (Textures/Stocks etc… Mainly for 2d use)
But they divide all into small packs (15mo) so its kinda hard to download it all, also the filesnames and packnames are horrible.
For example their “Nature” releases come into 14 different packs, each in a single zip, with weird filesnames.

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UVLayout, developed by headus, is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all ilks and by students, UVLayout’s unique approach gives texture artists the tools to produce high quality low distortion UVs in significantly less time than they would by traditional methods. Continue Reading