Modeling

All posts tagged Modeling


Digital Tutors – Next-Gen Game Pipeline Bundle(16CD)

Digital Tutors – Next-Gen Game Pipeline Bundle

8 Gb | 16 CD | 29 hrs. 55 min

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:

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Luxology modo Video Training – Cartoon Kid

In this brand new video album from Luxology?s Andy Brown we explore ways of modeling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.

The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo?s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.

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LightWave 3D 9.x Advanced Cartoon Series: Head Modeling

This is the first video in a large series on Advanced Cartoon Character creation. This video series from KURV studios is unlike any training ever done for LightWave 3D. We started with a character from PushPen Studios. An extremely professional character just like one you would be handed at studios like Dreamworks or Pixar Animation Studios.

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* Be introduced to modeling theories
* Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool.
* Learn how to create custom hotkeys and marking menus
* Import image planes and block out a character

* Create an Adobe Photoshop network
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3D Content Creation with Autodesk? 3dsMax?, part of the MOD Your World? training series from Noesis Interactive?, focuses on teaching how to ?Build Your Character?. Learn the fundamentals of the Autodesk? 3dsMax? interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.
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Dover Studios – Maya NURBS Modeling 2nd Edition

If you want to learn how to use Maya’s NURBS modeling tools for animation, visual effects, and games, this DVD is for you!

This edition has been revised and expanded to include: creating boundary surfaces, sculpting with Maya Artisan, understanding UV surface coordinates, and much more!

Visual effects artists, Andrew Hazelden and Russell Hazelden, provide numerous tips for efficient modeling, including: how to keep objects organized using the layer editor, how to create accurate scale models using reference images, and countless time saving keyboard shortcuts.

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