Digital Tutors – Real-Time Shaders with XNA
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA.
Popular highlights include:
* XNA Overview
* Overview of Real-Time Shaders
* Loading FBX Content Pipeline Files
* Using Basic Effects
* Writing Vertex and Pixel Shaders
* Coding Effects and Techniques
* Setting World, View and Projection Matrices
* Altering View Matrix to Create Turntable
* Using Skinned Model Processor
* Constant and Texture Shading
* Lambertian Diffuse Lighting Model
* Blinn-Phong Shading Model
* Faking Reflections with Cubemaps
* Using Normal Maps
* Specularity / Reflections using Normal Maps
* Setting up Multiple Techniques
* Computing Flat Shadows
* Shadow Shaders
* Working with the Stencil Buffer
* Render to Texture
* Drawing with Sprite Batch
* Using Pixel Shaders for Post Effects
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TORRENT PLZ! :)
I need java for games in real time using 3ds max and not this
Thank You Very Much!!!!
it’s doesn’t work well, I downloaded the 13th parts and right click on part01>>extract here.. the files exctracted but video from 3 to 9 and from 21 to 27 are missing…. what is the wrong?
that’s really what I need thank youuuuu very much