Luxology modo Video Training – Cartoon Kid
In this brand new video album from Luxology?s Andy Brown we explore ways of modeling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.
The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo?s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.
Size 724 Mb
Album 01 – Cartoon Kid
(Includes Videos 01-05)
A guided introduction to creating cartoon characters in modo, totaling 3 hours, 20 minutes. This album of five videos illustrates the process of creating a 3D character model from the original artist conceptual sketches using modo?s subdivision surface modelling techniques. Topics covered include: Creating character from scratch using artist concept sketch as guide, using organic subdivision surface techniques suitable for character animation, application of UV coordinates and texture maps and techniques to pose and render character in action.
download link
http://rapidshare.com/files/239869153/ltvcart.kid.part1.rar
http://rapidshare.com/files/239869232/ltvcart.kid.part2.rar
http://rapidshare.com/files/239869013/ltvcart.kid.part3.rar
http://rapidshare.com/files/239869468/ltvcart.kid.part4.rar
http://rapidshare.com/files/239869243/ltvcart.kid.part5.rar
http://rapidshare.com/files/239869354/ltvcart.kid.part6.rar
http://rapidshare.com/files/239869120/ltvcart.kid.part7.rar
http://rapidshare.com/files/239868614/ltvcart.kid.part8.rar
These downloads only represent the first video of the batch, not the other four :(
– 3D modeling of Characters, architecture hi polygonal, low polygonal
technical devices modeling;
– Texturing, mapping, bump, specular;
– Setup, morphing, rigging characters;
– Sketches in details, 2D pictures.
– Animation
– 3D Print