Duration 1h 48m Level Beginner Project Files Included 15 FPS MP4
Modo
All posts tagged Modo
Duration 4h 25m Level Intermediate Project Files Included?
Duration 3h 28m Level Intermediate Project Files Included
The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We’ll start by adding images to use as reference and then begin building up the geometry from scratch. We’ll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We’ll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we’ll spend some time looking at UV layouts and then create some color textures for the character. In addition, we’ll add some bump to the character as well as some ambient occlusion. In the end you’ll have a finished cartoon character ready for rigging and animation as well as the knowledge you need to create models from your own designs.
Rapidgator
http://rg.to/file/2c1eae4ff673e56edd1d3c6d202c4670/DTCreCarCharMODO.part1.rar.html
http://rg.to/file/858549ba5ca42f0bfaa6a3b6eeaafc62/DTCreCarCharMODO.part2.rar.html
http://rg.to/file/d3637a969a4b8690fefa485fe74ffb08/DTCreCarCharMODO.part5.rar.html
http://rg.to/file/425546c40e2f6008b31f576e26fe4a8e/DTCreCarCharMODO.part3.rar.html
http://rg.to/file/7f03dcf88af3f00411ca69a12e5f9f9f/DTCreCarCharMODO.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/AF8C5EA0E095EA8
http://www.nitroflare.com/view/4BA28ADF68A9387
http://www.nitroflare.com/view/6CC41686B6BDC3C
http://www.nitroflare.com/view/A3A71D247E4B78D
http://www.nitroflare.com/view/F7DF108B3228F8D
Duration 3h 2m Level Beginner Project Files Included 15FPS MP4
Taking one step at a time, in this tutorial, we’ll break down the body mechanics of a walk cycle.
We’ll begin this process by learning about the main positions that one goes through in a walk and how we can pose the extremes for our character’s walk cycle. Following this we’ll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. Along the way, we’ll also use MODO’s graph editor to make refinements to our walk cycle by adjusting curves, tangent handles, and
mirroring values.?After watching this course you’ll have the confidence to create walk cycles that have a lot of?personality while having a lot of fun.
Rapidgator
http://rg.to/file/0900c8e39fa43c27b4ca7a57ad911c1f/DTCreWalkCycMODO.part4.rar.html
http://rg.to/file/2a489ccd4abf74c5d2ccefac03e4e1a3/DTCreWalkCycMODO.part1.rar.html
http://rg.to/file/dfa7411c6795ca8da059f8ce6ebd6769/DTCreWalkCycMODO.part2.rar.html
http://rg.to/file/9469ec45eca05d2bd80cc7912a1aa788/DTCreWalkCycMODO.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/1AB72AE5341A77E
http://www.nitroflare.com/view/678730F4070E6DB
http://www.nitroflare.com/view/192AEB62D440E36
http://www.nitroflare.com/view/84EB341A9A86444
7h 49m 6.3GB 15FPS MP4
Duration 3h 28m Level Intermediate Project Files Included
In this tutorial we’ll learn how we can take a modeled character and prepare it for animation.
We’ll begin this process by using MODO’s skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we’ll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we’ve constructed our skeleton we’ll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.
Following this we’ll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.
After watching this tutorial you’ll be ready to begin rigging your own characters with more confidence while having a lot of fun.
Rapidgator
http://rg.to/file/386e97063e287a29020c47a82ade97ff/DTRigYFCharMODO.part1.rar.html
http://rg.to/file/4d598e3409080abd641009dbc028b014/DTRigYFCharMODO.part2.rar.html
http://rg.to/file/018832e0c8f5a54bf9c95891a798c06d/DTRigYFCharMODO.part3.rar.html
http://rg.to/file/bcba4471dcb8b57b0e5176c048af0985/DTRigYFCharMODO.part5.rar.html
http://rg.to/file/babd8172c31a1a842ce1e35ee0f2581f/DTRigYFCharMODO.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/9A1D6FA05E902FB
http://www.nitroflare.com/view/81A0B6BCBD9AEEA
http://www.nitroflare.com/view/E30A5A6DF451394
http://www.nitroflare.com/view/CDF63454849CE80
http://www.nitroflare.com/view/CB723BD565CF2B2
Learn an artist-friendly workflow to character modeling, texturing, and rendering with modo 301.
Continue Reading
Duration 1h 17m Level Beginner Project Files Included 15FPS MP4
We’ll begin with a brief overview of navigation in the animation view port in MODO followed by a discussion about what frames are and playback controls. After this we’ll begin creating some animation by learning what keyframes are and how to set them. Next we’ll dive into the graph editor and the dope sheet to learn some basic ways we can edit our keyframes and modify the interpolation of their values across time. Continuing on, we learn about additional tools to visualize and modify our animation. We’ll finish by learning about some basic camera movements and how to animate them. If you are ready to start exploring how to animate in MODO, watching this course will help you get started with the essential tools that you will need to begin that journey.
Rapidgator
http://rg.to/file/286dbc652b8f9ba378f6ec4e6d4513d3/DTEssTBegAniMODO.part1.rar.html
http://rg.to/file/f6e4c13428c422e6915204a9203e5485/DTEssTBegAniMODO.part2.rar.html
http://rg.to/file/6e6ed20b65efd27e3a3aa3c6801f038b/DTEssTBegAniMODO.part3.rar.html
http://rg.to/file/ee64dfaedb84fe41c2f87b95603e617d/DTEssTBegAniMODO.part4.rar.html
http://rg.to/file/5f8f1e28c5b9eba61dc4542956bc7833/DTEssTBegAniMODO.part6.rar.html
http://rg.to/file/6077a1ce4f3d9c5fecfdbdfec10281ed/DTEssTBegAniMODO.part5.rar.html
Nitroflare
http://www.nitroflare.com/view/8B4EB81B223B13D
http://www.nitroflare.com/view/78900973AA82E27
http://www.nitroflare.com/view/8BAEF7A8E178B7D
http://www.nitroflare.com/view/201C9AF49E82B53
http://www.nitroflare.com/view/2073DBFF12C28D4
http://www.nitroflare.com/view/53ACDE1D807318C
Digital Tutors – Getting Started with Replicators in modo
Duration 3h 34m Project Files Included 15 FPS MP4
In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO. We will start out by talking about using reference images to model from within our MODO viewports. We’ll then begin to block in the different pieces of our example project before refining each one. We’ll explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We’ll talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We’ll learn to move polygons between mesh items for a quicker and more flexible workflow. We’ll also learn to connect multiple pieces of geometry seamlessly to create a molded look. We’ll also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you’ll be able to apply them to your own projects in no time.
Rapidgator
http://rg.to/file/e9928db716b93a599840923e71f37221/DTHSurModTecMODO.part1.rar.html
http://rg.to/file/d3f87fce7c680c41916d51fe06d18f4e/DTHSurModTecMODO.part2.rar.html
http://rg.to/file/6fc816a48114ea34141b6b085e888469/DTHSurModTecMODO.part3.rar.html
http://rg.to/file/3110f8079e396b8a6a6cdc8c16c46f57/DTHSurModTecMODO.part4.rar.html
http://rg.to/file/057576b4258314a62373f90aefbff788/DTHSurModTecMODO.part5.rar.html
Filefactory
http://www.filefactory.com/file/3eea1a1rrilp/DTHSurModTecMODO.part1.rar
http://www.filefactory.com/file/4n9dofomc2zn/DTHSurModTecMODO.part2.rar
http://www.filefactory.com/file/64w29qvq4fct/DTHSurModTecMODO.part3.rar
http://www.filefactory.com/file/5fh1c1sw8oxz/DTHSurModTecMODO.part4.rar
http://www.filefactory.com/file/3d2bsw428we7/DTHSurModTecMODO.part5.rar