Nuke

All posts tagged Nuke

Poster
Gnomon School – Master Classes 2011: Making Archetype: The Short Film with Aaron Sims

Advanced | 3h 37m | 2.50 GB | Required Software: Autodesk Maya, Nuke, Final Cut Pro

In this class Aaron Sims will be discussing the creative process and challenges of creating an effects-heavy short film from ideation, to planning, to creation. The class will discuss the challenges, both creative and technical, involved in producing a film like Archetype. Aaron will demonstrate some of the techniques he used in the various pre-production, production, and post-production phases of the Archetype project.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/cuNvN6YnGSeTMqz/
http://bytesbox.com/!/pvafefFb0SfYrku/
http://bytesbox.com/!/JieSvCG2rOSM8wH/
http://bytesbox.com/!/FIz6yNw5kwGfuW5/
http://bytesbox.com/!/PaRZlIhLKarrHmS/
http://bytesbox.com/!/jVZdBX6323zZNtM/
http://bytesbox.com/!/PvuJQt4RMw4Cimh/
http://bytesbox.com/!/yicygHAt9z7GPfo/
http://bytesbox.com/!/Br6wukDDq8CkiOY/
http://bytesbox.com/!/H9q6z2LRYG9WFh8/
http://bytesbox.com/!/5o6a0GLKevUPo3r/
div
http://ul.to/folder/xx2hzs
div

Poster
Gnomon School – Master Classes 2011: Advanced Visual Effects Techniques for Production with Wayne Hollingsworth

Advanced | 5h 13m | 1.49 GB | Required Software: Autodesk Maya, Nuke

In this class Wayne will be presenting three advanced fluid simulation and dynamic effects production techniques. The first technique will demonstrate how to set up a truly believable explosion. He will then move on to simulating a burning vehicle, introducing props and assets into the simulation. Lastly Wayne will show you how to correctly create composites for your fluid simulation by breaking them down into RGB passes.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/H81IAMCUM2tj1am/
http://bytesbox.com/!/cFRJbhdDUGOZbtp/
http://bytesbox.com/!/EoQhxgzKUggSeyb/
http://bytesbox.com/!/dMBVJS2h5w532aY/
http://bytesbox.com/!/F2xEmSUqf3dWjKA/
http://bytesbox.com/!/1viy5A48Cofg1hV/
http://bytesbox.com/!/IAupEScyD7Riu4X/
div
http://ul.to/folder/mtigsf
div

Poster
Gnomon School – Master Classes 2011: Creating Highly Realistic Composites with Rob Nederhorst

Advanced | 1h 30m | 591 MB | Required Software: NukeX

In this class Rob Nederhorst will take you through the necessary steps to dial in a composite to give it its realism. The focus of the class will be on adding small details to the composite, which most do not notice, but can make all the difference when making the shot “feel” real versus just “looking” real.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/nvTB4O0xkAzGr9O/
http://bytesbox.com/!/Uefi2XKgVAmHNbP/
http://bytesbox.com/!/aCpSWhwwNVxET1r/
http://bytesbox.com/!/pWr6q8NlDSSpZo9/
http://bytesbox.com/!/AEMBpWRPjBozpvZ/
http://bytesbox.com/!/3Pk6PQYyFlVSNcS/
div
http://ul.to/folder/6qngbu
div

Poster
Gnomon School – Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Advanced | 1h 57m | 727 MB | Required Software: NUKE 6.2

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/BOdXmtATvQzW0M9/
http://bytesbox.com/!/Im8D0K3C0ySMeJq/
http://bytesbox.com/!/WrpOTzdSBZlQuzm/
http://bytesbox.com/!/rFBYAhz9kgONaK6/
http://bytesbox.com/!/ITrxW8sEtpWL4NK/
http://bytesbox.com/!/4LaLuNnKqyKkRPa/
http://bytesbox.com/!/bakZfqDUaMqYFmn/
http://bytesbox.com/!/Ht0Feyo0HoAmzop/
div
http://ul.to/folder/69tqta
div

[center]Poster
Digital-Tutors – Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann[/center]
Advanced | 1h 39m | 431 MB | Project Files 13 MB | Required Software: 3ds Max 2012, FumeFX 2.0, Krakatoa 1.6, NUKE

In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We’ll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we’ll see how to increment our particle count using the partitioning, and finally we’ll look how to composite the particles in NUKE. After completing this tutorial, we’ll have a much better understanding of fluids and how to manage and render particles.

Home:
http://www.digitaltutors.com/11/training.php?pid=558

Download:
http://bytesbox.com/!/BPiNTp4qd2Xzcpv/
http://bytesbox.com/!/ujeXlK7GO53yL37/
http://bytesbox.com/!/etJpVMonpd4Zwao/
http://bytesbox.com/!/bvzGcO0g4AMpxOD/
http://bytesbox.com/!/em54e7fUztqQN8u/
div
http://ul.to/folder/nrjnnw
div

Digital-Tutors : 3D Pan and Tile Sky Replacement in NUKE

Digital-Tutors : 3D Pan and Tile Sky Replacement in NUKE
Fileserve ? Filesonic ? Bitshare? ? Uploadstation ? WUpload | 510.64 MB
  • 1 hrs. 31 min.
  • Released on August 1, 2011
  • Project Files Included (12 MB)
  • Required Software: NUKE v6.2

 

In this course we?ll learn how to create a 3d sky using a pan and tile technique in NUKE. By stitching together multiple photographs, we will be able to create a fake sky background for our composite. Continue Reading