Nuke

All posts tagged Nuke

Poster

Intermediate | 1h 56m | 684 MB | Project Files 47 MB | Required Software: NUKE 6.3v6

In this series of tutorials we?ll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we?ll be able to achieve production-quality results much faster than using just hand keying. We?ll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We?ll then dive into our main project where we will use a combination of trackers, roto nodes and animation to create a clean mask for our foreground actor’s face and hand. We?ll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement.

Home:
http://www.digitaltutors.com/11/training.php?pid=687

Download:
http://bytesbox.com/!/zDK5iw9LPelsBu3/
http://bytesbox.com/!/Zciidj8aS7AEba2/
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http://ul.to/nhsq2n5y/DTRTIN_01.rar
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Poster
Gnomon School – Master Classes 2011: Making Archetype: The Short Film with Aaron Sims

Advanced | 3h 37m | 2.50 GB | Required Software: Autodesk Maya, Nuke, Final Cut Pro

In this class Aaron Sims will be discussing the creative process and challenges of creating an effects-heavy short film from ideation, to planning, to creation. The class will discuss the challenges, both creative and technical, involved in producing a film like Archetype. Aaron will demonstrate some of the techniques he used in the various pre-production, production, and post-production phases of the Archetype project.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/cuNvN6YnGSeTMqz/
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Poster
Gnomon School – Master Classes 2011: Advanced Visual Effects Techniques for Production with Wayne Hollingsworth

Advanced | 5h 13m | 1.49 GB | Required Software: Autodesk Maya, Nuke

In this class Wayne will be presenting three advanced fluid simulation and dynamic effects production techniques. The first technique will demonstrate how to set up a truly believable explosion. He will then move on to simulating a burning vehicle, introducing props and assets into the simulation. Lastly Wayne will show you how to correctly create composites for your fluid simulation by breaking them down into RGB passes.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/H81IAMCUM2tj1am/
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Poster
Gnomon School – Master Classes 2011: Creating Highly Realistic Composites with Rob Nederhorst

Advanced | 1h 30m | 591 MB | Required Software: NukeX

In this class Rob Nederhorst will take you through the necessary steps to dial in a composite to give it its realism. The focus of the class will be on adding small details to the composite, which most do not notice, but can make all the difference when making the shot “feel” real versus just “looking” real.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/nvTB4O0xkAzGr9O/
http://bytesbox.com/!/Uefi2XKgVAmHNbP/
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Poster
Gnomon School – Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Advanced | 1h 57m | 727 MB | Required Software: NUKE 6.2

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/BOdXmtATvQzW0M9/
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