Rigging

All posts tagged Rigging

Duration 37m 15s Project Files Included 15FPS MP4 306MB

In this course we will learn about working with the Full Body IK rig that comes built into MotionBuilder. This rig has advanced FK/IK blending, Auxiliary Pivots and effectors, and several other features that make it easier to animate. We’ll begin this project by creating and learning the basics of the FBIK rig. We’ll then move into how we can use the tools built into the rig to animate quicker such as using pinning to lock a hand or foot to a location, using FK/IK blending to create nice arcing motion, using Auxiliary Pivots and effectors to create multiple control points and have the rig affect itself and using the floor contact system to prevent the feet and hands from going through the floor. This series of lessons will illustrate how to use the rig to create appealing animation and some of the time-saving features of the rig. By learning the basics of the rig and how to use these advanced features, we can save time while creating complex character animation.

Rapidshare

http://rapidshare.com/share/0D90DA57C63A58DCE529306C2E7DCA57
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Duration 6h 21m Level Intermediate Project Files Included 15FPS MP4 2.66GB

In this set of tutorials we will learn techniques for rigging quadrupeds in Maya. We’ll start by learning how to enhance the Flexi system, we created in Advanced Character Rigging in Maya, making it more robust for spines, necks, and areas of the like, while making sure to keep this modular component clean and animator- friendly. We’ll then build our creature’s skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time. We’ll also learn how to create a robust pose tracking system for driving corrective targets, as well as how to script a few tools with MEL to work faster. By the end of this course, you will have the skill set needed to rig your own quadrupeds with confidence.

Rapidgator

http://rapidgator.net/file/2d524ed05590e64614c962359399ad31/DTRigQuadMaya.part1.rar.html
http://rapidgator.net/file/3a808b1d83925338c7a45ca4fd454348/DTRigQuadMaya.part2.rar.html
http://rapidgator.net/file/db5fa790143a0e052cdd3c58cadd412b/DTRigQuadMaya.part3.rar.html
http://rapidgator.net/file/14563b7791f6f98d1eb4ba1fed3afe63/DTRigQuadMaya.part4.rar.html
http://rapidgator.net/file/ef26475b322da5440f8203a61e59f071/DTRigQuadMaya.part5.rar.html
http://rapidgator.net/file/bba4ccc81a8394b882c49b699106ae33/DTRigQuadMaya.part6.rar.html
http://rapidgator.net/file/88e34af402aaa9d3c3040d543ca0d890/DTRigQuadMaya.part7.rar.html

 

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Duration 3h 15m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials we will learn how to create a game-ready facial rig in 3ds Max. We’ll start by creating our facial skeleton. We’ll then cover skinning techniques that help to ease the weight painting
process. Once this step is finished we’ll begin finalizing our work by establishing controls. Along the way, we’ll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as
well as how to add levels of controls to plan for automation. By the end of this course, you’ll have the skill-set needed to create your own game-ready facial rigs.

Rapidgator

http://rg.to/file/93cb1b397e3ff75f8a88701407aa16c3/DTFacRigGam3dsMax.part1.rar.html
http://rg.to/file/6dffdd08e5f0464a22b5770c49e1aa9f/DTFacRigGam3dsMax.part2.rar.html
http://rg.to/file/44fe9f60d9e636a34be5bf46f031440c/DTFacRigGam3dsMax.part3.rar.html

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Duration 6h 40m Level Advanced Project Files Included 15 FPS MP43.2GB

In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.

We will begin from the concept of the crane, explaining the different parts and how a crane works. Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane
has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined.

Finally, we will test out our rig with an animation and render it as a preview.

Rapidgator

http://rg.to/file/fcf3d102460d6e1681fe291109358be6/DTModRigHydCr3dsMax.part1.rar.html
http://rg.to/file/dc4ef4a532c59d62c82090a9c393edb2/DTModRigHydCr3dsMax.part2.rar.html
http://rg.to/file/a410c6c5c6f5dc65b32cda7f40b13003/DTModRigHydCr3dsMax.part3.rar.html
http://rg.to/file/16420011063a498060986447bfff9325/DTModRigHydCr3dsMax.part4.rar.html
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Duration 5h ?Difficulty Level Intermediate ?Project Files Included

What you will learn
In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game.

What are the steps that go into creating a control rig and a sequence of animations for a game
boss, and how do we export all of this data our for a game engine like Unity? These are the topics
that we will cover in this course.

We’ll start by creating a skeleton for our boss asset. We’ll then cover time-saving skinning
techniques and learn how to set up control objects. We’ll learn how to keep the entire rig clean
and animator-friendly. We’ll also learn how to set up systems to automate certain movements that
will help to enhance our animations!

To conclude the tutorial, we will learn how to approach animating various sequences of our game
boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have
the skill-set to rig and animate your own game boss.

 

Rapidgator

http://rg.to/file/c9bf66e8be3a38325014160ae86237a4/DTRigAniGameBoss3dsMax.part1.rar.html
http://rg.to/file/0a6c2f8e66059a68e3f9ba9055925e77/DTRigAniGameBoss3dsMax.part2.rar.html
http://rg.to/file/129c4fb5271e28203575918837fec514/DTRigAniGameBoss3dsMax.part3.rar.html
http://rg.to/file/165222e0830c2bf8e99dde46cc13db0c/DTRigAniGameBoss3dsMax.part4.rar.html
http://rg.to/file/d114a8ffada0b4462f9db79d9a8ba45f/DTRigAniGameBoss3dsMax.part5.rar.html

 

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