Duration 3h 30m Level Beginner Project Files Included MP4
Rigging
All posts tagged Rigging
Intermediate | 1h 11m | 363 MB | Project Files 30 MB | Software used: After Effects, CINEMA 4D
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Duration 1h 39m Level Beginner Project Files Included
Throughout this course we will explore basic character rigging and set-up in After Effects. Using parenting techniques and various expressions, we’ll create a simple character that is easy to animate. We’ll then learn how to use the most of the rig to achieve a great looking animation that follows basic animation principles.
Rapidgator
http://rg.to/file/57fc333b36d666603a008e89ea6502b8/DTRigAniSimCharAE.part4.rar.html
http://rg.to/file/4f7f6ffd5bb0f4f13e8b02c7ebcac6a4/DTRigAniSimCharAE.part1.rar.html
http://rg.to/file/6ba75bf361bc5af8780b2d89989e5e8e/DTRigAniSimCharAE.part2.rar.html
http://rg.to/file/5e9bdc3589e1e325014b773b2d1d15af/DTRigAniSimCharAE.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/4E0C91644911B6E
http://www.nitroflare.com/view/1FFB1E39EE56BDF
http://www.nitroflare.com/view/90062F6273A3157
http://www.nitroflare.com/view/D543A9F1BBD852F
Duration 4h 55m Level Beginner Project Files Included
This set of tutorials will provide you with a firm understanding of Maya’s rigging tools. We’ll start by learning the basics, like how to establish solid naming conventions, how to create joint chains, and how to work with Maya’s Inverse Kinematics system. We’ll then get into more challenging topics like how to set up a Spline IK system with advanced twist control, how to enhance your controls with the help of Driven Keys and the Node Editor, as well as how to utilize a few deformers that are very important rigging tools. We’ll learn how create our own jiggle tool, for fast follow-through and overlapping effects, by using standard tools inside of Maya. We’ll even learn how to create custom commands that can be run from Maya’s Command Line and Script Editor. By the end of this course, you will have the knowledge you need to start rigging your own assets in Maya.
Rapidgator
http://rg.to/file/f479c7adbcfe920eb0248b0135121b91/DTIntrRigMaya.part1.rar.html
http://rg.to/file/947b9e795d535a47108fb646e5337ff6/DTIntrRigMaya.part2.rar.html
http://rg.to/file/157bdf382d4cd54a4b9e149a8f081af0/DTIntrRigMaya.part5.rar.html
http://rg.to/file/d4e80f48459acabda750a1507bd20b79/DTIntrRigMaya.part3.rar.html
http://rg.to/file/828845113025e0ff783d80d1bb6100bd/DTIntrRigMaya.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/C252803812371A3
http://www.nitroflare.com/view/7DB12382EC832B3
http://www.nitroflare.com/view/CD333D678509FAE
http://www.nitroflare.com/view/2C7A50EBF4D0E00
http://www.nitroflare.com/view/F8741740CDFD8AB
Duration 3h 28m Level Intermediate Project Files Included
In this tutorial we’ll learn how we can take a modeled character and prepare it for animation.
We’ll begin this process by using MODO’s skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we’ll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we’ve constructed our skeleton we’ll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.
Following this we’ll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.
After watching this tutorial you’ll be ready to begin rigging your own characters with more confidence while having a lot of fun.
Rapidgator
http://rg.to/file/386e97063e287a29020c47a82ade97ff/DTRigYFCharMODO.part1.rar.html
http://rg.to/file/4d598e3409080abd641009dbc028b014/DTRigYFCharMODO.part2.rar.html
http://rg.to/file/018832e0c8f5a54bf9c95891a798c06d/DTRigYFCharMODO.part3.rar.html
http://rg.to/file/bcba4471dcb8b57b0e5176c048af0985/DTRigYFCharMODO.part5.rar.html
http://rg.to/file/babd8172c31a1a842ce1e35ee0f2581f/DTRigYFCharMODO.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/9A1D6FA05E902FB
http://www.nitroflare.com/view/81A0B6BCBD9AEEA
http://www.nitroflare.com/view/E30A5A6DF451394
http://www.nitroflare.com/view/CDF63454849CE80
http://www.nitroflare.com/view/CB723BD565CF2B2
Duration 4h 19m Project Files Included 15FPS MP4
In this series of tutorials you will gain a solid foundation in the character rigging process. We’ll get started by first learning how to create a skeleton that is clean and that will deform well. We’ll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we’ll set up controls that are user-friendly. Along the way, we will also learn how a control object’s Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of tutorials, you will have the understanding needed to rig your own characters.
Rapidgator
http://rg.to/file/2a9b3411c21f340583ca824614caf85d/DTIntroCharRigMaya.part1.rar.html
http://rg.to/file/7efcf6d1338023827ff34885c4ffc2d7/DTIntroCharRigMaya.part2.rar.html
http://rg.to/file/46353ab22b165f73ad88af78a66f7566/DTIntroCharRigMaya.part3.rar.html
http://rg.to/file/9d06141fda536c31918adc065a34c691/DTIntroCharRigMaya.part4.rar.html
http://rg.to/file/8c0bbf73b84619a54bbdbf952fbd19f7/DTIntroCharRigMaya.part5.rar.html
http://rg.to/file/07e8ab51e3449c2779290fa727a2cbce/DTIntroCharRigMaya.part6.rar.html
http://rg.to/file/b3a10475e8244570d104d5607d7c6a4d/DTIntroCharRigMaya.part7.rar.html