Duration 10h 30m Project Files Included MP4
XNormal
All posts tagged XNormal
Artstation – Real-TimeGame-Ready Hair Creation
Duration 2h 57m Project Files Included MP4
Advanced | 2h 52m | 2.00 GB | Project Files | Software used: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
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Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create
unique and believable player worlds.
In this UDK tutorial we will focus on multiple methods of constructing these assets and various software
workflows to make the most of texture usage, polygon counts, and artist production time.
Rapidgator
http://rg.to/file/6e78e9bc6f4be4a06a19bba79bff5385/DTCreGaReChainRopeVineMayaUDK.part1.rar.html
http://rg.to/file/e59755e4f44182670f6b9e358a718f09/DTCreGaReChainRopeVineMayaUDK.part5.rar.html
http://rg.to/file/1ebb4189620dc8b76e64d8627604e7ac/DTCreGaReChainRopeVineMayaUDK.part2.rar.html
http://rg.to/file/b3e02e3c5a46e4124ad3c5fb10a9ca10/DTCreGaReChainRopeVineMayaUDK.part3.rar.html
http://rg.to/file/6736c3031c16bb34aa77f3a934993b1a/DTCreGaReChainRopeVineMayaUDK.part4.rar.html