Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create
unique and believable player worlds.
In this UDK tutorial we will focus on multiple methods of constructing these assets and various software
workflows to make the most of texture usage, polygon counts, and artist production time.
Rapidgator
http://rg.to/file/6e78e9bc6f4be4a06a19bba79bff5385/DTCreGaReChainRopeVineMayaUDK.part1.rar.html
http://rg.to/file/e59755e4f44182670f6b9e358a718f09/DTCreGaReChainRopeVineMayaUDK.part5.rar.html
http://rg.to/file/1ebb4189620dc8b76e64d8627604e7ac/DTCreGaReChainRopeVineMayaUDK.part2.rar.html
http://rg.to/file/b3e02e3c5a46e4124ad3c5fb10a9ca10/DTCreGaReChainRopeVineMayaUDK.part3.rar.html
http://rg.to/file/6736c3031c16bb34aa77f3a934993b1a/DTCreGaReChainRopeVineMayaUDK.part4.rar.html
http://cgpeers.com/torrents.php?id=29545&torrentid=29410#torrent29410
If you do not want to download. On the Youtube channel is much Digital Tutors tutorials : http://www.youtube.com/user/DigitalTutorsCracked
When you get out of here some miss enough to write a report and per moment are on YT Channel and SUBCSRIBE. The Council will follow all through playlists.
thnx