Advanced | 2h 52m | 2.00 GB | Project Files | Software used: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real time transition between the two states.
Condition, damage, and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new, but also how the build-up of wear and damage will effect the objects surfaces and edges.
By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games.
Home:
http://digitaltutors.com/11/training.php?pid=1524
Download:
Uploaded
http://ul.to/4lafi79m
http://ul.to/xl51x3ms
http://ul.to/8lwjsu0x
http://ul.to/bzs302eh
http://ul.to/ma05xboc
http://ul.to/oorcsc1f
Rapidgator
http://rg.to/file/ca445a0f27d8eb07f336776c0da25ecb/DTReTiAgDecayGamUDKPS.part1.rar.html
http://rg.to/file/c170165235da3df9f70ae12bb912603e/DTReTiAgDecayGamUDKPS.part2.rar.html
http://rg.to/file/3a9eb8b9d0fa5d5d5426f12a1a8469a1/DTReTiAgDecayGamUDKPS.part5.rar.html
http://rg.to/file/f09cd93589b410ed985971de3a03bc77/DTReTiAgDecayGamUDKPS.part3.rar.html
http://rg.to/file/09b39f06c1110acc9293c2b32e5a309b/DTReTiAgDecayGamUDKPS.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/FDACFC5AF3CD501
http://www.nitroflare.com/view/BF1BB957E03D665
http://www.nitroflare.com/view/5813FDCD9374EC9
http://www.nitroflare.com/view/6645210EC1419A8
http://www.nitroflare.com/view/6A41A2FB7DEA00E
@UN Owen:
Thanks for the nice share.
Can someone make a torrent for this?
peers link for this?