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Digital Tutors – Next-Gen Game Pipeline Bundle(16CD)

Digital Tutors – Next-Gen Game Pipeline Bundle

8 Gb | 16 CD | 29 hrs. 55 min

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:

Modeling Next-Gen Characters in Maya

Software Requirement: Maya 2008 and up
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.

Detailing Next-Gen Characters in ZBrush

Software Requirement: Maya 2008 and up ZBrush 3.1 and up, Maya 2008 and up
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

Texturing Next-Gen Characters in ZBrush

Software Requirement: Maya 2008 and up Maya 8.5 and up, ZBrush 3.1 and up, Photoshop
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

Real-Time Shaders with XNA

Software Requirement: Maya 2008 and up XNA Game Studio 2.0
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA.

Animating Next-Gen Characters in Maya

Software Requirement: Maya 2008 and up Maya 8 and up*
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.

* You may use Maya version 8.0 and up to follow along with the training. X-Ray Joints is the only feature that we discuss that is available in Maya version 2008 and up only.

Pipeline Development with Maya and XNA

Software Requirement: Maya 2008 and up XNA Game Studio 2.0, Maya 2008 and up
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.

Code:

http://www.digitaltutors.com/store/product.php?productid=3495&cat=0&page=1

download link

http://rapidshare.com/files/240603290/DiTu.part001.rar

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Pass:bdshare.net

Related posts:

  1. Digital-Tutors – Creating Game Characters with ZBrush and TopoGun
  2. Digital-Tutors – Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee
  3. Digital-Tutors – Creating Game Weapons in CINEMA 4D and ZBrush 4
  4. Digital Tutors – Creating Game Characters with Maya 2011 and ZBrush 4
  5. Digital Tutors – Unity Mobile Game Development Series
  6. Digital Tutors – Infiltrator Production Pipeline Volume 2
Check Download Links

12 Responses to “Digital Tutors – Next-Gen Game Pipeline Bundle (16CD)”

  1. : P says:

    WOW .. Thats a bunch of files! well done!

  2. Rajeev says:

    gr8 man

  3. zman says:

    Quick question- I’m from the torrent world, but understand that RS are generally faster and “safer”. However I really do find it annoying to have to click and download each link- is this a more simple way of doing it or is that the only way? Thanks- I’m all over D/L this post- perfect content.

  4. Bleach says:

    Torrent please.

  5. zman says:

    One more question- why are there doubles of sections 0-10? they are different URLS but the files appear to be named the same… thanks all the same, dling now

  6. iniciante says:

    i am searching developer java3D with maya or 3dmax.
    I don’t need this

  7. zman says:

    Thanks, I found a dlmanager on RapidShare’s website- also the repeated rs links are not needed, guess it was a typeo.

  8. Alan says:

    Thanks for sharing..! Good up!

  9. hani says:

    why some files are repeated???
    same this :
    http://rapidshare.com/files/240603290/DiTu.part001.rar
    http://rapidshare.com/files/240607055/DiTu.part001.rar

    should i download both or just one is enough?

  10. ishtar says:

    Hello mate,
    could u re-up the links? all of them are dead.

    thx

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