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All posts for the day July 14th, 2009

If you want to make a movie, either Short , feature or … This interactive film school is the best place to start

How to Make Your Movie ” has won eight awards, including the New York Festivals Grand Award for Best of Show. And after screenings at nearly 30 film festivals in 12 countries, it’s clear that this program resonates with aspiring filmmakers, film and video professionals, and people who love film.

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The Gnomon Workshop: Vue Infinite-Interface and Workflow
The Gnomon Workshop: Vue Infinite: Interface and Workflow by Ethan SUMMERS
Video Training | 1 DVD ISO: ~2.8 GB packed | Running Time: 285 Minutes.
Reup by request.

In this DVD, Ethan Summers shares his techniques for e-on’s Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes as large as 50 billion polygons. Starting at an introductory level, Ethan covers all the main windows and functions within Vue. He then discusses more advanced topics including strategies for creating ecosystems, methods for designing realistic terrains, and ultimately how to employ DEM maps through the function editor and in conjunction with Maya.

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Lynda – Poser 7 Essential Training
Poser 7 is one of the most enjoyable applications for creating realistic animated 3-D characters. In Poser 7 Essential Training, instructor Larry Mitchell explains how to design, pose, and animate 3-D characters using the program’s intuitive interface, tools, and workflow. The training covers everything from essential animation principles to working on the intricate details of individual body parts and complicated facial expressions.

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Digital Apprentice Workshop Humanoid Animation

Running Time: 3 Hours + | Video Size: 1024×768 | Audio: Stereo |File Type: Quicktime H.264

Humanoid Animation I features the most complex walk cycle ever recorded for an animation tutorial video. In this video veteran animator David Weinstein will show you how he breaks down and begins his walk cycles – moving onto cleanup – and finally the high resolution details. Using a layering technique, David will show the viewer how to understand the mechanics of each section of the body. Building and blending all the body quadrants together to achieve a full character walking performance. Then in the final stages bringing the character to life by adding high frequency animation additions including keyframed skin, muscle, fat and facial performance. This is a tutorial that should not be missed.

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