
Digital Tutors – Presentation Techniques in ZBrush 4
Hotfile ? Fileserve ? Filesonic ? Bitshare | 464.4Mb (3 files)
Runtime: 1 hrs. 30 min.
Software: ZBrush 4 and up
Release Date: 03/01/2011
Lesson Outline (13 lessons)
In this collection of lessons we will learn about a variety of tools and  techniques we can use to create better presentations for our ZBrush  work.

ZBrush is a great tool for creating intricate models and it is  important that you showcase the work that you do in the best possible  light. In this series of lessons we will look at several of the things  you need to think about when presenting your ZBrush work as rendered  stills or animations. We will start by talking about some of the basic  ways to get images and animations out of ZBrush, including things to  think about when changing document settings and render settings. We will  talk about some of the things you can do to add a little appeal to the  presentation of your models like changing the materials and adding poses  to your characters. We will explore some of the animation tools and  look at a variety of display options that we can animate. We will look  into grounding our models using turntable bases and use Xpose to animate  subtool reveals. We will also explore the animation of layers to show  off variations, like facial expressions, that we may have created. In  the end you will have a better idea of some of the tools you can use to  show off the work you have done in ZBrush and create the best impression  possible.
1. Introduction and project overview
2. Creating still images
3. Creating animated sequences
4. Adding poses and expression for presentation
5. Materials and rendering tips
6. Animating model display attributes
7. Building a turntable base
8. Using Xpose to reveal subtools
9. Animating layers to show variation
10. Creating camera animation and cuts
11. Using and creating custom backgrounds
12. Customizing movies with images and text
13. Using audio to time your presentations
2. Creating still images
3. Creating animated sequences
4. Adding poses and expression for presentation
5. Materials and rendering tips
6. Animating model display attributes
7. Building a turntable base
8. Using Xpose to reveal subtools
9. Animating layers to show variation
10. Creating camera animation and cuts
11. Using and creating custom backgrounds
12. Customizing movies with images and text
13. Using audio to time your presentations

http://fileserve.com/list/ryjr7wr

http://www.url-dead/folder/2191041

http://bitshare.com/?d=9pkbhe6h

http://hotfile.com/list/1575587/6a394f7






Thanks, Egustus!
Many Thanks Egustus, great awaited release!
Thank you!
Tnanxs!
doesn’t even look that good unfortunately, I have seen amazing presentations in stock zbrush shaders, lighting and filter on the pix0L0gic forums. Was hoping that was this :(
Digital Stupor = ZERO professional experience/credibility/value.
What have they ever produced other than their own academo-shlock? Everything they touch feels like it went thru a committee of twats, and comes out sounding like humanized elevator music.
1. 5% intro -aka, the orange screen of death
2. 40% spent fidgeting with sliders, with play-by-play, think-out-loud $#%! commentary.
3. 30% wasted on irrelevancies/minutiae.
4. 20% failing to produce intended outcome/troubleshooting.
6. 5% recap….
Tune in for train-wreck fun, look elsewhere to improve your understanding…
guringo
Simply, you are wrong
Anybody please upload Digital Tutors Getting Started with Assets in Maya